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[request][help]Gold Dragon gia hero


DuRex

Question

Geia sas kai pali tha ithela ena item pou as poume an to patas na ginese hero.. px stn mafia einai to Gold Dragon kapws etc.. an mporeite na m dosete to id tous i na m peite pws to ftiaxnw tha sas eimoun evgnomon... :)

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afto m exei otan anigo to HeroCustomItem.java

* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.equal.gameserver.handler.itemhandlers;

import com.equal.Config;
import com.equal.gameserver.handler.IItemHandler;
import com.equal.gameserver.model.L2ItemInstance;
import com.equal.gameserver.model.actor.instance.L2PcInstance;
import com.equal.gameserver.model.actor.instance.L2PlayableInstance;
import com.equal.gameserver.network.serverpackets.ActionFailed;
import com.equal.gameserver.network.serverpackets.SocialAction;

public class HeroCustomItem
    implements IItemHandler
{

    public HeroCustomItem()
    {
    }

    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
    {
    	
        if(Config.HERO_CUSTOM_ITEMS)
        {
            if(!(playable instanceof L2PcInstance))
                return;
            L2PcInstance activeChar = (L2PcInstance)playable;
        	
            if (activeChar.isInOlympiadMode())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
            if (activeChar.isAlikeDead())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
            if (activeChar.isFestivalParticipant())
            {
            	activeChar.sendPacket(new ActionFailed());
            }
            if (activeChar.isSilentMoving())
            {
            	activeChar.sendPacket(new ActionFailed());
            }
            if (activeChar.isDead())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
            if (activeChar.isConfused())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
            if (activeChar.inObserverMode())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
            if (Config.ALLOW_USE_HERO_ITEM_ON_EVENTS)
            {
            if (activeChar.isInFunEvent())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}   
            }
            
            if (Config.ALLOW_USE_HERO_ITEM_ON_SUBCLASS)
            {    
            if (activeChar.isSubClassActive())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
         }
            
            if(activeChar.isHero())
            {
                activeChar.sendMessage("You Are Already A Hero!.");
            } 
            else
            {
                activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 16));
                activeChar.setHero(true);
                activeChar.sendMessage("You Are Now a Hero,You Are Granted With Hero Status , And Hero Skills.");
                activeChar.broadcastUserInfo();
                playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
                activeChar.getInventory().addItem("Wings", 6842, 1, activeChar, null);
            }
        }
    }

    public int[] getItemIds()
    {
        return ITEM_IDS;
    }

    private static final int ITEM_IDS[] = {
    	Config.HERO_ITEM_ID
    };
    
}

ti na kanw??

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