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[request][help]Gold Dragon gia hero


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Geia sas kai pali tha ithela ena item pou as poume an to patas na ginese hero.. px stn mafia einai to Gold Dragon kapws etc.. an mporeite na m dosete to id tous i na m peite pws to ftiaxnw tha sas eimoun evgnomon... :)

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afto m exei otan anigo to HeroCustomItem.java

* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.equal.gameserver.handler.itemhandlers;

import com.equal.Config;
import com.equal.gameserver.handler.IItemHandler;
import com.equal.gameserver.model.L2ItemInstance;
import com.equal.gameserver.model.actor.instance.L2PcInstance;
import com.equal.gameserver.model.actor.instance.L2PlayableInstance;
import com.equal.gameserver.network.serverpackets.ActionFailed;
import com.equal.gameserver.network.serverpackets.SocialAction;

public class HeroCustomItem
    implements IItemHandler
{

    public HeroCustomItem()
    {
    }

    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
    {
    	
        if(Config.HERO_CUSTOM_ITEMS)
        {
            if(!(playable instanceof L2PcInstance))
                return;
            L2PcInstance activeChar = (L2PcInstance)playable;
        	
            if (activeChar.isInOlympiadMode())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
            if (activeChar.isAlikeDead())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
            if (activeChar.isFestivalParticipant())
            {
            	activeChar.sendPacket(new ActionFailed());
            }
            if (activeChar.isSilentMoving())
            {
            	activeChar.sendPacket(new ActionFailed());
            }
            if (activeChar.isDead())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
            if (activeChar.isConfused())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
            if (activeChar.inObserverMode())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
            if (Config.ALLOW_USE_HERO_ITEM_ON_EVENTS)
            {
            if (activeChar.isInFunEvent())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}   
            }
            
            if (Config.ALLOW_USE_HERO_ITEM_ON_SUBCLASS)
            {    
            if (activeChar.isSubClassActive())
        	{
        		activeChar.sendPacket(new ActionFailed());
        	}
         }
            
            if(activeChar.isHero())
            {
                activeChar.sendMessage("You Are Already A Hero!.");
            } 
            else
            {
                activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 16));
                activeChar.setHero(true);
                activeChar.sendMessage("You Are Now a Hero,You Are Granted With Hero Status , And Hero Skills.");
                activeChar.broadcastUserInfo();
                playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
                activeChar.getInventory().addItem("Wings", 6842, 1, activeChar, null);
            }
        }
    }

    public int[] getItemIds()
    {
        return ITEM_IDS;
    }

    private static final int ITEM_IDS[] = {
    	Config.HERO_ITEM_ID
    };
    
}

ti na kanw??

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    • hate to be a hater but this is typical ai slop kind of post..
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