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Moonlight Aion


LooSik

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* Added Duel System

* Added Private Stores

* Changed xp rate to 5x and quest xp rate to 3x

* Fixed some issues with the new quest engine

* Update of NPC Templates ( XP / HP / NPC Titles )

* Increased monster difficulty for Elites, Heroic and Legendary monsters

* Added Inventory View of other players

* Support for Block trigger skills for Templar class

* Monster attack animation should be a bit better now

* A bind animation has been added

* Fixed Critical, Attack, Accuracy Mana Stones

* Fixed stats bug exploit

* Fixing packet overflow with inventory packet ( it will no longer crash your client when you have 100+ items in the inventory )

* Updated drops for Morheim and Eltnen zones

* Fixed stats bug for elite, heroic and legendary monsters.

* Stumble effect wont push back so far

* Few ranger skills ( the self-buffs for ranger still need correct implementation )

* Several new gladiator skills

* Spawn Engine reworked

- From now we're able to easily cleanup the duplicated & flying spawns

- A lot of spawn fixes in Eltnen & Morheim

* Announce will be shown on middle of player's screen now.

* Rework of creature states

- Powershards will no longer loose their animation

- This will fix all animation issues regarding seeing a new player which for example rests or is in combat mode.

* Some Templar skills

* Fixed bind points

* Added missing Heiron and Belusian rifts.

* Support for casting break condition for certain skills ex. Steel Defense

* Added monster spawns to rashanta, they need still a lot of cleanup, especially at fortresses

* Client support 1.5.1.10 NA

 

North American Client 1.5.1.10 or 1.5.1.9 is REQUIRED in order to play on our server.

 

If you have the 1.5.1.10 NA client and still can't play, make sure you use updated no_ip_restrict.rar from fyyre website:

http://fyyre.ivory-tower.de/

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* Added Duel System

* Added Private Stores

* Changed xp rate to 5x and quest xp rate to 3x

* Fixed some issues with the new quest engine

* Update of NPC Templates ( XP / HP / NPC Titles )

* Increased monster difficulty for Elites, Heroic and Legendary monsters

* Added Inventory View of other players

* Support for Block trigger skills for Templar class

* Monster attack animation should be a bit better now

* A bind animation has been added

* Fixed Critical, Attack, Accuracy Mana Stones

* Fixed stats bug exploit

* Fixing packet overflow with inventory packet ( it will no longer crash your client when you have 100+ items in the inventory )

* Updated drops for Morheim and Eltnen zones

* Fixed stats bug for elite, heroic and legendary monsters.

* Stumble effect wont push back so far

* Few ranger skills ( the self-buffs for ranger still need correct implementation )

* Several new gladiator skills

* Spawn Engine reworked

- From now we're able to easily cleanup the duplicated & flying spawns

- A lot of spawn fixes in Eltnen & Morheim

* Announce will be shown on middle of player's screen now.

* Rework of creature states

- Powershards will no longer loose their animation

- This will fix all animation issues regarding seeing a new player which for example rests or is in combat mode.

* Some Templar skills

* Fixed bind points

* Added missing Heiron and Belusian rifts.

* Support for casting break condition for certain skills ex. Steel Defense

* Added monster spawns to rashanta, they need still a lot of cleanup, especially at fortresses

* Client support 1.5.1.10 NA

 

North American Client 1.5.1.10 or 1.5.1.9 is REQUIRED in order to play on our server.

 

If you have the 1.5.1.10 NA client and still can't play, make sure you use updated no_ip_restrict.rar from fyyre website:

http://fyyre.ivory-tower.de/

 

wow, there is bunch of stuff that ur server does not have then others that uses AU core has.

so i dont think that u are milles away from au, beacuse, i see ur updates, and are late from au. no offence. but i just tell what i see.

 

and using AU and AE core, and adding ur stuff in that does not make you maker of files. i talked to one of ur devs on skype or w/e this man do whit you, w/e, he told me that most of the thing you manually patch in from au svn then little custumization to make it better and then relese it like ur OWN server project. odddd

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false. we actually did many things before au even had them. Loosik was actually part of the au team before he started this project and they have alot to thank him for. our code  as well as au's is based of the ae core, but every engine and service in our code is completely different from au's. i don't know who you "talked" to in our team, but they definately were not one of the main developers seeing as java side there are only 2-3 of us who do a substantial amount of coding. infact, as far as i can remember.. here's a brief train of events that have happened

 

1st we got a quest engine. then AU got one

1st we got power shards. then AU got power shards

1st we got fly zones. then AU got fly zones

1st we got rifts. then AU got rifts

1st we redid our skill engine. then AU redid theirs

1st we got multiple quest rewards. then AU did

1st we got different skill abnormals. then AU did

 

now, I'm not trying to harp on AU, seeing as ATracer is a decent guy as well as Atomix, I AM however saying that WE are not "copy cats". They aren't either. we both have our own different code, but you'd never know that from going by your hearsay.

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false. we actually did many things before au even had them. Loosik was actually part of the au team before he started this project and they have alot to thank him for. our code  as well as au's is based of the ae core, but every engine and service in our code is completely different from au's. i don't know who you "talked" to in our team, but they definately were not one of the main developers seeing as java side there are only 2-3 of us who do a substantial amount of coding. infact, as far as i can remember.. here's a brief train of events that have happened

 

1st we got a quest engine. then AU got one

1st we got power shards. then AU got power shards

1st we got fly zones. then AU got fly zones

1st we got rifts. then AU got rifts

1st we redid our skill engine. then AU redid theirs

1st we got multiple quest rewards. then AU did

1st we got different skill abnormals. then AU did

 

now, I'm not trying to harp on AU, seeing as ATracer is a decent guy as well as Atomix, I AM however saying that WE are not "copy cats". They aren't either. we both have our own different code, but you'd never know that from going by your hearsay.

 

comone, pls, about ur "1st we got"

 

i do constantly checking the progress AU,Infinite,Aion-reactor.

 

well, check for powershards for ur code and au. check dates pls, check the first quest engine. you were far behind. but the thing is that au changed quest engine like 3 times. Flying zones? well as i remeber on AU was on october. for this month i am not even sure if aion-reactor were start working on own code. then for, skills, well skills are working now for 3 months? only the special abilites like root effect stun etc were implanted 1 week ago.

 

 

Anyway. i dont see a big difference, and pls tell me, how much were copied before reactor was formed, cuz i know you didnt start from svn from AE?

 

 

well you can flame me or anything, the thing is that i tell what i see and what i feel, this includes reading and cheking the progress, and talking to ppl like "your development team" then infini and au.

 

This words here are not only mine so u know.

 

 

 

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lol you know nothing, infact, here let me enlighten you.

 

i developed the first "power shard" code before it was even posted in au's forums, we had it working and they did not.

 

i ALSO developed the first "fly zone" coding before they even had zones implemented.

 

AND I ALSO made the first rift service and abyss service coding for reactor before au had it.

 

 

don't believe me? go ahead and troll through au's forums for no-fly-zone coding. username blackhive.

i also completed all tele's and flyteles for au. go ahead and check committed entries username blackhive.

 

thats about all i shared with them because of pompous asses like you and all the leechers on that damn site.

 

oh and these were done FROM SCRATCH.

 

NOT COPIED.

 

if you kept track of aion-reactor as you say you do, you wouldve known that. but apparently you dont.

 

so kindly, get off our nuts.

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  • 3 weeks later...

Updated first post with KEY features, server had ultimate boost progression, and we're not UNIQUEE, just check server to see on your own eyes.

Ex. Legions, warehouse, godstones, stigma skills, thousands of quests, spawns for all zones, functional abyss zones, abyss ranks, mail system, titles, missions, better monster AI, guard AI and whole bunch of performance optimizations ;)

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