Jump to content

Recommended Posts

Posted

Update Epilogue l2j

 

 

[table][tr][td]index: com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

+++ com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

 

import com.l2jserver.gameserver.model.entity.L2Event;

import com.l2jserver.gameserver.model.entity.Siege;

import com.l2jserver.gameserver.model.entity.TvTEvent;

+import com.l2jserver.gameserver.model.entity.Biohazard;

import com.l2jserver.gameserver.model.itemcontainer.Inventory;

import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;

import com.l2jserver.gameserver.model.itemcontainer.PcFreight;

 

    };

 

private static final int[] COMMON_CRAFT_LEVELS = { 5, 20, 28, 36, 43, 49, 55, 62 };

+ private static boolean _inBiohazard = false;

 

public class AIAccessor extends L2Character.AIAccessor

{

 

private int _obsZ;

private boolean _observerMode = false;

 

+ public boolean _isZombie = false;

+ public void setIsZombie(boolean a)

+ {

+ _isZombie = a;

+ }

+ public boolean isZombie()

+ {

+ return _isZombie;

+ }

+

/** Stored from last ValidatePosition **/

private Point3D _lastServerPosition = new Point3D(0, 0, 0);

 

        private boolean _isFakeDeath;

+ public int factionId = 0;

+ public int getFactionId()

+ {

+ return this.factionId;

+ }

+ public void setFactionId(int i)

+ {

+ factionId=i;

+ }

+ public int isInFaction = 0;

+ public int inWorld()

+ {

+ return isInFaction;

+ }

+

    public void untransform()

    {

+ if (inBiohazard() && Biohazard.isStarted() && _transformation != null && isZombie())

+ return;

        if (_transformation != null)

        {

        setTransformAllowedSkills(new int[]{});

 

// Kill the L2PcInstance

if (!super.doDie(killer))

return false;

+

+ if (killer instanceof L2PcInstance)

+ {

+ L2PcInstance pl = (L2PcInstance) killer;

+ if (inBiohazard() && !isZombie() && pl.inBiohazard() && pl.isZombie() && Biohazard.isStarted())

+ {

+ pl.abortAttack();

+ pl.abortCast();

+ doRevive();

+ Biohazard.infectPlayer(this);

+ stopAllEffects();

+             setCurrentHp(getMaxHp());

+             setCurrentMp(getMaxMp());

+             setCurrentCp(getMaxCp());

+ }

+ }

 

if (isMounted())

stopFeed();

 

{

reviveRequest(this, null, false);

}

+

+ if (isZombie() && inBiohazard())

+ {

+ if(Biohazard._infected.contains(this))

+ {

+ Biohazard._infected.remove(this);

+ untransform();

+ if (Biohazard._infected.size() == 0)

+ Biohazard.playersWin();

+ }

+ }

return true;

}

 

 

// Check if the attacker isn't the L2PcInstance Pet

if (attacker == this || attacker == getPet())

return false;

-

+

+ L2PcInstance player = null;

+ if (attacker instanceof L2PcInstance)

+ player = (L2PcInstance) attacker;

+ if (attacker instanceof L2SummonInstance)

+ player = ((L2SummonInstance) attacker).getOwner();

+

+ if (player != null)

+ if (Biohazard.isStarted() && player.inBiohazard() && inBiohazard() && player.isZombie() != isZombie())

+ return true;

// TODO: check for friendly mobs

// Check if the attacker is a L2MonsterInstance

if (attacker instanceof L2MonsterInstance)

 

        return false;

        }

 

+        if (skill.getId() == 619 && inBiohazard() && isZombie())

+ return false;

+

        //************************************* Check Skill Type *******************************************

-

        // Check if this is offensive magic skill

        if (skill.isOffensive())

{

- if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())

+         if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())

{

// If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed

sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));

sendPacket(ActionFailed.STATIC_PACKET);

+

+         boolean cond = true;

+ L2PcInstance trgtF = null;

+ if (target instanceof L2PcInstance)

+ trgtF = (L2PcInstance)target;

+ else if (target instanceof L2SummonInstance)

+ trgtF = ((L2SummonInstance)target).getOwner();

+ if (trgtF != null)

+ if (Biohazard.isStarted() && trgtF.inBiohazard() && inBiohazard())

+ {

+ if (trgtF.isZombie() != isZombie())

+ cond = true;

+ if (trgtF.isZombie() == isZombie())

+ cond = false;

+ }

+

+ if (!cond)

return false;

}

 

 

{

if(skill.isPvpSkill()) // pvp skill

{

+ if (Biohazard.isStarted() && inBiohazard() && ((L2PcInstance)target).inBiohazard() && isZombie() != ((L2PcInstance)target).isZombie())

+ return true;

if(getClan() != null && ((L2PcInstance)target).getClan() != null)

{

if(getClan().isAtWarWith(((L2PcInstance)target).getClan().getClanId()) && ((L2PcInstance)target).getClan().isAtWarWith(getClan().getClanId()))

 

return true;

}

 

+ private boolean inBiohazard() {

+

+ return _inBiohazard;

+ }

/**

* Return True if the L2PcInstance is a Mage.<BR><BR>

*/

 

{

_log.log(Level.SEVERE, "deleteMe()", e);

}

-

+

+ try

+ {

+ Biohazard.onLogout(this);

+ }

+ catch (Exception e)

+ {

+ _log.log(Level.SEVERE, "deleteMe()", e);

+ }

+

// Update database with items in its inventory and remove them from the world

try

{

 

private boolean _canFeed;

private int _afroId = 0;

private boolean _isInSiege;

+ public int _oldX;

+ public int _oldY;

+ public int _oldZ;

 

    public Collection<TimeStamp> getReuseTimeStamps()

    {

 

        break;

        }

    }

+ public void setIsInBiohazard(boolean b) {

+

+ _inBiohazard = b;

+ }

}

\ No newline at end of file

Index: com/l2jserver/gameserver/model/entity/Biohazard.java

===================================================================

--- com/l2jserver/gameserver/model/entity/Biohazard.java (revision 0)

+++ com/l2jserver/gameserver/model/entity/Biohazard.java (revision 0)

 

+/*

+ * This program is free software: you can redistribute it and/or modify it under

+ * the terms of the GNU General Public License as published by the Free Software

+ * Foundation, either version 3 of the License, or (at your option) any later

+ * version.

+ *

+ * This program is distributed in the hope that it will be useful, but WITHOUT

+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

+ * details.

+ *

+ * You should have received a copy of the GNU General Public License along with

+ * this program. If not, see <http://www.gnu.org/licenses/>.

+ */

+package com.l2jserver.gameserver.model.entity;

+

+import java.util.Calendar;

+import java.util.logging.Logger;

+

+import javolution.util.FastSet;

+import com.l2jserver.gameserver.Announcements;

+import com.l2jserver.gameserver.instancemanager.TransformationManager;

+import com.l2jserver.gameserver.model.L2World;

+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

+import com.l2jserver.gameserver.model.olympiad.Olympiad;

+import com.l2jserver.gameserver.network.serverpackets.PlaySound;

+import com.l2jserver.gameserver.util.Broadcast;

+import com.l2jserver.util.Rnd;

+

+/**

+ * @author Laikeriz

+ */

+public class Biohazard

+{

+ enum EventState

+ {

+ INACTIVE,

+ INACTIVATING,

+ REGISTERING,

+ STARTED,

+ REWARDING

+ }

+

+    private final static Logger _log = Logger.getLogger(Biohazard.class.getName());

+ private static EventState _state = EventState.INACTIVE;

+

+ public static FastSet<L2PcInstance> _participants = new FastSet<L2PcInstance>();

+ public static FastSet<L2PcInstance> _infected = new FastSet<L2PcInstance>();

+ public static FastSet<L2PcInstance> _notInfected = new FastSet<L2PcInstance>();

+

+ public static boolean isStarted()

+ {

+ if (_state == EventState.STARTED)

+ return true;

+ return false;

+ }

+

+ public static boolean isRegistering()

+ {

+ if (_state == EventState.REGISTERING)

+ return true;

+ return false;

+ }

+

+ public static void startRegistering()

+ {

+ if (_state == EventState.REGISTERING || _state == EventState.STARTED)

+ return;

+ Announcements.getInstance().announceToAll("Biohazard: Registration is open.");

+ Announcements.getInstance().announceToAll("Biohazard: Type \".bhreg\" to register to event.");

+ Announcements.getInstance().announceToAll("Biohazard: Type \".bhunreg\" to unregister from event.");

+ _state = EventState.REGISTERING;

+ int step = 0;

+ int after = 0;

+ for (int i = 40; i > 0; i-=10)

+ {

+ switch(i)

+ {

+ case 40:

+ step = 5;

+ after = 15;

+ break;

+ case 30:

+ step = 5;

+ after = 10;

+ break;

+ case 20:

+ step = 4;

+ after = 5;

+ break;

+ case 10:

+ step = 1;

+ after = 1;

+ break;

+ }

+ if (_state == EventState.INACTIVE)

+ return;

+ Announcements.getInstance().announceToAll("Biohazard: Registration will be closed in " + after + " minute(s).");

+ try{Thread.sleep(step*60000);}catch (Exception e){}

+ }

+ //sound = "";

+ try{Thread.sleep(60000);}catch (Exception e){}

+ if (_state == EventState.INACTIVE)

+ return;

+ if (_participants.size() >= 2)

+ {

+ Announcements.getInstance().announceToAll("Biohazard: Teleporting players in 20 seconds.");

+ try{Thread.sleep(20000);}catch (Exception e){}

+ _state = EventState.STARTED;

+ startEventAndTelePl();

+ }

+ else

+ Announcements.getInstance().announceToAll("Biohazard: Event aborted due to lack of participants.");

+ }

+

+ public static void addParticipant(L2PcInstance player)

+ {

+ if (Olympiad.getInstance().isRegistered(player) || TvTEvent.isPlayerParticipant(player.getObjectId()))

+ {

+ player.sendMessage("You cannot register because of registration in another event");

+ return;

+ }

+ if (_state == EventState.REGISTERING && !_participants.contains(player))

+ {

+ _participants.add(player);

+ player.sendMessage("You have successfully registered to this event");

+ }

+ else

+ player.sendMessage("You are already registered or it's not registration time.");

+ }

+

+ public static void removeParticipant(L2PcInstance player)

+ {

+ if (_state == EventState.REGISTERING)

+ {

+ if (_participants.contains(player))

+ _participants.remove(player);

+ else

+ player.sendMessage("You aren't registered in this event.");

+ player.setIsInBiohazard(false);

+ }

+ else

+ player.sendMessage("It's not registration time.");

+ }

+ public static void startEventAndTelePl()

+ {

+ if (_state == EventState.INACTIVE)

+ return;

+ synchronized(_participants)

+ {

+ for (L2PcInstance pl : _participants)

+ if (pl.isOnline() == 1)

+ {

+ _notInfected.add(pl);

+ pl._oldX = pl.getX();

+ pl._oldY = pl.getY();

+ pl._oldZ = pl.getZ();

+ pl.teleToLocation(-17507,143206,-3911);

+ pl.setTeam(0);

+ pl.setIsInBiohazard(true);

+ pl.untransform();

+ }

+ }

+ Announcements.getInstance().announceToAll("Biohazard: Teleportion done.");

+ Announcements.getInstance().announceToAll("Biohazard: One player was infected by untreatable virus!");

+ Announcements.getInstance().announceToAll("Biohazard: In about one minute virus will take over his body and he will become zombie!");

+ try{Thread.sleep(60000);}catch (Exception e){}

+ int num = Math.round(Rnd.get(_notInfected.size()-1));

+ L2PcInstance infectFirst = ((L2PcInstance[])getAllNotInfected())[num];

+ infectPlayer(infectFirst);

+ Announcements.getInstance().announceToAll("Biohazard: Virus took over " + infectFirst.getName() + " body and he wants to infect everybody else!");

+ }

+

+ public static void infectPlayer(L2PcInstance zombie)

+ {

+ if (_state == EventState.INACTIVE)

+ return;

+ if (zombie.isTransformed())

+ zombie.untransform();

+ zombie.setIsZombie(true);

+ _notInfected.remove(zombie);

+ _infected.add(zombie);

+ TransformationManager.getInstance().transformPlayer(303, zombie);

+ if (_notInfected.size() == 0)

+ zombiesWin();

+ }

+

+ public static void onLogout(L2PcInstance playerInstance)

+ {

+ if (_state == EventState.REGISTERING)

+ removeParticipant(playerInstance);

+ else if (_state == EventState.STARTED)

+ {

+ playerInstance.setXYZ(playerInstance._oldX,playerInstance._oldY,playerInstance._oldZ);

+ if (!playerInstance.isZombie())

+ _notInfected.remove(playerInstance);

+ else if (playerInstance.isZombie())

+ _infected.remove(playerInstance);

+ if (_notInfected.size() == 0)

+ zombiesWin();

+ if (_infected.size() == 0)

+ playersWin();

+ }

+ }

+

+ public static void zombiesWin()

+ {

+ if (_state == EventState.INACTIVE)

+ return;

+ Announcements.getInstance().announceToAll("Biohazard: Zombies won.");

+ Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");

+ _state = EventState.REWARDING;

+ try{Thread.sleep(20000);}catch (Exception e){}

+ synchronized(_infected)

+ {

+ for (L2PcInstance pl : _infected)

+ if (pl.isOnline() == 1)

+ pl.addItem("Biohazard", 6673, 1, pl, true);

+ }

+ synchronized(_participants)

+ {

+ for (L2PcInstance pl : _participants)

+ if (pl.isOnline() == 1)

+ {

+ pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);

+ pl.setIsInBiohazard(false);

+// if (pl.inWorld() == 1)

+// pl.setTeam(pl.getFactionId());

+ if (pl.isTransformed())

+ pl.untransform();

+ }

+ }

+ _participants.clear();

+ _infected.clear();

+ _notInfected.clear();

+ _state = EventState.INACTIVE;

+ }

+

+ public static void playersWin()

+ {

+ Announcements.getInstance().announceToAll("Biohazard: Players won.");

+ Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");

+ _state = EventState.REWARDING;

+ try{Thread.sleep(20000);}catch (Exception e){}

+ synchronized(_notInfected)

+ {

+ for (L2PcInstance pl : _notInfected)

+ if (pl.isOnline() == 1)

+ {

+ pl.addItem("Biohazard", 6673, 1, pl, true);

+ }

+ }

+ synchronized(_participants)

+ {

+ for (L2PcInstance pl : _participants)

+ if (pl.isOnline() == 1)

+ {

+ pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);

+ pl.setIsInBiohazard(false);

+// if (pl.inWorld() == 1)

+// pl.setTeam(pl.getFactionId());

+ if (pl.isTransformed())

+ pl.untransform();

+ }

+ }

+ _participants.clear();

+ _infected.clear();

+ _notInfected.clear();

+ _state = EventState.INACTIVE;

+ }

+

+ public static L2PcInstance[] getAllNotInfected()

+ {

+ synchronized(_notInfected)

+ {

+ return _notInfected.toArray(new L2PcInstance[_notInfected.size()]);

+ }

+ }

+

+ public static void abortEvent()

+ {

+ _state = EventState.INACTIVE;

+ _participants.clear();

+ _notInfected.clear();

+ _infected.clear();

+ Announcements.getInstance().announceToAll("Biohazard: Event aborted.");

+ }

+}

\ No newline at end of file[/table]

Posted

MasterHeadler.java

 

      private static void loadVoicedHandlers()

{

+ VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new castle());

VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new stats());

 

castle.java

 

same :)

Posted

1. ERROR in D:\Matrix\compiled\gameserver\data\scripts\handlers\admincommandhand

lers\AdminEventEngine.java (at line 37)

        import net.sf.l2j.gameserver.model.entity.Biohazard;

              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The import net.sf.l2j.gameserver.model.entity.Biohazard cannot be resolved

----------

2. ERROR in D:\Matrix\compiled\gameserver\data\scripts\handlers\admincommandhand

lers\AdminEventEngine.java (at line 98)

        Biohazard.startRegistering();

        ^^^^^^^^^

Biohazard cannot be resolved

----------

3. ERROR in D:\Matrix\compiled\gameserver\data\scripts\handlers\admincommandhand

lers\AdminEventEngine.java (at line 102)

        Biohazard.abortEvent();

        ^^^^^^^^^

Biohazard cannot be resolved

Posted

it's cant working on interlude?

Probably will work, but you have to change imports from
import com.l2jserver.gameserver...

to net.sf.l2j.gameserver... and then check and fix if sth is still wrong.

Guest
This topic is now closed to further replies.



  • Posts

    • Can't find you on discord ,can you share your discord profile here?
    • Hello lovely community, When you talk, about trust first of all I want you to stay and think for a second. - If was not a trusted person why I would even share this information? (seriously not a single reason) - I did not share any information about how this happened, and which company had the vulnurability (the issue has been fixed from their side and they was very helpful and took quick action + our dev as expert took that quick action) I also want warmly thank abusix.com for providing detailed information (not going to share the whole email for obivious reasons) Mentioning  - So lets clarify now what to except from the project. We have different different protocols and 2 engines. But first we are going to start with Interlude Mastered which is going to be a modern engine but a familiar one. Secondary project will be with the latest engine UE however this one needs allot of work is not that easy it takes time(so we will have it soon as is ready) I got to agree with Seamless, Good project are developed quietly. Also we have already clarified that the servers that we are working are under development how is possible guys to give you detailed information about something that is not finished yet? The topic opened on General Discussion Instead of  Private Servers for a reason. Some of you already have serves in this topic please and none of you have approach they way i do and be open for your own servers unless you have it ready until now so please.... atleast I'm taking a step and I'm pretty much open to share information with everyone. Once everything is ready Server information and everything will be shared in the topic: Private servers. Thanks in advance.  
    • Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • Good projects are developed quietly and launched only when they are ready to maintain a consistent online presence and build a community. The formula is simple, yet people keep making the same mistakes.   Start with an alpha phase and keep access limited. Since the author claims to already have an inner circle, use that group for early testing. Then open a closed beta through invitation keys or a similar system. Later, announce an open beta.   During these early stages, do not accept donations, partnerships, or other forms of support. Focus entirely on improving the project. Once it is stable, announce it and continue maintaining it regardless of the maximum number of users on
    • in best case this project will open with 100 ppl
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..