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Скрипт для 100% выигрыша в лотерею в квесте Seductive Whispers


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Название квеста: Seductive Whispers

Выполнять обязательно группой

Можно повторно взять квест

Расы: Все

Классы: Все

Требуемый левел: 50

Где брать квест: Town of Aden

У кого брать квест: Blacksmith Wilbert

Награда: Adena, или armor/weapon scrolls, или 60% B weapon receipes

 

Описание:

Кузнец Вилберт желает играть с вами в новую модную игру, но говорит, что для игры вам понадобятся бусинки. Вам нужно раздобыть их, чтобы начать играть.

1. Поговорите с Blacksmith Wilbert в кузнице Адена и возьмите задание.

2. Выбивайте итемы в Cemetry, Ancient Battleground, Fields of Massacre. Для одной игры нужно собрать 50 Spirit Beads.

3. Накопив минимум 50 бусин, вернитсь к Blacksmith Wilbert, чтобы играть.

Правила игры:

Когда вы скажете гному, что хотите играть с ним, просто кликайте по ссылке, чтобы тянуть карту, до тех пор, пока он не скажет вам, выиграли вы или проиграли. Если вы проиграли, то не получите ничего. Если выиграете, то можете или взять награду, или продолжить тянуть карты. Если вы отказывайтесь от предложенной награды и продолжите играть, то награда увеличивается. Вы можете попытать счастья получить более ценный приз, но, если в этом случае проиграете, то не получите ни его, ни то, что гном предлагал ранее.

Награда:

1 выигрышный раунд - 40,000а

2 выигрышных раунда - 80,000а

3 выигрышных раунда - 110,000а, EWD

4 выигрышных раунда - 199,000а, EWC

5 выигрышных раундов - 388,000а, 60% рецепт на B-grade weapon

6 выигрышных раундов - 675,000а, 1 кусок на B-grade weapon

7 выигрышных раундов - 1,284,000а, 2 EWB, 2 EAB

8 выигрышных раундов - 2,384,000а, 1 EWA, 2 EAA

 

Сам скрипт

 

 

# by minlexx

import sys

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "663_SeductiveWhispers"

 

# Npc

WILBERT = 30846

 

MOBS = [20674, 20678, 20954, 20955, 20956, 20957, 20958, 20959, 20960, 20961, 20962, 20974, 20975, 20976, 20996, 20997, 20998, 20999, 21001, 21002, 21006, 21007, 21008, 21009, 21010]

 

# Quest Item

SPIRIT_BEAD = 8766

 

# Drop chance, win chance need check for correct values

DROP_CHANCE = 80

WIN_ROUND_CHANCE = 66

 

# Reward items

ADENA = 57

EWA = 729 # Scroll: Enchant Weapon A

EAA = 730 # Scroll: Enchant Armor A

EWB = 947 # Scroll: Enchant Weapon B

EAB = 948 # Scroll: Enchant Armor B

EWC = 951 # Scroll: Enchant Weapon C

EWD = 955 # Scroll: Enchant Weapon D

 

# ====== Rewards -  B grade 60% weapon recipes & keymats =========

# These are just most popular B weapons, need retail check here

# Blunts: Art of Battle Axe, Staff of Evil Spirits (2)

# Bows: Bow of Peril (1)

# Daggers: Demon Dagger, Kris (2)

# Fists: Bellion Cestus (1)

# Polearms: Lance (1)

# Swords: Great Sword, Keshanberk, Sword of Valhalla (3)

# ====== Total: 10; In that order they come in a set below: ======

B_RECIPES = [4963, 4966, 4967, 4968, 5001, 5003, 5004, 5005, 5006, 5007]

B_KEYMATS = [4101, 4107, 4108, 4109, 4115, 4117, 4118, 4119, 4120, 4121]

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr):

  JQuest.__init__(self,id,name,descr)

  self.questItemIds = []

 

def onEvent (self,event,st) :

  htmltext = event

  if event == "Wilbert_IWantToPlay.htm": # quest accepted

    st.setState(State.STARTED)

    st.playSound("ItemSound.quest_accept")

    st.set("cond","1")

    st.set("round","0")

  elif event == "Wilbert_ExitQuest.htm": # quest finished

    st.playSound("ItemSound.quest_finish")

    st.exitQuest(1)

  elif event == "Wilbert_IWantToPractice.htm": # practice start dialog

    beads=st.getQuestItemsCount(SPIRIT_BEAD)

    if beads<1:

      htmltext = "Wilbert_Practice_NotEnoughBeads.htm"

  elif event == "Wilbert_Practice.htm": # "try luck" pressed (Practice)

    beads=st.getQuestItemsCount(SPIRIT_BEAD) # get beads count, it must be > 1

    if beads<1:

      htmltext = "Wilbert_Practice_NotEnoughBeads.htm"

    else:

      st.takeItems(SPIRIT_BEAD,1) # take one bead as payment for luck test

      random=st.getRandom(100)

      if random<WIN_ROUND_CHANCE: # random value is in range [0..WIN_ROUND_CHANCE]

        htmltext = "Wilbert_PracticeWon.htm"

      else: # lose practice :(

        htmltext = "Wilbert_PracticeLost.htm"

  elif event == "Wilbert_LetsPlay.htm": # "Let's play" pressed

    beads=st.getQuestItemsCount(SPIRIT_BEAD)

    if beads<50:

      htmltext = "Wilbert_Practice_NotEnoughBeads.htm"

    else:

      htmltext = "Wilbert_PlayRound1.htm"

      st.set("round","0")

  elif event == "Wilbert_PullCard.htm": # "Pull first or next card" pressed

    round=st.getInt("round")

    beads=st.getQuestItemsCount(SPIRIT_BEAD)

    if beads<50 and round == 0: # check for 50 beads when game just starts only (round=0)

      htmltext = "Wilbert_Practice_NotEnoughBeads.htm"

    else:

      if round == 0: # take 50 beads when game just starts only (round=0)

        st.takeItems(SPIRIT_BEAD,50)

      random=st.getRandom(100)

      if random>WIN_ROUND_CHANCE: # random value is in range [WIN_ROUND_CHANCE..100]

        htmltext = "Wilbert_PlayLose.htm"

        st.set("round","0") # restart game

      else: # next round won

        round = round + 1

        htmltext = st.showHtmlFile("Wilbert_PlayWin.htm").replace("NROUND", str(round))

        if round == 1:

          htmltext = htmltext.replace("MYPRIZE","40,000 adena")

        if round == 2:

          htmltext = htmltext.replace("MYPRIZE","80,000 adena")

        if round == 3:

          htmltext = htmltext.replace("MYPRIZE","110,000 adena, D-grade Enchant Weapon Scroll")

        if round == 4:

          htmltext = htmltext.replace("MYPRIZE","199,000 adena, C-grade Enchant Weapon Scroll")

        if round == 5:

          htmltext = htmltext.replace("MYPRIZE","388,000 adena, 1 recipe for a B-grade weapon")

        if round == 6:

          htmltext = htmltext.replace("MYPRIZE","675,000 adena, 1 essential ingredient for a B-grade weapon")

        if round == 7:

          htmltext = htmltext.replace("MYPRIZE","1,284,000 adena, 2 B-grade Enchant Weapon Scrolls, 2 B-grade Enchat Armor Scrolls")

        if round == 8: # reached round 8; give prizes and restart game

          round = 0

          st.giveItems(ADENA,2384000)

          st.giveItems(EWA,1) # Scroll: Enchant Weapon A

          st.giveItems(EAA,2) # Scroll: Enchant Armor A

          htmltext = "Wilbert_PlayWonRound8.htm"

        st.set("round",str(round))

  elif event == "Wilbert_TakePrize.htm": # player won round and wants to stop game and take prize

    round=st.getInt("round")

    if round == 0: # player did not win any round but wants to take prize? O_o

      htmltext = "<html><body>You did not win any round! No prizes.</body></html>"

      return htmltext

    if round > 8: # some bug or hack?

      st.set("round","0")

      htmltext = "<html><body>Round cannot be > 8 !!!</body></html>"

      return htmltext

    st.set("round","0") # first set round to 0 - game ended.

    htmltext = "Wilbert_PrizeTaken.htm"

    # give prize depending on current round won

    if round == 1:

      st.giveItems(ADENA,40000)

    elif round == 2:

      st.giveItems(ADENA,80000)

    elif round == 3:

      st.giveItems(ADENA,110000)

      st.giveItems(EWD,1) # Scroll: Enchant Weapon D

    elif round == 4:

      st.giveItems(ADENA,199000)

      st.giveItems(EWC,1) # Scroll: Enchant Weapon C

    elif round == 5:

      st.giveItems(ADENA,388000)

      # 60% B-weap. rec number is random

      st.giveItems(B_RECIPES[st.getRandom(len(B_RECIPES))], 1)

    elif round == 6:

      st.giveItems(ADENA,675000)

      # B-weap. key number is random

      st.giveItems(B_KEYMATS[st.getRandom(len(B_KEYMATS))], 1)

    elif round == 7:

      st.giveItems(ADENA,1284000)

      st.giveItems(EWB,2) # Scroll: Enchant Weapon B

      st.giveItems(EAB,2) # Scroll: Enchant Armor B

    # for round 8 prize is automatically when player wins 8 round

  return htmltext

 

def onTalk (self,npc,player):

  st = player.getQuestState(qn)

  htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"

  if not st : return htmltext

  npcId = npc.getNpcId()

  id = st.getState()

  # first talk to Wilbert

  if npcId == WILBERT and id == State.CREATED:

      if player.getLevel() >= 50 : # check player level

          htmltext = "Wilbert_start.htm"

      else:

          htmltext = "<html><body>This quest is for characters above level 50 only.</body></html>"

          st.exitQuest(1)

  # talk to Wilbert when quest already in progress

  elif npcId == WILBERT and id == State.STARTED :

      htmltext = "Wilbert_QuestInProgress.htm"

  return htmltext

 

def onKill(self,npc,player,isPet):

  st = player.getQuestState(qn)

  if not st : return

  if st.getState() != State.STARTED : return

  npcId = npc.getNpcId()

  if npcId in MOBS:

    if st.getRandom(100) < DROP_CHANCE:

      st.giveItems(SPIRIT_BEAD,1)

      st.playSound("ItemSound.quest_itemget")

  return

 

QUEST = Quest(663,qn,"Seductive Whispers")

 

QUEST.addStartNpc(WILBERT)

QUEST.addTalkId(WILBERT)

 

for mobId in MOBS:

  QUEST.addKillId(mobId)

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