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[Help] Please help with script


Question

Posted

My friend preconfigured this unknow packet script, and it works, but have one problem with one packet, when gs drop this packet (only this):

 

Unknown Packet: d on State: IN_GAME Client: [Character: pow - Account: gadas000

- IP: 91.187.181.123]

0000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................

0010: 00 00

 

And i get 48-thread pool error...        

 

Server momentaly down. Other packets will working and protecting, with other packet 2 floods and you get dc...

Please say me how i can fix it, and what need to change in this script, or what need to add. ;(

 

 

My UnknowPacket protection script (witch preconfigured): --->

 

 

 

private void printDebug(int opcode, ByteBuffer buf, GameClientState state, L2GameClient client)

{

int size = buf.remaining();

    _log.warning("Unknown Packet: "+Integer.toHexString(opcode)+" on State: "+state.name()+" Client: "+client.toString());

    byte[] array = new byte;

    buf.get(array);

    _log.warning(Util.printData(array, size));

    if (client.activeChar == null)

    return;

    if (!FloodProtector.getInstance().tryPerformAction(client.activeChar.getObjectId(), FloodProtector.PROTECTED_UNKNOWNPACKET))

    {

    client.activeChar.logout();

    return;

    }

}

 

 

private void printDebugDoubleOpcode(int opcode, int id2, ByteBuffer buf, GameClientState state, L2GameClient client)

{

int size = buf.remaining();

    _log.warning("Unknown Packet: "+Integer.toHexString(opcode)+":" + Integer.toHexString(id2)+" on State: "+state.name()+" Client: "+client.toString());

    byte[] array = new byte;

    buf.get(array);

    _log.warning(Util.printData(array, size));

    if (client.activeChar == null)

    return;

    if (!FloodProtector.getInstance().tryPerformAction(client.activeChar.getObjectId(), FloodProtector.PROTECTED_UNKNOWNPACKET))

    {

    client.activeChar.logout();

    return;

    }

}

 

// impl

public L2GameClient create(MMOConnection<L2GameClient> con)

{

return new L2GameClient(con);

}

 

public void execute(ReceivablePacket<L2GameClient> rp)

{

try

{

if (rp.getClient().getState() == GameClientState.IN_GAME)

{

ThreadPoolManager.getInstance().executePacket(rp);

}

else

{

ThreadPoolManager.getInstance().executeIOPacket(rp);

}

}

catch (RejectedExecutionException e)

{

// if the server is shutdown we ignore

if (!ThreadPoolManager.getInstance().isShutdown())

{

_log.severe("Failed executing: "+rp.getClass().getSimpleName()+" for Client: "+rp.getClient().toString());

}

}

}

}

 

 

:'( :'( :'(

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