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Posted

I make this script for newbies players like me :P i'm learning and i want to share this information, is basic but i hope can be usefull.

 

LABEL(POTS)
DELAY(5000)
CharStatus(MP,<,80)
{
USEITEM(Mana Potion[iD=728])
DELAY(55000)
}
CALL(POTS)

 

 

 

 

Where say CharStatus(MP,<%) there % you have to write in witch porcent you want to use mana pot, this gonna be with reference how much mana recharge the pot.

Posted

I make this script for newbies players like me :P i'm learning and i want to share this information, is basic but i hope can be usefull.

 

LABEL(POTS)
DELAY(5000)
CharStatus(MP,<,80)
{
USEITEM(Mana Potion[iD=728])
DELAY(55000)
}
CALL(POTS)

 

 

 

 

Where say CharStatus(MP,<%) there % you have to write in witch porcent you want to use mana pot, this gonna be with reference how much mana recharge the pot.

 

Its better to erase the first delay, its useless. Just have one and set it to the time u want. Remember 1000 = 1 sec

 

LABEL(POTS)

CharStatus(MP,<,80)

{

USEITEM(Mana Potion[iD=728])

DELAY(xxxx)

}

CALL(POTS)

  • 3 weeks later...
Posted

LABEL(POTS)

CharStatus(MP,<,80)

{

USEITEM(Mana Potion[iD=728])

DELAY(xxxx)

}

CALL(POTS)

 

LOL :)

Stack overflow

 

Change to

 

LABEL(POTS)

CharStatus(MP,<,80)

{

USEITEM(Mana Potion[iD=728])

DELAY(xxxx)

}

JMP(POTS)

 

 

  • 1 month later...

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