Jump to content

*HOT* OOG Walker 10.2.3 [PIC GUIDE] + NO ATTACK FIX


Recommended Posts

Posted

I hope that tutorial can help you

 

So,here we go

 

 

 

First of all dont forget that you need : IP , ProtocolVersion and Port that you can find by these programs.

 

Programs Required :

 

1) eL2Walker 10.2.3 <- (Vers 10.2.3 Full English)

 

2) L2Decrypter <- You can find IP and Port.

 

3) L2 Logger (Ver. 1.2)<- You can find the ProtocolVersion.

 

4) SocksCap (Ver. 2) <- L2 Logger need it to work properly.

 

 

 

Tutorial :

 

Before start remember that all settings must be put into Set.ini (In L2Walker folder)

 

See image of Set.ini and where you must do changes. Click here

 

 

 

1) After you download L2Decrypter : Just DRAG the L2.ini (From Program Files/Lineage II/System) INTO the L2Decrypter's ICON (DO NOT TRY TO OPEN L2DECRYPTER)

 

After this it should be create an .ini file.Thats the decoded L2.ini that you just decrepted.

 

See image (This text file is the .ini file that you just decoded). Click here

 

 

 

Now open Set.ini from L2Walker folder and put it there

 

(Note: Port is usually 2106)

 

(Note: If you have firewall,when you login to LineageII it must block it and telling you if you want to allow it and blabla.. and shows you the IP and PORT)

 

______________________________________________________________

 

 

 

2) After download L2 Logger and SocksCap : Run L2 Logger (batch file) AND CHECK View>Analyzer, Run SocksCap (must always run it after L2 Logger)

 

Now see the images,to understand how to setting SocksCap : Image 1 Image 2

 

 

 

After that run Lineage II log-in play 2-3 minutes with your character,exit and go back

 

to L2 Logger , click the category Analyze and you should view the ProtocolVersion

 

 

 

Now go to Set.ini (L2Walker folder) and put there the ProtocolVersion number

 

______________________________________________________________

 

 

 

3) Run L2Walker.exe Select USA , Select HOST , Char , Put ID (Your account name) and PSW (Your password)

 

4) Press Login

 

5) :D

 

 

 

If i made somethin wrong pls reply

 

I hope i helped you guys,good botting ;)

 

 

 

++

 

 

 

NON ATTACKING MOBS FIX

 

 

 

If l2walker (10.2.3) logs into ur private server but has problems with attacking mobs like changes target all the time with the result of no attacking to any of them at last here is the solution:

 

put ur attack range too into a too big number like 5000 or 6000 and ur pathing to 2000-3000 no more... then ur problem will be gone and bot will start attacking normally like the old nice days of pure l2walker botting

Posted

WELL I HAVE SEEN THIS FROM ANOTHER SITE BUT I WOULD LIKE TO ASK YOU SOMETHING. DO YOU REALY FIND THE PROTOCOL WITH L2 LOGGER? BECAUSE I CAN'T!!!BNB SERVER HAS A FUCKING METHOD AND I CAN'T FIND THE PROTOCOL LIKE THAT!!! ONLY MAXTOR CAN AND HE DON'T TELL ME HOW :(

Posted
WELL I HAVE SEEN THIS FROM ANOTHER SITE BUT I WOULD LIKE TO ASK YOU SOMETHING. DO YOU REALY FIND THE PROTOCOL WITH L2 LOGGER? BECAUSE I CAN'T!!!BNB SERVER HAS A FUCKING METHOD AND I CAN'T FIND THE PROTOCOL LIKE THAT!!! ONLY MAXTOR CAN AND HE DON'T TELL ME HOW :(

 

 

 

 

 

its one of the 3 ways to find protocol version! =)

 

bits&bytes server has a packed engine.dll , if u unpack it (uncompress) you will find the protocol and the token using Hints program (engine info)

 

 

 

good luck =)

Posted
WELL I HAVE SEEN THIS FROM ANOTHER SITE BUT I WOULD LIKE TO ASK YOU SOMETHING. DO YOU REALY FIND THE PROTOCOL WITH L2 LOGGER? BECAUSE I CAN'T!!!BNB SERVER HAS A FUCKING METHOD AND I CAN'T FIND THE PROTOCOL LIKE THAT!!! ONLY MAXTOR CAN AND HE DON'T TELL ME HOW :(

 

 

 

 

 

its one of the 3 ways to find protocol version! =)

 

bits&bytes server has a packed engine.dll ' date=' if u unpack it (uncompress) you will find the protocol and the token using Hints program (engine info)

 

 

 

good luck =)[/quote']

 

I tried to unpacked it but i falled i tried with PE EXPLORER, i can't find the protocol with that way if you like to help, pm me the program wich i will unpack the engine.dll and how i wll find the protocol tnx a lot my friend. keep up the good work with MAXTOR

Posted
NON ATTACKING MOBS FIX

 

 

 

If l2walker (10.2.3) logs into ur private server but has problems with attacking mobs like changes target all the time with the result of no attacking to any of them at last here is the solution:

 

put ur attack range too into a too big number like 5000 or 6000 and ur pathing to 2000-3000 no more... then ur problem will be gone and bot will start attacking normally like the old nice days of pure l2walker botting

 

 

 

where are this options ???

 

 

 

do you mean in

 

optins >>pathing >> radii ???

 

attack range = options >> shortatack >> attack target when [100] ???

Posted
NON ATTACKING MOBS FIX

 

 

 

If l2walker (10.2.3) logs into ur private server but has problems with attacking mobs like changes target all the time with the result of no attacking to any of them at last here is the solution:

 

put ur attack range too into a too big number like 5000 or 6000 and ur pathing to 2000-3000 no more... then ur problem will be gone and bot will start attacking normally like the old nice days of pure l2walker botting

 

 

 

where are this options ???

 

 

 

do you mean in

 

optins >>pathing >> radii ???

 

attack range = options >> shortatack >> attack target when [100] ???

 

mine (optins >>pathing >> radii=2000)

 

and (attack range = options >> shortatack >> attack target when=6000) and everything works fine.

Posted

Ok, loipon meta to shmerino update tou BnB server (17.12.2005) psaxnoume na broume to protocol version 3ana. Kanw auta pou lete mou bgazei protocol version 419,enw logika tha eprepe na einai eftapsifio to version. To 419 den douleuei.

 

its one of the 3 ways to find protocol version! =)

 

bits&bytes server has a packed engine.dll , if u unpack it (uncompress) you will find the protocol and the token using Hints program (engine info)

 

explain+++ 3 ways = ? Autos itan o prwtos pou bgenei 419 meta les oti einai packed to engine.dll k prepei na ginei unpack me to hints program. Hints program ? Explain+++ link for download ty. Allos tropos yparxei ? Kai an mporeite steilte mou to protocolversion to new (17.12.2005 update) xD gia na min psaxnomai, an kai tha protimousa na to vriskw monos m :p. Pm me or reply plz. Euxaristw :)

Posted
Ok' date=' loipon meta to shmerino update tou BnB server (17.12.2005) psaxnoume na broume to protocol version 3ana. Kanw auta pou lete mou bgazei protocol version 419,enw logika tha eprepe na einai eftapsifio to version. To 419 den douleuei.

 

its one of the 3 ways to find protocol version! =)

 

bits&bytes server has a packed engine.dll , if u unpack it (uncompress) you will find the protocol and the token using Hints program (engine info)

 

explain+++ 3 ways = ? Autos itan o prwtos pou bgenei 419 meta les oti einai packed to engine.dll k prepei na ginei unpack me to hints program. Hints program ? Explain+++ link for download ty. Allos tropos yparxei ? Kai an mporeite steilte mou to protocolversion to new (17.12.2005 update) xD gia na min psaxnomai, an kai tha protimousa na to vriskw monos m :p. Pm me or reply plz. Euxaristw :)

 

 

 

Try hacker's way

Posted

Is there a way to run Lineage 2 and L2Walker?

 

For example, i want to play normal but i want a bot to follow me (i want to train another char and i want him to exp fast with me in party :> ). But everytime I start L2 if walker is started it closes up :( . Is there a way to make it work like this ? I don't want to run the game 2 times from my PC because it takes up too many ressources. L2Walker would be perfect if it would work like that =|

 

If anyone knows or has some ideas tell me plz :)

Posted
Is there a way to run Lineage 2 and L2Walker?

 

For example' date=' i want to play normal but i want a bot to follow me (i want to train another char and i want him to exp fast with me in party :> ). But everytime I start L2 if walker is started it closes up :( . Is there a way to make it work like this ? I don't want to run the game 2 times from my PC because it takes up too many ressources. L2Walker would be perfect if it would work like that =|

 

If anyone knows or has some ideas tell me plz :)[/quote']

 

open l2.exe and then open l2walker...

Posted

I play on iDragon3D and i have to open the game with loader.exe . Does that loader affect L2Walker ?

 

And I did try opening the game first and then L2Walker, but it still closes up =/ .

Posted

Okay I got it :D

 

It's because of l2dragon.exe process. It must be terminated before you enter the game, if you want to start L2Walker too.

  • 2 years later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock