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Gracia Epilogue is the Gracia Plus and will be on the PTS (pubilc test server) at 12pm PDT / 2pm CDT / 3pm EDT / 7pm GMT.

 

Source: www.lineage2.com

 

Feautures:

 

Mail

 

The Mail System has been added in order to strengthen the player community and to increase the convenience of item trade. Through the Mail System, messages as well as items can be easily sent to other players.

 

There are two types of mail: Regular and Payment Request.

 

   * Regular mail allows players to send a message to other players with or without an attached item. Once the mail is sent, it can be checked by the recipient from the mail icon that appears on their screen. The cost for this type of mail is assumed by the player sending the mail.

   * Payment Request (also known as C.O.D) mail contains an attached item, and in order to retrieve the item the recipient needs to return the requested amount of Adena to the sender.

 

 

Sending Mail

 

   * You can access your mailbox by clicking the mail icon at the top of the system menu (Alt + X) or by typing /mailbox in your chat window.

   * A maximum of 8 items can be attached to each message and postage will increase depending on the weight of the attached items.

   * Sending and receiving mail is only available in a peace zone.

   * Mail will arrive at the recipient after 30 seconds.

   * Sent mail can be cancelled if the recipient has not yet opened the mail, if the mail has yet to be delivered, or if an attached item has not been claimed.

   * You must click on the Mail Type dropdown box in order to send COD mail.

   * The COD sender will receive the requested amount of adena directly in their inventory once the recipient hits the pay button. This happens almost instantly.

 

 

Receiving Mail

 

   * The mail icon will appear when you have new mail and you can click this icon to check your newly received mail. The mail icon appears just above your chat window.

   * An attached item cannot be claimed when you do not have enough available inventory slots or when receiving those items would cause your weight gauge to exceed 100%. Clicking on the pay button will allow you to claim the item sent to you. Once you click this button, the corresponding amount of adena disappears from your inventory.

 

Returning and Deleting Mail

 

   * Regular mail without an attached item cannot be returned. This type of mail can only be received or deleted. You must open the mail first before it can be deleted.

   * Mail with an attached item can be returned or received, but it cannot be deleted.

   * Unchecked mail will automatically be returned after 15 days. Please note that mail without an attached item will be automatically deleted, not returned.

   * Unchecked returned mail will be automatically deleted and the item will be transferred to the private warehouse after 15 days. Payment Requests will be automatically returned if not accepted within 12 hours.

 

Freight

 

   * The freight system has been replaced by the new Mail system. Items stored in the freight warehouse can be retrieved in the private warehouse.

 

Command Channel Matching

 

A Command Channel Matching System has been added to make it easier to organize and recruit members for a Command Channel.

 

   * The Command Channel matching room is created when a Command Channel leader opens the party matching window (/partymatching), and the Command Channel matching room is closed when the Command Channel leader closes the Command Channel matching window.

 

Command Channel Matching Rules

The party leader who created the Command Channel matching room cannot be party matching.

Settings such as room name and requirements are identical to the previous party matching system.

When you enter a Command Channel matching room, you are removed from the party matching standby and cannot be invited through the party matching room.

Regular party members cannot enter this room, only the leader can.

Players who entered the Command Channel matching room will be automatically removed from that room when joining the Command Channel or another party.

Vitality

 

The duration between Vitality Levels has changed to increase Experience gain.

 

The amount of Vitality used when a monster is killed for characters levels 75 to 85 has changed to use the same amount as characters below level 75.

Territory War Changes

 

Different from clan-centric castle sieges, Territory Wars give regular players the ability to affect the dominance of a territory by participating in battles disguised as a mercenary. Participating in a Territory War will allow players to purchase new special items useful in PvP, character progression, etc.

 

Special items are sold by the Territory Manager located in the main city of each territory. Also, S80 territory guard necklace, ring, and earring with special characteristics, and hair accessories have been added.

 

   * There are new items available through the Territory Manager and Mercenary Captains in each town.

   * The amount of Territory Badges required to purchase an ordinary strider has been lowered from 60 to 50.

 

Item Type         Item Name       Description

Giant's Codex Giant's Codex – Oblivion  Lesser Giant's Codex. An item required to restore a previous enchantment.

Giant's Codex – Discipline                   Lesser Giant's Codex. An item required to change an enchantment path.

Giant's Codex – Mastery                 Lesser Giant's Codex. An item required for blessed skill enchanting.

Talisman Blue Talisman – Blue Cancel With fixed chance, cancels the buffs of nearby enemies upon use.

Blue Talisman – Buff Steal With fixed chance, steal the target's buffs upon use.

Red – Talisman – Territory Guard Maximum CP will be increased, and a certain amount of CP will be recovered.

Blue Talisman – Lord's Divine Protection Decrease damage in PvP.

White Talisman – All Resistance Increases resistance to all elements.

PvP Exclusive Potions Territory Health Recovery Potion Restores HP. Usable by level 61-75 characters on the battlefield only.

Territory Mana Recovery Potion Restores MP. Usable by level 61-75 characters on the battlefield only.

Territory CP Recovery Potion Restores CP. Usable by level 61 – 75 characters on the battlefield only.

Belts Rune Clip Belt Increases recovery rate of HP and MP.

Magic Ornament Belt Increases PvP related abilities.

Item Name Description

Guardian's Strider Has a higher defense than ordinary striders. Also has special abilities.

Vanguard Improvements

 

With the improvements to the Vanguard stance, the Knight class will be more effective at solo play.

 

New skills for the Vanguard stance have been added. The Vanguard stance is now more versatile with the new skills being added on top of the 2 special skills by race, which were available in the previous Vanguard stance.

Skill Name Skill Description

Boost Morale When using sword/blunt weapon/dual-swords, increase accuracy by 8, critical rate by 150, and critical damage by 30% for 2 minutes.

Guillotine Attack Attacks the target with fixed amount of power added to P. Atk. Requires two-handed sword/two-handed blunt weapon to be equipped. Ignores shield defense. Over-hit.

Triple Blade Slash Attacks the target with fixed amount of power added to P. Atk. Requires dual-swords to be equipped. Ignores shield defense. Over-hit.

Skill Enchanting

 

The previous method for enchanting skills has been changed. Players no longer need to seek out specific NPC's to enchant their skills. A new button has been added to the skills window which will conveniently allow players to enchant their skills almost anywhere and anytime.

 

   * Experience will no longer be consumed when enchanting a skill.

   * Skill enchanting will cost adena and SP but at a decreased rate.

 

How to enchant skills:

 

   * The button at the bottom of your skills window will give you access to the Skill Enchanting interface. Once opened, only the skills that are not grayed-out can be enchanted.

   * Drag and drop the skill to be enchanted into the Current Skill slot on the left-hand side of the window. Once in place, available options, cost and other pertinent information will be displayed.

   * All previous enchanting options are available through this interface: Blessed Skill Enchanting, Route Changing, Skill Un-enchanting.

   * Safe Skill Enchant is now known as Blessed Skill Enchant.

 

A help button can be found at the bottom of the Skill Enchanting window. This feature will give you detailed information about the Skill Enchanting process.

Changes to Skill Enchanting

 

   * Previously unenchantable skills have been added.

   * For some skills the options and/or effect description have been updated.

 

Skill Name Enhance Method

Song of Champion Time

Cost

Song of Wind Storm Time

Cost

Dance of Blade Storm Time

Cost

Fear Time

Cost

Bless the Blood Time

Cost

Soul Guard Power

Backstab Duel

Deadly Blow Duel

Double Shot Duel

Bleed Power

Fire Trap Power

Poison Trap Power

Slow Trap Power

Flash Trap Power

Blinding Trap Power

Decoy Power

Count of Fire Attack Fire

Diamond Dust Attack Water

Throne of Ice Attack Water

Throne of Wind Attack Wind

Previously unenchantable skills Skill with new option(s) available Effect description is more precise.

 

 

Skill Transfer

 

Skill transfer is designed to expand the usefulness of healers in party situations.

 

   * This system allows the dedicated healer classes (Cardinal, Eva's Saint, Shillien Saint) to acquire skills from the other two healer classes. For example: Skill Transfer would allow a Cardinal to learn the skill Party Recall. Or it would allow a Shillien Saint to learn the skill Mass Resurrection.

   * Skill Transfer can be learned through the usual class trainer NPC's (priest, high priest, magister, etc.). One Holy Pomander is required to learn each skill. Holy Pomander is now received as a 3rd class change quest reward. But if you have already completed this quest prior to the update, it will be automatically be placed in your character's warehouse.

   * Skills acquired through this means can be removed by a skill trainer for 10,000,000 adena. The Holy Pomander spent on the skill will be returned when the skill is removed.

   * Some skills acquired through Skill Transfer can be enchanted.

   * Subclassed healers can also take advantage of Skill Transfer as long as they meet the requirements.

 

Class No. of Pomander

Cardinal 1 Holy Pomander

Eva's Saint 1 Holy Pomander

Shillien Saint 4 Holy Pomander

Skill Update

 

   * A skill has been added for the Dark Mystic class at level 14.

 

Skill Name Effect

Children of Shilen Increases Casting Spd. By 13 and MP recovery bonus by 2%.

Existing Skill Changes

 

A chance to score a Critical hit on use has been added to the following skills:

Triple Slash Soul Breaker Force Blaster Double Strike

Fatal Strike Armor Crush Demonic Blade Dance Full Swing

Earthquake Sword Symphony Burning Chop Blade of Hurricane

  Crush of Doom Sonic Buster

Hammer Crush Tribunal Force Burst

Spoil Crush Judgment Double Sonic Slash

Thunder Storm Sonic Blaster Force Storm

Burning Fist Psycho Symphony Triple Sonic Slash

Shock Blast Power Crush Hurricane Assault

Punch of Doom Sonic Storm Force of Destruction

 

   * Power of skill has been increased for the following skills:

         o Blade Hurricane

         o Full Swing

         o Cleave

         o Double Attack

   * Restore Life skill has been changed to not be used on an enemy target.

   * Orc Mage skill Burning Chop can be increased at levels 72& 74 now.

   * Mage classes that have learned Major Heal can now level this skill at level 75. It now goes to 11.

 

Hunting Grounds

 

There are many areas updated, particularly for kiters. Previous hunting areas have been redesigned in order to address issues surrounding smooth level progression for high level players.

New

 

A new hunting area, Delusion Chamber, has been added for players level 80 and above.

Hunting Ground Name Suggested Level Hunting Ground Type Recommended Class

Delusion Chamber 80 and above Instanced Dungeon Party of 4 or more

 

   * The progression method for Delusion Chamber is similar to Dimensional Rift and can be teleported to by the Pathfinder Worker NPC in each town.

   * A minimum of 2 characters are required to enter Delusion Chamber.

   * Players must speak with the Guardian NPC to select a Seal to enter.

   * Each Seal consists of roughly 6 levels, each level lasting anywhere from 8 to 10 minutes.

   * There is a chance that during the last 5 minutes of the instance you will be moved to a final room containing a Raid Boss, Aenkinel.

   * Killing the Raid Boss will drop “Guiding Tea Leaves” which can be used to purchase Dynasty Armor and Accessories from the Guardian NPC.

   * 4 Nihil Invader Treasure Chests will spawn after the Raid Boss is killed. 1 Chest will provide items while the other 3 will not provide anything. You must choose your chest wisely since selecting the incorrect chest will cause the remaining chests to disappear.

 

Changes

Hunting Ground Name Suggested Level Hunting Ground Type Recommended Class Changes Made

Den of Evil 80 and above Outdoors Melee / Solo Mobs in the area have changed from level 35 to level 80+.

Stakato Nest 82 and above Dungeon Party of 4 or more Mobs in the area have changed from level 70 to level 80+/ Mobs are buffed by Raid Boss. Players can steal this buff when Raid Boss is killed.

Fields of Silence / Fields of Whispers 83 and above Outdoors Mage Mobs in the area have changed from level 35 to level 80+.

Forge of the Gods 78 and above Dungeon Wizard Party More spawns in the area and the chance to spawn an additional mob when mobs are killed.

Primeval Isle 83 and above Outdoors Party of 4 or more HP / Defense of Mobs in the area have decreased and now drop Herbs when killed.

Mithril Mines 81 and above Dungeon Archer Mobs in the area have changed from level 20 to level 80+.

Crypts of Disgrace 80 and above Outdoors Melee Party Mobs in the area have changed from level 35 to level 80+.

Giant's Cave 80 and above Dungeon Melee Party Mobs in the area have changed from level 65 to level 80+.

Zaken Raid Changes

 

The Zaken Raid has been redesigned as an Instanced Zone in order to provide more raid opportunities to more players. Players can now choose to fight Daytime Zaken or Nighttime Zaken.

Entry Requirements

Daytime Zaken

 

   * Between 1 and 3 parties (9 – 27 players) can challenge Daytime Zaken. If only one party is raiding, then it must be a full party of 9 people.

   * When entering with a single party, the party leader can talk to the Pathfinder NPC to gain entry.

   * When entering with 2 or 3 parties, the command channel leader can talk to the Pathfinder NPC to gain entry.

 

Nighttime Zaken

 

   * A raid force between 8 and 50 parties (72 – 450 players) can challenge Nighttime Zaken.

   * The raid channel leader can use the Pathfinder Agent to enter.

 

Progression Method – Daytime Zaken

 

Each corridor within the ship now contains a barrel with a candle on it. Within the allotted time, players must light the various candles. The candles will give clues to Zaken's location. A red candle means he is not there. A blue candle means he is close. In the end, there will be 4 blue candles. The room surrounded by these candles is where you will find Zaken. But please be cautious in choosing which candles to light. Lighting too many red candles will cause Zaken to become stronger. In addition, too many red candles will also cause more and more of his henchmen to appear. But likewise, the fewer red candles that are lit, and the faster that Zaken is defeated, the better your rewards will be.

Raid Time

 

   * Daytime Zaken raid time limit is 60 minutes, and the instance is reset every 3 days (Wednesday and Saturday at 6:30am).

   * Nighttime Zaken raid time limit is 360 minutes, and the instance is reset every 7 days (Wednesday at 6:30am).

 

Other Information

 

   * You may teleport to Zaken's chamber entrance through NPC Somulita located at Giran Harbor.

   * Zaken's chamber gate is no longer used to access the lower decks of the ship. Instead, players must now speak to the Pathfinder agent.

   * A Pathfinder NPC is stationed on the deck of Zaken's ship, near the chamber gate entrance. This NPC offers information and requirements for the Zaken raid, and contains a teleport link that will send you into the instance.

   * If pulled too far away, Zaken's henchmen will return to their original locations.

   * The rewards for defeating Zaken have been modified.

 

 

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