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Thanks!
I'll take a second look and let you know if my implementation of the clearCircle() helps with the stuttering once I find time for some extensive testing.
Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
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Question
ThugLord92
Login
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=l2empireage.no-ip.biz
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.254.254
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=* edo ti vazo
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=5
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=* edo ti vazo
# The port on which login will listen for GameServers
LoginPort=9014
server
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=* edo ti vazo
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=l2empireage.no-ip.biz
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=192.168.254.254
# The Loginserver host and port
LoginPort=9014
LoginHost=* edo ti vazo
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