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The Templar is the defensive power house of the warrior archetype. Unlike the gladiator,

the templar relies more on defensive skills and survivability as opposed to a mix of defensive

and offensive-based skills. With skills such as “Armor of the Empyrean Lord”, the templar is

able to walk into many battles and outlast his foe through sheer defensive force.

 

Strength:

 

   * Very strong defensively and has a lot of complementary skills that increase survivability.

 

Weakness:

 

   * The templar doesn’t pack a great punch offensively. While the templar can hold his own and

outlast many enemies, he can’t finish them off too quickly.

 

Templars take a different approach to tanking than gladiators. This class is built more for defensive

oriented skills that increase its survivability, making it a prime candidate for the main tanking position.

If you want a tank capable of taking a beating and then asking the enemy in a Wolverine-like manner,

“what else ya got?” then the templar is for you.

 

Unique Ability and Divine Power

Templars also gain a race specific Divine Power skill. The Elyos get “Divine Chastisement” (deals level-based

damage to the target and you can block all attacks by using shield defense for 15 seconds.) and the Asmodians

get “Chastisement of Darkness” (deals level-based damage to target and creates a shield for you that

absorbs 50% of damage and reflects level-based damage for 15 seconds.) Both races have a very useful skill

and one that can help make them a very effective tank. Divine Power (DP) is built up as you kill enemies that

give experience. Once you have 2000 DP, you’ll have one shot of your special ability ready to fire. This skill can

come in handy for tanking hard mobs, bosses, or on raids.

 

While this skill isn’t as graphically flashy as the gladiators DP skill, it still provides a very useful resource to use

when dealing with harder encounters. DP comes slowly so make sure you save you it for when it counts.

 

Combat

If you plan to tank the world alone, make sure you don’t leave the safety of the Sanctum without your trusty

shield. Many of the templars early skills use a shield. Skills such as Shield Bash can leave your enemy stunned

for an opportune moment to dish out some major damage. Templars also gain access to many skills that specialize

in drawing the enemy’s ire, solidifying their position as main tank.

 

You get a couple of decent combos between levels 10 and 19 as a templar, but for the most part you will

still be using your old warrior combos pretty frequently. Two of the five combos the templar has are reactive

and dependent on a successful block before they can be executed, so in the way of combos, things are pretty

thin for the templar until they reach level 19 when they get the new combo of Ferocious Strike –

Robust Blow – Desperate Strike.

 

Combos:

 

   * Ferocious Strike – Robust Blow (Gained as a Warrior)

   * Ferocious Strike – Shouting (Gained as a Warrior)

   * Block – Shield Counter (Gained as a Warrior)

   * Block – Shield Bash (Lvl 10)

   * Ferocious Strike – Robust Blow – Desperate Strike -- 19

 

 

Key Skills

The templar has an assortment of supporting skills that aid him in being a beast when it comes to defensive tanking.

He has everything ranging from aggro enhancements to hitpoint restoration and boosting.

 

Note: Statistics vary by level.

 

   * Armor of Empyrean Lord: Recovers your HP by 25% and increases your Maximum HP and Natural HP

Recovery by 50% and 50 respectively for 3 minutes. In addition, you receive less damage when you are

attacked by a PC.

   * Shield Bash: Bashes the target with a shield to inflict 102-111 physical damage and puts it in the

Knocked back state. (Requires a shield.)

   * Taunting Severe Blow: Inflicts 77-86 physical damage on the target and increases its Enmity toward you.

   * Divine Chastisement (Elyos) Inflicts X-X physical damage and additional Enmity on the target, and you can

block all attacks by using shield defense for 15 seconds.

   * Chastisement of Darkness: Inflicts X-X physical damage and additional Enmity on the target, and creates

a shield for you that absorbs 50% damage and reflects 20 damage for 15 seconds. The shield absorbs up to

a total of 10,000 damage.

 

 

Overall the templar is a strong class defensively. They won’t be breaking any speed records when it comes to

killing enemies, but there is no one you will want to have at the frontline of battle more.

Source: Aion Strategies

                         

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