Jump to content

Recommended Posts

Posted

Wings Guide

 

 

Flight:

 

The quest for becoming a Daeva (taken at level 9) earns you your wings

at level 10, this is for both Elyos and Asmodian characters. When you

first obtain this ability you will only be able to use flight for a maximum one minute period with a two minute "recharge". I'll elaborate. Flight is powered by aether, and a players aether has to be replenished. As long as you have even just a little aether you can fly, but how long you fly depends on how much aether you have. As stated already it takes two minutes to fully "recharge". Aether is recharged by not using your wings to move around in any way, or if you're in the Abyss you can fly through the numerous aether rings. There is also a cooldown on how often you can take flight/glide and it's a mere 10 seconds. Your aether level is indicated by a segmented green bar over your head(when flying) and it is always in your hud's lower right.

 

Flight in Aion is limited to certain zones/areas, so to help with this there are also flight paths(Which appear to be the same concept used in WoW, albeit far more stylish), depending on the area. Using a flight path to get to an area will not exhaust your aether as you are using some form of spiritual bird rather than your own wings. It is a much faster means of travel than standard flight.

 

Flight in the Abyss is virtually unlimited. You can go the abyss at level 25 and there's stuff to do there until end game and beyond. Your aether still runs low in the Abyss, but there are aether rings you can fly through or hover in to recharge your aether as you go. It's rumored that wings can be be personalized or upgraded through PvP, specifics are yet to be announced. It is true that some player skills act differently or are available only when you are flying which makes the flight system more of a strategic element than a transportation mechanic.

 

As your character progresses there will be items/abilities/situations that will result in higher flight times/speeds etc. I have heard from multiple sources, but not confirmed that endgame you can get up to 3-4 maybe up to 5-10 minutes of flight time.

 

Glide:

As stated previously, flight in Aion is limited to certain areas and zones to avoid players getting ahead of the game or making it too easy. Remember flight is supposed to be a strategic element, not a mount. If you find yourself in a zone in which you can not fly, you can still "glide". This is true in all zones! To glide simply jump in the air and then jump again in mid-air and you will unfold your wings and ride the air currents. Holding W will help you push forward and holding S will help you catch air currents for longer air time.The effectiveness of this is based on your environment, if you're going down hill you can expect to ride longer, but once you hit ground your wings go away. Gliding does eat up your aether, but only half as fast as flying(so if you can find a big enough hill you get 2 minutes to glide). You do move faster while gliding then you do whilst running, so gliding is typically used to escape aggro. You can also toggle in and out of gliding from flight by tapping your jump button. This might seem trivial, but remember gliding costs less aether and thus gives you more air time. If you hit the ground while gliding, but you had a flying start you will automatically go back into flight as

opposed to landing.

 

Control:

Initially PageUp and PageDown will be used to fold/unfold your wings, you can also click the flight button on your hud or the macro that comes in your skill book. Once you are flying you can move any direction with the mouse buttons simultaneously pressed, WADS works for the horizontal plane, R makes you ascend and F makes you descend. Of course any of these keys can be remapped. If you want to show off your wings stand still and type /wings. This has no aether cost and no cooldown, but if you move at all your wings will fold in again.

 

There is a move called "dive", it's not a real skill per say, but it causes your character to travel faster, though only at a downward angle. While you're flying, just point your character down either with the mouse buttons or both the W and F keys and you're diving. Remember this when you're high up and your aether is almost depleted. I recently came across a thread where numerous people have vouched that free falling is faster than anything else. I can not confirm this right now, but I will try to in the next beta.

 

Where to get your wings: Note: I have not confirmed the cost on the level 30 or 40 wings for the NA version of Aion. The image linked is from the NA beta.

 

Your first set of wings come at level 9 through a campaign quest called: Ascension.

 

Your level 30 wings are typically purchased from a vendor for roughly 775k kinah(game currency). The vendor can be found in Sanctum for the Elyos and Pandaemonium for the Asmodians.

 

If you have bought the CE of Aion you get a better set of level 30 wings for free!

 

It has not been stated whether you will get the wings for every character you've created or not. It has also not been stated where you get the CE wings from, be it mail or they come on your character in your cube.

 

The level 40 wings are purchased from the SAME vendor as the level 30 ones for about 9.6M kinah.

 

The level 50 wings are a quest reward, see the following:

 

Asmodian quest at level 50: Secret of the Pollution.

 

- Grants access to dungeon in Brusthonin: Ardma fort. Also rewards level 50 wings.

 

Elyos quest at level 50: Secret Experiment of Theobomos

 

- Grants access to dungeon in Theobomos: Secret Laboratory. Also rewards level 50 wings.

 

Both quests are campaign quests which leads me to believe they will be in your logbook already at level 50, but I can not confirm that.

 

This is an image of the level 30 and 40 wings at the vendor bought in Pandaemonium:

23tb2w.png

 

Equipping Wings:

 

Your first set of wings are always on your character by default, they're not a removable item. However ALL other wings in the game have to be equipped in order to work. When you get your first level 30 wings you will drag and drop them into the middle slot on your character profile screen, the same way as you would a piece of gear. When you do this you override your default wings, but you don't ever get rid of them. As you get more wing sets you can always swap one set out for another. They're completely interchangeable, and if you wanted to go back to your original pair just unequip all wings. Since the level 40 wings have more flight time and the level 50 wings have HP on them, but less flight time(see the stats section below) it might be good to swap those out depending on whether you are PVEing or PVPing.

 

Wing stats: Note: I have not confirmed this information.

 

Please note these stats come with the wings and are the same for both Elyos and Asmodian.

 

Level 10 - One minute of flight(60 seconds).

 

Level 30 - +30 Seconds of flight time(90 seconds total).

 

Level 30CE - +40 Seconds of flight time(100 seconds total).

 

Level 40 - +60 Seconds of flight time(120 seconds total).

 

Level 50 - +35Seconds +120HP(95 seconds total). - This tickles me as a PVP thing honestly, since flight time is much less limited in the Abyss due to the aether rings and HP is key for mitigation.

 

Other things modify your flight time and speed such a high level gear, potions, manastones, scrolls, titles, Abyss buffs, etc. Examples:

 

Archon Tribunus's Breastplate - Flight Speed

 

Shining Wise Dragon King's Breastplate - Flight Time

 

Manastone: Maximum Flight Time +5 - Time

 

Craft: Greater Raging Wind Scroll - Speed

 

Titles that adjust your flying! Courtesy of Aionsource member: Moonlight Shadow

 

Elyos:

 

Krall Hunter

 

You defeated many Krall.

 

Physical Critical Hit +2 / Flight Time +1

 

Aerialist

 

You passed the high-level flight skill test

 

Flight Speed +1% / Flight Time +2

 

Lonely Bounty Hunter

 

You arrested the wanted Kelaino.

 

Magic Boosting Power +8 / Flight Speed +2% / Flight Time +2

 

Defeater of the Indratu Legion

 

You defeated Brigade General Indratu.

 

Physical Critical Hit +4 / Magic Boosting Power +11 / Flight Time +2

 

Handicrafting Expert

 

You reached the highest level in Handicrafting.

 

Flight Time +2

 

Sewing Expert

 

You reached the highest level in Sewing.

 

Maximum HP +52 / Flight Time +3 / Flight Speed +3% / Speed +6%

 

Krall Slaughterer

 

You annihilated Krall in Eltnen.

 

Maximum HP +44 / Maximum MP +44 / Flight Time +2

 

Gatekeeper Hunter

 

You defeated the gatekeeper of the Ereshuranta Upper Layer Fortress.

 

Flight Speed +3%

 

Gullible

 

You exchanged a valuable for a lemon.

 

Flight Speed +2% / Evasion +4 / Water Defense +4

 

----------------------------------------------------------------------------------

 

Asmodians:

 

Kind

 

You helped Gerger to fulfill his lifetime dream.

 

Maximum MP +20 / Flight Time +1

 

Slayer of Mabangtah

 

You threw Elysea into chaos by defeating Mabangtah, a pro-Elyos Krall.

 

Physical Critical Hit +4 / Magical Critical Hit +4 / Flight Time +2

 

Tough

 

You defeated a novice Elyos warrior in the Abyss.

 

Flight Time +2

 

Heroic

 

You defeated Elyos in the Abyss and enhanced the reputation of the Asmodians.

 

Maximum HP +52 / Flight Time +3 / Flight Speed +3% / Speed +6%

 

Sewing Expert

 

You reached the highest level in Sewing.

 

Magic Boosting Power +8 / Flight Speed +2% / Flight Time +2

 

Gatekeeper Stabber

 

You defeated the gatekeeper of the Ereshuranta Upper Layer Fortress.

 

Flight Speed +3%

 

True Friend of Silver Mane

 

I defeated the enemy of the Silver Mane Tribe.

 

Maximum HP +44 / Maximum MP +44 / Flight Time +2

 

Born Merchant

 

You exchanged a lemon for a valuable.

 

Flight Speed +2% / Evasion +4 / Water Defense +4

 

Title stats are subject to change of course in future patches.

 

Progression Image!

AionWingsStages.jpg?t=1246352560

 

CE Comparison Shot:

el.jpg

 

Elyos Wings

 

 

Level 30

 

Elyos30Wings2.jpg?t=1246108438

 

CE

 

Elyos30CEWings.jpg?t=1246108527

 

Level 40

 

Elyos40wings3.jpg?t=1246108588

Elyos40Wings2.jpg?t=1246108638

 

Level 50

 

Elyos50Wings5.jpg?t=1246108693

Elyos50wings2.jpg?t=1246108712

 

Asmodian Wings

 

 

Level 30

 

Asmo30Wings3.jpg?t=1246108980

 

Asmo30Wings2.jpg?t=1246108960

 

Level 30 CE

 

Asmo30CEWings2.jpg?t=1246109035

 

Asmo30CEWings.jpg?t=1246109055

 

Level 40

 

Asmo40Wings2.jpg?t=1246109084

 

20090601_aion_level_30_asmodian_wings.jpg

 

 

Level 50

 

Asmo50Wings2.jpg?t=1246109131

 

Asmo50Wings.jpg?t=1246109150

 

Asmo50Wings4.jpg?t=1246109173

 

Credits: ViBy

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • these are all my interfaces)
    • Updates:    Revision 568: 2020-10-28 Fix: -Mp potions thanks to RuLLezZ for report. -Archangels(Baium) attack. -geonegine doors npe. -geoengine layer correction. -boats are now properly working. -max enchant protection ,thanks to RuLLezZ-Fortitude for report. -character selection enchant effect,thanks to RuLLezZ-Fortitude for report. -multisell exploit. -SevenSigns leak-optimize. -pledge visual packet. -Party match room unhardcoded newid. -party match room auto join l2off like. Skills fix: -Force Meditation. -skill type: TARGET_MULTIFACE properly working. Rework: -sql connection pt2. -community board ClanList.java (from 120 lines to 65) -community board CastleStatus.java -community board RaidList.java optimize: -sql: player item restore. -Cboard HeroList update every 4 hours(avoid to execute sql connection on click.) Remove: -top players from cboard(and kept the one from rank system, in order to work you must enable the rank system) -   Revision 569: 2020-12-14 Fix: -npe onMagicFinalizer. -FrequentSkill npe. -Cyrillic characters support in cboard ,thanks to Fortitude for report. -255 tutorial message,thanks to Fortitude for report. -cboard switch typo,thanks to Fortitude for report. -multiply statement , thanks to Fortitude for report. -allow to interact with dead monsters to use "sweep" correctly. -potions are now visible under buffs(l2off like). -hp-mp negative value. -optimize-fix updateAbnormalEffect unnecessary packet broadcast. now it will send the update only if abnormal effects are in use or effected by somone,which is lead to a huge broadcast optimize. Monster behavior: -onAggression remove minion assist(l2 off like), -onAggression minions are following master and attacking only when we attack master-minion.tested on advext. Skills fix: -lure(skill) behavior on monster,thanks nijota for report. Rework: CharEffectList.java optimize: (Custom)EventEgnine: "asynchronize" teleport to avoid massive lag. -   Revision 570: 2021-04-11 Fix: -client-server desync(jump backward ,weird effect) while pressing attack and try to move away. -npe on player protection. -npe on summon magic skill use. -npe on use item. -on duel: you can attack summons properly.(with same duel id) -on duel finish: summons are now stop attacking and return to their owner. -soulshot properly usage after finish casting. -party member position. thanks Cibo for report. -combat-chase movement system. -Antharas-Valakas Shock skill effect l2off like. -properly remove cubics on restart-logout. -status update avoid sending unnecessary packets. -On equip-unequip item avoid sending unnecessary packets. -Revert L2GamePacketHandler.java to switch method. -shortcut doubling(properly update). thanks to ragef for report. -Event engine teleport , thanks to daffynash for report. Quest fix: -Q115_TheOtherSideOfTruth: Misa Spawn at night. thanks Cibo for report. -Q648_AnIceMerchantsDream: Steward on talk html. thanks Cibo for report. Skills fix: -augment stack. Rework: -Friend system (client-server packets l2off like). -   Revision 571: 2021-09-11 Bug fix: -avoid following target after restart-logout , thanks to EXCLUS1VE for report. -pick up stuck , thanks to EXCLUS1VE for report. -summon patk/matk speed visual animation. -summon attack request , thanks to EXCLUS1VE for report. -effect relax , thanks to EXCLUS1VE for report. -formulas hitmiss , thanks to EXCLUS1VE for report. -Social action request , thanks to EXCLUS1VE for report. -cubic attack , thanks to EXCLUS1VE for report. -Party match room chat, thanks to EXCLUS1VE for report. -pick up issue , thanks to EXCLUS1VE for report. -pet npe, thanks to EXCLUS1VE for report. Rework: -player template. -skilltreedata. -RequestAquireSkill. -RequestAquireSkillInfo. -RequestExEnchantSkill. -RequestExEnchantSkillInfo. -AcquireSkillList. -ExEnchantSkillList. Optimize: -players got their own getMoveSpeed getter , and triggers when speed change by user(walk/run commands) or buff-debuff, that way we avoid unnecessary speed calculation by updateposition task that literaly spam the calculators. -castle traps are optimized and enabled. damage calculation formula: -blow damage position bonus. -when you make a magic critical hit, the magic damage is now tripled. -melee normal attack Damage position bonus. Implement: -new vote api system.(npc-> //spawn 61) Organization: FenceManager moved in -> datatables/xml and rename to FenceData. Remove: -old antibot system and kept only one as main. -old vote system. -   Revision 572: 2022-01-08 fix -Elroki , ToIVortex , Pagan , Oracle teleporters. -shop distance(sell-buy) bug, thanks to exclusive for report. -Monster Derby Track teleport. thanks to lorka for report. -MissQueen multisell coupon. thanks to lorka for report. -Olympiad spectator error thanks to magister for report. -Quest ShowResult replace objId instead name. -html over 200++ corrections typo - bypass. -(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item unequip equipped item if config is false , to avoid stuck , thanks to exclusive for report. -Npe on connection close , thanks to exclusive for report. -Herbs auto destroy , thanks to exclusive for report. Spawn: -Implement L2off spawn data and territory system. -xml spawn list added inside datapack data/xml/spawn. -Sql spawn list has been merged with new spawn system and manage only the custom admin //spawn. -Territory Monsters randomly spawn in their territory. -Shift click on monters -> "visual" will allow you to check their territory. Skill fix: -fixed all chance skills. Optimize: -NpcData.java -PetNameTable -Siege(tasks - sql connection) Implement: -Server-Player Variable -ClientSetTime packet. -AttackDeadTarget packet. -AttackinCoolTime packet. -AttackOutOfRange packet. Rework: -L2BossSpawnInstance Clean up - Delete: -remove L2ProtectorInstance. -remove unused configs. -remove AdminUnblockIp. -remove VipTeleportCmd. -AdminCommands.xml clean up. Organization: -AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory moved inside gameserver.model.spawn . Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
    • You might also take https://github.com/vercel-labs/agent-skills into consideration
    • Hay Algun datapack de L1 OFF ? 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock