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[Share] Gracia Plus Stuff [Login Screen, Splash Screens, Loading]


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Posted

Hello all xD

 

well i downloaded gracia plus pts client yesterday and i riped the login screen, splash screens, loading image etc from it.. and here i share with you ...

 

Login Screen:

shot00001bu.jpg

Well this is the only COMPLETE gracia plus login screen u will find... its doesnt have animation and textures missing like the other share ...

 

 

Splash Screens:

sp32b01.th.jpgsp32b02.th.jpgsp32b03.th.jpg

sp32b04.th.jpgsp32b05.th.jpgsp32b06.th.jpg

sp32b07.th.jpgsp32b08.th.jpgsp32b09.th.jpg

sp32b10.th.jpgsp32b11.th.jpgsp32b12.th.jpg

well they are exactly like the gracia final ones exept they write "Plus" instead of "Final" in them.. pretty lame if you would ask me but anyway...  ::)

 

 

Loading Screen:

loading02ec.jpg

well it kinda reminds me other game than l2.. but w/e  :P

 

 

Mini Logo:

minilogoe.jpg

Thats the logo u see on the top left corner of the login screen.. (only difference from old one is again the "Plus" instead "Final")

 

 

 

Download

 

Gracia Plus Login Screen

Gracia Plus Splash Screens

Gracia Plus Loading Screen & Mini Logo

 

or

 

AllGraciaPlus.rar

(contains all the above)

 

 

note: for the loading screen & mini logo i created a new utx tha contains them so u dont have to replace the entire L2Font-e.utx! ;) all u need to do is change localization.ini to read the images from the new utx.. or just paste the already modified .ini that that i have included in your system (i have tested it only on gracia final client)

 

Credits goes to me  :P lolz

Posted

dude that one has textures missing (like i also posted in that topic) from floor and also some animation files are missing (those little colored-fly things) and dont post bullshit without knowing what u r talking about...  :/

  • 3 weeks later...
Posted

thank you! its verry nice share, but i have a problem whit that. I use your modified localization.ini, but in game the loading screen and the minilogo not changed. I copied the new UTX to the Systextures, and the ini to the system folder. Whats wrong?

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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