Jump to content

Recommended Posts

Posted

radar based far esp

 

struct CRadarPlayer
{
__int32 bIsValid; //0000  -> not updating that much?!
char unknown0[12];
char Unknown1[32]; //0010
__int32 iTeam; //0030
__int32 iHealth; //0034
Vector vOrigin; //0038
QAngle qViewAngles; //0044
};

 

void __stdcall new_PaintTraverse(vgui::VPANEL vguiPanel, bool forceRepaint, bool allowForce)
{
_asm
{
	PUSH allowForce
	PUSH forceRepaint
	PUSH vguiPanel
	MOV ECX, g_pPanel
	CALL g_dwOrgPaintTraverse
}

//"MatSystemTopPanel"
const char* pszPanelName = g_pPanel->GetName(vguiPanel);
if(pszPanelName[0] == 'M' 
&& pszPanelName[3] == 'S' 
&& pszPanelName[9] == 'T'
&& pszPanelName[12] == 'P')
{
	CBaseEntity* pLocal = (CBaseEntity*)g_pEntList->GetClientEntity(g_pEngine->GetLocalPlayer());
	if(pLocal && pLocal->IsAlive() && g_pEngine->IsInGame())
	{
	    CRadarPlayer* pRadarPlayer = NULL;
	    player_info_t pInfo;
	    int iTeam = 0;
	    int r = 255, g = 255, b = 255;
	    Vector vPlayer, vScreen;
	    float fDistanceToPlayer;
	    float fBoxradius;

	    for(int index = 0; index < 32; index++)
	    {
	    	if(index == g_pEngine->GetLocalPlayer() - 1) continue;

	    	_asm
	    	{
	    		MOV ECX,DWORD PTR DS:[244035C0h]
	    		MOV EAX, index
	    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
	    		SHL EAX,6
	    		LEA EAX,DWORD PTR DS:[EAX+ECX+28h]
	    		MOV pRadarPlayer, EAX
	    	}

		    if(pRadarPlayer == NULL 
		    || (pRadarPlayer->vOrigin.x == 0 && pRadarPlayer->vOrigin.y == 0 && pRadarPlayer->vOrigin.z == 0)
		    || pRadarPlayer->iTeam == 0
		    || pRadarPlayer->iHealth == 0) continue;

	    	iTeam = pRadarPlayer->iTeam;

	    	vPlayer = pRadarPlayer->vOrigin;

		    if(vPlayer.z == (int)vPlayer.z) vPlayer.z += 32;
		    else vPlayer.z -= 32;

	    	if(gNeeded.GetVisible(pLocal->EyePosition(), vPlayer) == false)
	    	{
			    if(iTeam == 2)
			    {
			    	r = 255;
		    		g = 80;
			    	b = 60;
		    	}
		    	else if(iTeam == 3)
		    	{
		    		r = 80;
		    		g = 80;
		    		b = 255;
		    	}
			    else
			    {
			    	r = 255;
			    	g = 255;
			    	b = 255;
		    	}
		    }
		    else
		    {
			    if(iTeam == pLocal->GetTeamNumber())
			    {
			    	if(iTeam == 2)
			    	{
				    	r = 255;
				    	g = 80;
				    	b = 60;
				    }
				    if(iTeam == 3)
				    {
				    	r = 80;
				    	g = 80;
				    	b = 255;
			    	}
			    }
		    	else 
		    	{
		    		r = 150;
		    		g = 255;
		    		b = 60;
		    	}
	    	}

	    	if(gNeeded.WorldToScreen(vPlayer, vScreen))
	    	{
	    	    fDistanceToPlayer = gNeeded.GetDistance(pLocal->GetAbsOrigin(), vPlayer);
	    		fBoxradius = (100 / (fDistanceToPlayer / 100));

	    		g_pMatSystemSurface->DrawSetColor(r, g, b, 210);
	    		g_pMatSystemSurface->DrawOutlinedRect(vScreen.x - fBoxradius, vScreen.y - fBoxradius, vScreen.x + fBoxradius, vScreen.y + fBoxradius );
	    	}
	    }
	}
}
}

 

avitamin

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Nice server, bro — 0 online and no crash. 🙂 You keep bragging that it’s online and has people, but in reality there’s nobody there. 😄
    • Wooowww!! Thank you so much bruv!! Really useful!! Thank you for smart solution, work and sharing!!
    • Generate your own. There are tools. 
    • Server Athena x45 C4 is running online since 11 January 2026 without wipe.
    • L2SPIRIT OF LORENA x3 INTERLUDE Discord: Discord SPIRIT OF LORENA < WEBSITE: L2 Spirit of Lorena x3 Interlude WEBSITE: L2-LORENA Network x30 x1200 x5000 PvP GRAND OPENING – 12 JUNE 2026 19:00 UTC+2 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ LONG TERM PROJECT NO WIPE CLASSIC INTERLUDE OLD SCHOOL COMMUNITY REAL PROGRESSION ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ WHY L2SPIRIT OF LORENA? Are you tired of servers that die after a few weeks? L2Spirit of LORENA was created for players who miss the true Interlude feeling: Clan Wars Castle Sieges Epic Bosses Party Farming Real Economy Long Term Progression No shortcuts. No instant endgame. No seasonal wipes. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SERVER INFORMATION 🛡 Chronicle: Interlude Type: Classic Low Rate Server: Long Term International Community ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ RATES EXP/SP x3 Adena x3 Drop x3 Spoil x3 Raid Boss x3 Seal Stones x3 Quest x3 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ DYNAMIC EXP SYSTEM 1-20 = x3.0 20-40 = x2.7 40-52 = x2.4 52-61 = x2.1 61-70 = x1.8 70-76 = x1.5 76-77 = x1.2 77-78 = x1.1 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES Auto Learn Skills Auto Farm Available 2 Windows Maximum Retail Olympiad Epic Bosses Daily Events Stable Dedicated Server Active Administration ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ WHAT MAKES US DIFFERENT? No Wipe Policy Stable Economy Competitive Olympiad Clan Focused Gameplay Retail Feeling Friendly Community ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ THE JOURNEY MATTERS Every level. Every raid. Every item. Every victory. This is the Interlude experience you remember. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SERVER STATUS TOP L2JBRASIL:Top L2JBrasil de Servidores de Lineage2 - ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ OPENING DAY 12 June 2026 19:00 UTC+2 Prepare your clan. Prepare for war. The adventure begins. SEE YOU IN SPIRIT OF LORENA!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..