Jump to content

[share] IgExt plugin&script for ph.


alexteam
 Share

Recommended Posts

1. do not work on IL or c4 (need to rewrite a lot of html parts in plugin. i dont want to do it  :P)

2. theoritical works on kamael and all gracia's (need to change packets id and some struct of packets in script)

3. all modifications to adapt it must be done in script. (dll do not work with lineage protocol. everithing related with packets in script)

4. tested on pt2 servers. works perfect :P

5. will work only with latest l2ph (latest build of 3.5.23.141 there was 5 or 6 with same version) you can get it here HERE

6. also its was writed for myself. and i wont support it :P want change something - do it by yourself. sources of plugin: HERE.

 

how to "install"

1. unpack igext.rar (you can get compilled version here) to plugins folder of hp.

2. run ph.

3. in "automation-plugins" mark checkbox near igext.

4. in "automation-scripts" create a new script and put there this source.

 

5. change next values

* characterName = character name  ;D  (ex. helloworld)

* SettingsName = name of ini file where you want to store configs of bot. (ex. helloworld)

* DataFolder = path to lgext folder (must be in plugins folder)

 

6. mark the script for execute.

7. run the game

 

when you in game push 1st social action (alt+c - greetings).

game menu should appear. configure it and have fun.

 

for sure. most of things there looks and work like things in l2walker. so. i hope you will not have any problems with configuring it.

 

some screens for understanding what its can do.

(erms. i need

)

control:

74796114620edfab82b99547b1a7.jpeg

 

rest settings & rest point :

2b2057ffc658ad4a838ed09f98ff.jpeg

 

pickup settings:

288f93f0fc4220ca7880397480b1.jpeg

 

mobs settings:

88ead9a98dd5a7d23f712d09b2a6.jpeg

 

area and range settings

ebff2fd0d2ed2506876d78144396.jpeg

 

self heal settings

7b4457e5c658a22ccd15159559a1.jpeg

 

self buff settings

dfb41ae48a7877dc20488457ccbc.jpeg

 

skills settings

e0476236205db25e81c960aab4a2.jpeg

 

autospoil settings (aapears only when player got spoil/sweep skills)

86ec43700db9124f1813002b8039.jpeg

 

Link to comment
Share on other sites

it would be better if it was in english..

 

in plugins\IgExt\data replace ItemNames.ini, NpcNames.ini, SkillNames.ini with english version taken from 83rev(eng) of ph or created by you own (i hope you got them Tongue coz default in russian)

....

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Posts

    • no. Im stupid. fixed.     public void setPolymorphInfo(CharSelectSlot polymorphInfo)     {         _polymorphInfo = polymorphInfo;                  for (WorldObject object : getKnownType(Player.class))         {             if (object instanceof Player)             {                 sendInfo(object.getActingPlayer());             }         }     } its not Object its WorldObject.
    • You have more characters in the database with different pvp pk point?
    • Hello MxC! I am trying to adapt a event that every day will spawn a npc with the outfit of the top player. I managed to add the patch that i found but on aCis 401 that im using a lot of things are changes. I dont have any error but the npc doesn't appear as it has. here is the patch for what i did. https://pastebin.com/nnpTSaJ9  I think the problem is on this lines +    public void setPolymorphInfo(CharSelectInfoPackage polymorphInfo) +    { +        _polymorphInfo = polymorphInfo; +         +        for (L2Object object : getKnownList().getKnownObjects()) +        { +            if (object instanceof L2PcInstance) +            { +                sendInfo(object.getActingPlayer()); +            } +        } +    } this is from an older acis pack.   I did it like this:     public void setPolymorphInfo(CharSelectSlot polymorphInfo)     {         _polymorphInfo = polymorphInfo;                  for (Object object : getKnownTypeInRadius(Player.class, 2000))         {             if (object instanceof Player)             {                 sendInfo(((Player) object).getActingPlayer());             }         }     } if anyone can help i will apreciate it
    • Went ahead and made some small emitters  they look clunky but on UnrealED, but they're way better ingame. Just add the files to your System, after that you can use L2Tool to edit NPCLogoTex.u and change these textures: then, to use them, you just need to open npcgrp.dat and change the npc's class i.e.: 30359    LineageNPC.a_patriarch_MDarkElf    LineageNPCs.a_patriarch_MDarkElf_m00 to 30359    NPCLogo.NPCLogoA    LineageNPCs.a_patriarch_MDarkElf_m00   I added 10 effects, so you can use them from the letter A to the letter J   download compiled .u download .u source scripts (in case you wanna try to recompile them)  
    • u need copy it from Classic to Classic ? or Classic to IL ? easy copy problem its only with NPC set when can use it... try write to @NevesOma he can make this effect 😉
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock