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Posted

Online since 19 September 2009

 

         *Server Rates*

Xp: 50x

Sp: 50x

Adena: 50x

Spoil: 20x

Drop Items: 20x

Drop Manor: 7x

partyXp: 1x

partySp: 1x

Raidboss item drop: 10x

Raidboss adena drop: 30x

Pet xp: 100x

Quest drop: 10x

Quest reward: 10x

Siege guard price rate: x2 (retail is x1)

 

   *Champion rates*

Champ frequency: 10%

Champ min lvl: 45

Champ max lvl: 75

Champ hp: x4

Champ hp regen: x2

Champ reward: x2

Champ adena/sealstone reward: x3

Champ atk speed: x1

 

 

     *Enchant Rates*

Normal Enchant: 66%

Blessed enchant: 88%

Crystal enchant: 99%

 

Max enchant weapon: 20

Max enchant armor: 16

Max enchant jewelry: 16

 

Safe enchant: 3

Full safe enchant: 4

 

             *NPC info*

GM shop

: until C grade( weapon with SA armors, jewels)

:consumables: shots no grade - A grade, HP potion/ MP potion(400 mp),cry D/C, EWC/EAC and more usefull consumables.

NPC Buffer: full buffs (1h) with cancel buffs and heal.

Class manager: 1st and second class free, for 3rd: 50kk ( reward 2 book of giants) / autoclass change

 

 

       *Usefull Info*

No blue spoil rule.

Blacksmith doesn't use recipe.

Show monsters lvl on.

Starting adena 30k.

Voice command: .online

Trade is global chat.

bank system: .deposit (100kk) / .withdraw (100kk).

Buff limit 26+4.

/unstuck : 20sec.

Max subclass: 5.

Autoloot on.

Autolearn skills on.

 

For more info visit: http://hereticl2.yolasite.com

Long term server, no donations. Join our community :

http://hereticl2.omgforum.net/forum.htm

Posted

read the rules and fix your topic

Ok'e mr mod.

 

@albatron

 

-Change the font's colour (hard to read imho).

-Read this and edit your title (you have 1 day to do that, then your topic will be locked/junked).

 

Thnx for reading this and GL with your server.

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  • Posts

    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
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