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Καλησπέρα,
Αναζητώ Lineage II C3 Rise of Darkness client (καθαρή έκδοση) και το απαραίτητο αρχείο System για Windows 10/11 Προσφέρω αμοιβή για τη βοήθεια Ευχαριστώ.
Good evening,
I am looking for a Lineage II C3 Rise of Darkness client and the necessary System file for Windows 10/11 compatibility I am willing to pay for assistance Thank you
Add me Discord: devibtv or dm here
@AlisaCodeDragon
"Why do you have problems with all forum users?"
I dont. I respond based on how people act toward me or my clients!
You are defending someone who has been trash-talking me and attacking me directly. And somehow you think I’m the one creating the problem?
Did you even bother to check what actually happened, or did you just jump on his side?
While there is another guy that knows and calls him out, he is a known scammer. on this very same topic
If you believe I have issues with all forum users, name them, vilmis is not all forum users.
Besides, this looks like you are just another Vilmis alt accounts blindly backing him without facts.
Tinker123aa
I have an alergy on scammers you see, ill wait for your list of all forum users tho.
Question
VeaRN
Hi, does anyone knows what are the cause of this?
It happen when walking around a map (gludio)
Can't bind to native class Fire.FractalTexture
History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5392327) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad264 2668983)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 2668983==2668983/15890509 2668786 216) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- UALAudioSubsystem::PlaySoundW <- UALAudioSubsystem::PlaySoundW <- UAnimNotify_Sound::Notify <- UpdateAnimation <- UMeshComponent::UpdateAnimation <- UMeshContainer::UpdateAnimation <- APawn::UpdateAnimation <- AActor::Tick <- Transient.giant_spider0 <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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