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Based on all your comments, I realized that you are a complete beginner who doesn't understand anything about programming or even the basic concepts of the Java language.
Go study, gain some basic knowledge about the subject, and after you've studied and acquired at least a minimal understanding, you can come back here and ask for clarifications, and I’ll help you with all your questions. 🤣🤣🤣🤣
@Möbius
You should start a comedy show on television, you're very funny, and for those who know your face as well as I do, I can say you'd make a great clown.
The more you try to explain yourself and claim you're the god of L2j, actually, I believe you think of yourself as this god of L2j, but you forget that in this world, there are many programmers better than you who don't engage in fraudulent scams against people.
just like you are doing
@HypeH
Ah, the relentless crusader for truth and justice strikes again! Your tireless dedication to vague accusations and baseless claims is truly inspiring. While some of us spend our days debugging code, fixing issues, and releasing stable updates for the benefit of the community, you, my friend, are out here wielding your mighty sword of… well, nothing in particular.
As for your claims about my project, allow me to say this: The proof is in the code. The official files are available for anyone to review, test, and use. If you truly believe you’ve found some grand scandal, then by all means, shine your spotlight on it. Until then, this theater of yours is nothing but a one-man comedy show ...and the reviews aren’t great.
Question
VeaRN
Hi, does anyone knows what are the cause of this?
It happen when walking around a map (gludio)
Can't bind to native class Fire.FractalTexture
History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5392327) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad264 2668983)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 2668983==2668983/15890509 2668786 216) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- UALAudioSubsystem::PlaySoundW <- UALAudioSubsystem::PlaySoundW <- UAnimNotify_Sound::Notify <- UpdateAnimation <- UMeshComponent::UpdateAnimation <- UMeshContainer::UpdateAnimation <- APawn::UpdateAnimation <- AActor::Tick <- Transient.giant_spider0 <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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