So, I want to add for a wings one skill. With 5% pdef, 5% mdef and 4 Speed. I entered the lines bellow... but the problem is that in game i didnt obtain fixed values. Without buffs for example i get +6 speed instead of +4. When im buffed, its all ok. Also when im on a mage char, the pdef, is +5% indeed but the mdef its a little smaller. When im on fighter class, the mdef is 5% and the pdef is a little smaller then normal. There are apropiate values. But i dont get it. Why the fk is happening? It should be fixed numbers. Easy to calculate. Anyone has any idea whats wrong here?
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Hello everybody, im looking for help, when i created class (dark mystic) i dont have any spells/passive skills even if i have lvl 76.
This is what i have in console
OMG ppl fighting for things that they didnt do... It ever happen here xD
You are the problem of all L2 Community, you are all together by convenience and after it happen these things.
Before the server bought, test, provide the interface.
Now interfaces are selled to players with ip/hwid bindings, bypasses to servers and much ugly things more!
Remember, YOU ARE THE PROBLEM OF THIS COMMUNITY
Just share it and f*ck everybody
Question
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So, I want to add for a wings one skill. With 5% pdef, 5% mdef and 4 Speed. I entered the lines bellow... but the problem is that in game i didnt obtain fixed values. Without buffs for example i get +6 speed instead of +4. When im buffed, its all ok. Also when im on a mage char, the pdef, is +5% indeed but the mdef its a little smaller. When im on fighter class, the mdef is 5% and the pdef is a little smaller then normal. There are apropiate values. But i dont get it. Why the fk is happening? It should be fixed numbers. Easy to calculate. Anyone has any idea whats wrong here?
<skill id="75912" levels="1" name="Legendary Wings Speed">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.05"/> <!-- P Def. +5% -->
<mul order="0x30" stat="mDef" val="1.05"/> <!-- M Def. +5% -->
<add order="0x40" stat="runSpd" val="4"/> <!-- Movement Speed +4 -->
</for>
</skill>
So basicly, this is what happens in game:
On figher:
Pdef 5% (the bonus is a little smaller then 5%. Why?)
Mdef 5% (the bonus is exactly 5% so its ok)
Run speed +4 (if im not buffed it gives me 6 speed bonus. Why? If im buffed is ok)
On mage:
Mdef 5% (the bonus is a little smaller then 5%. Why?)
Pdef 5% (the bonus is exactly 5% so its ok)
Run speed +4 (if im not buffed it gives me 6 speed bonus. Why? If im buffed is ok)
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