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Posted

krima re gamwto douleua ekeinh thn wra k dn mporouusa na mpw na ta xwsw p eixa parei fora  :-\ :-X opoios pisteuei autes tis paparies tou admin ekei mesa 8a ton parw k 8a ton rixsw apo to mont parnes k 8a ton kremasw sto teleferik anapoda...opws k an petaxsei kamia vlakeioula o megas GOD Developer Tsanki tou exw etoimh apanthsh  8) :o >:( 5vs1 k to palikari sunexize na leei ta idia kourafexsala k oloi ton pisteoun

 

btw to MxB ti tou eftaige?to brizei k to xleuazei alla edw mesa arazei k pairnei bugs k plhrofories

 

HMARTON!!!!!!

Posted

den milise kaneis gia retail files

milisa gia modded files pou se kamia periptosi den einai l2j

 

Auto to eidate?? popo kala eleos einai to paidi... Dn menei kaneis Athina na paei na tou eksigisei??

Posted

oxi Eileen Eleine!po thee mou kai to modded tou egrapse moδded mexri k apo ki fenete poso pseftis ine akou MODDED FILES ELEOC TI ALO THA AKOUSOUME,to kane kai lock o paparas a re zwa ZWA OLI kai oi users kai i admins!THEOULI MOu!!!!!!!!

 

 

btw,re malaka petro ANTE PERASE EXW xa0xa00xaa0x0xa0xa0ax0 GELIOOOOOOOOOOOOOOOOO

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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