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[Share] Rebirth System for Final


Emrys

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Hi Guys I requested in PM to do this. o hear it is.

I did only some little modifications..

IT ISNT SOMETHING SPECIAL

Not Tested

Core:

http://pastebin.com/f2fbdfb6f

SQL:

CREATE TABLE IF NOT EXISTS `rebirth_manager`(
 `playerId` int(20) NOT NULL,
 `rebirthCount` int(2) NOT NULL,
 PRIMARY KEY (`playerId`)
);

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a character is deleved from 80 lvl to 1, and he can improve some stats with this way, L2Gold style. although u can do w/e u want, like adding skills, base stats, etc.

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a character is deleved from 80 lvl to 1, and he can improve some stats with this way, L2Gold style. although u can do w/e u want, like adding skills, base stats, etc.

this but in this system, he only gets a new skill

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u can make a custom skill then, and add something like that:    <add val="4" order="0x10" stat="WIT"/>

It is created by Jstar....I edit it a little.... Also I moved tograci final... I have to fix the commands and I think that it is perfect...

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  • 1 month later...
  • 2 months later...

very nC  i made some rebirth skills Rebirth Acumen/Haste/Empower/Might/Wild Magic/Focus

<?xml version="1.0" encoding="UTF-8"?>
<list>
<skill id="27000" levels="1" name="Rebirth Acumen">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="PASSIVE"/>
  <set name="operateType" val="OP_TOGGLE"/>
  <for>
      <mul order="0x30" stat="mAtkSpd" val="1.15"/>
    </effect>
  </for>
</skill>
<skill id="27001" levels="1" name="Rebirth Empower">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="PASSIVE"/>
  <set name="operateType" val="OP_TOGGLE"/>
  <for>
      <mul order="0x30" stat="mAtk" val="1.15"/>
    </effect>
  </for>
</skill>
<skill id="27002" levels="1" name="Rebirth Magic Critical">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="PASSIVE"/>
  <set name="operateType" val="OP_TOGGLE"/>
  <for>
      <mul order="0x30" stat="mCritRate" val="1.5"/>
    </effect>
  </for>
</skill>
<skill id="27003" levels="1" name="Rebirth Haste">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="PASSIVE"/>
  <set name="operateType" val="OP_TOGGLE"/>
  <for>
      <mul order="0x30" stat="pAtkSpd" val="1.15"/>
    </effect>
  </for>
<skill id="27004" levels="1" name="Rebirth Might">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="PASSIVE"/>
  <set name="operateType" val="OP_TOGGLE"/>
  <for>
      <mul order="0x30" stat="mAtk" val="1.15"/>
    </effect>
  </for>
</skill>
<skill id="27005" levels="1" name="Rebirth Critical">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="PASSIVE"/>
  <set name="operateType" val="OP_TOGGLE"/>
  <for>
      <mul order="0x30" stat="rCrit" val="1.5"/>
    </effect>
</list>

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