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Posted

Well... there are some mistakes in the skills...

.offensive - Gives you 15% more P.Atk. and 15% less P.Def. in PvP

.defensive - Gives you 15% more P.Def. and 15% less P.Atk. in PvP

This isnt only at pvp... its always +15% -15% no matter if u are at pvp or not...

And this increases ur ordinary p.atk and p.def, not pvp p.atk/p.def... so u can use that for farming...

Also mages will be overpowered, because they will always go .defensive, why? because .offensive gives only p.atk that they dont need...

Posted

LOL?

<?xml version='1.0' encoding='utf-8'?>

<list>

<skill id="10000" levels="1" name="Offensive">

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <mul order="0x30" stat="pDef" val="0.85"/>

    <add order="0x30" stat="pAtk" val="1.15">

  </for>

</skill>

<skill id="10001" levels="1" name="Defensive">

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <mul order="0x30" stat="pAtk" val="0.85"/>

    <add order="0x30" stat="pDef" val="1.15">

  </for>

</skill>

</list>

So basicly, you get 1.15 (not %) stat, by sacraficing 15% of another stat... just LOL

 

More accurate imo...lol

 

<?xml version='1.0' encoding='utf-8'?>

<list>

<skill id="10000" levels="1" name="Offensive">

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <mul order="0x30" stat="pvpPhysDef" val="0.85"/>

    <mul order="0x30" stat="pvpMagicalDef" val="0.85"/>

    <mul order="0x30" stat="pvpPhysSkillsDef" val="0.85"/>

    <mul order="0x30" stat="pvpPhysDmg" val="1.15">

    <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.15">

    <mul order="0x30" stat="pvpMagicalDmg" val="1.15">

  </for>

</skill>

<skill id="10001" levels="1" name="Defensive">

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <mul order="0x30" stat="pvpPhysDef" val="1.15"/>

    <mul order="0x30" stat="pvpMagicalDef" val="1.15"/>

    <mul order="0x30" stat="pvpPhysSkillsDef" val="1.15"/>

    <mul order="0x30" stat="pvpPhysDmg" val="0.85">

    <mul order="0x30" stat="pvpPhysSkillsDmg" val="0.85">

    <mul order="0x30" stat="pvpMagicalDmg" val="0.85">

  </for>

</skill>

</list>

Posted

its not the order man... don you see it? everything it has to be mul... anyway, everyone makes mistakes... maybe when he was too hasty making it he didnt double-checked :D

Posted

The clasic Leeroy.

You always surprise us more & more bro ^ ^

Also,at the most of ''his'' codes,if not at all,we worked alone.

Dunno what to say,really Gz.

And cont your fucking awesome work.

 

Btw,I will apply it,if it works,I think that you deserve +1 karma:)

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