Jump to content

Recommended Posts

Posted

Already Shared In Greek Section.

Server Protects :

Might RUIN Fixed.

TvtCommands Fixed. (.tvtjoin / .tvtleave / .tvtinfo)

PvP Color System Fixed.

PlayerSpawn Protection Fixed.

PlayerFake DeathUpProtection Fixed..

New shielding system. Skill fixes. Other fixes.

Configurable starting lvl.

Gladiator charge system updated (not final).

Now damage depends on how much focus forces you have.

Disablers for bleed poison and etc. that needs abnormal lvl check core support.

backstab fixed.

Enormous critical power fixed.

Hope this is last enormous crit damage fixed.

Flood protection preventing warehouse usage.

Castle Doors / Walls HP. Retail Like.

Critical power fixes.

Zones update. Should fix peace zone and critical errors.

Peace zone fix.

Anti Phx enchanting exploit update. Should work now.

Anti PHX update.

Annoying zone console error fixed

Charge (glad/tyr) skills fixed

Grand boss table.

Sub Class Exploit Fixed.

Skill Fixes + Typo's So The DP Will Be Lighter

Possible Fix For The New Warehouse Enchant Bug.

Class master fixed (if remote disabled, cheking for range).

Corrected Raid boss defence configs fixed.

Confusion engine fixed. Confusion should work 100% now.

Augment Skills Stuck Fixed.

Olympiad Clan skills exploit Fixed.

PreFrenzy Fixed.

L2 Walker Protection Fixed.

Oly fake death exploit Fixed.

Trade Bug Fixed.

Some Server Screens:

GateKeeper:

shot00000ze.th.png

Special Shop Dynasty Armors,Dusk Weapons,RaidBoss Jewels,Noble Item,Clan Skill Trader Custom Items Seller !!!!:

shot00001cdb.th.png

Buffer all buffs 2H :

shot00002vp.th.png

GM SHOP Sell Evyrthing with gold bank :

shot00003o.th.png

 

Server Have Custom Armors And Weapons:

Dynasty Armors with Fixed Stats

Dusk Weapons with Fixed Stats

Noble Custom Item

Hero Custom Item

 

Have Fun with my server !

Link to download !

Server Download : http://www.4shared.com/file/129193579/f08c044f/Equal_Server_by_aKuRoR.html

BackUp Downlaod : http://www.4shared.com/file/130023413/a27f8719/My_Custom_BACKUP.html

Patch Download : http://www.4shared.com/file/130155110/61aa4421/_4__system.htm

EDIT: systextures download : http://www.4shared.com/file/129951769/69b94687/systextures.html

 

All Credits To Me !

 

Posted

all in special shop epic armor and black weapons cant see

and appela armor cant use (you do not mett the required condition to equip that item)

Posted

Ill test it but give proper credits for protects.Credits: L2jEqual team for all these protects

Might RUIN Fixed.
TvtCommands Fixed. (.tvtjoin / .tvtleave / .tvtinfo)
PvP Color System Fixed.
PlayerSpawn Protection Fixed.
PlayerFake DeathUpProtection Fixed..
New shielding system. Skill fixes. Other fixes.
Configurable starting lvl.
Gladiator charge system updated (not final).
Now damage depends on how much focus forces you have.
Disablers for bleed poison and etc. that needs abnormal lvl check core support.
backstab fixed.
Enormous critical power fixed.
Hope this is last enormous crit damage fixed.
Flood protection preventing warehouse usage.
Castle Doors / Walls HP. Retail Like.
Critical power fixes.
Zones update. Should fix peace zone and critical errors.
Peace zone fix.
Anti Phx enchanting exploit update. Should work now.
Anti PHX update.
Annoying zone console error fixed
Charge (glad/tyr) skills fixed
Grand boss table.
Sub Class Exploit Fixed.
Skill Fixes + Typo's So The DP Will Be Lighter
Possible Fix For The New Warehouse Enchant Bug.
Class master fixed (if remote disabled, cheking for range).
Corrected Raid boss defence configs fixed.
Confusion engine fixed. Confusion should work 100% now.
Augment Skills Stuck Fixed.
Olympiad Clan skills exploit Fixed.
PreFrenzy Fixed.
L2 Walker Protection Fixed.
Oly fake death exploit Fixed.
Trade Bug Fixed.

Guest
This topic is now closed to further replies.



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock