Jump to content

Recommended Posts

Posted

I think that 80% of L2 players have no idea what the f**k is L2J, L2Off and all other L2's.

So I decidet to make this topic to explain some of it.

 

As you all know, Lineage 2 was made by NCSOFT some years ago. To play the game online you need server to play on.

 

Originaly Lineage 2 game servers were made by NCSOFT and they are retail (official) servers. (You have to pay each month to play on retail servers.)

 

After some time when Lineage 2 came out some people stole Lineage 2 retail server software and uploaded it for public use.

I don't know if it was C1 or C4 that was stolen but it doesn't matter.

This stolen version is called L2Off (L2 Official).

 

And then there is L2J (L2 Java) servers. (Some info about Java here: java.com: Java + You . Java is not JavaScript ^^ )

(They are also called Lineage 2 emulators.)

L2J is aviable for free and it is legal to run L2J server.

L2J servers are not as good in performance (and in general) as L2Retail, L2Off servers but they are easy to set up and they get updated more frequently.

 

There have been some tries to make new L2 server on C++ but I have no idea if anyone made working version.

 

When pople say L2Retail they mean retail Lineage 2 servers. (Lineage II: The Chaotic Throne - Top Fantasy MMORPG by NCsoft)

 

When pople say L2Off they mean the stolen illegal Lineage 2 server. (Usualy it has the same performace and it works the same way but people developing L2Off usualy don't share their work and you can't get updates so easy)

 

When people say L2J they mean Lineage 2 server based on java.

(L2J is slow, it starts lagging even on powerfull server machines when there are couple hundred players online.)

 

 

So basicaly L2Off and L2Retail is allmost the same. (for example treasure chest patches will work on L2off and L2retail because they are made the same way but it will never work on L2J)

 

If you find a mistake post here.

 

P.S. All I wrote here is crap. I didn't check any mistakes and... well maybe it will be usefull for someone.

 

 

  • Thanks 1
Posted

I think that 80% of L2 players have no idea what the f**k is L2J, L2Off and all other L2's.

 

90% at least, most of them are admins screaming for help instead of searching for solutions :)

 

After some time when Lineage 2 came out some people stole Lineage 2 retail server software and uploaded it for public use.

I don't know if it was C1 or C4 that was stolen but it doesn't matter.

This stolen version is called L2Off (L2 Official).

 

Both were stolen at different times, from parts of the game development team from inside NCSOFT, these files are known as "leaked official files" (although you will not find the exact copy of them, many have modded them and only modded files are out there, and many of them are backdoored)

 

And then there is L2J (L2 Java) servers. (Some info about Java here: java.com: Java + You . Java is not JavaScript ^^ )

(They are also called Lineage 2 emulators.)

L2J is aviable for free and it is legal to run L2J server.

L2J servers are not as good in performance (and in general) as L2Retail, L2Off servers but they are easy to set up and they get updated more frequently.

 

 

Big, Epic, -WRONG-. L2J Servers are only unstable because of the loads of crap all the server admins put on it. If you know how to code in Java you can sit down and optimize the code in order to use less system resources, and advanced functions for handling. A developer who has done that is/was one of the L2jFree team, NB4L1. Some time ago he said he reduced the startup load memory to 256mb (When now you most newbs server admins give 1024 - 2048 memory to their servers ON STARTUP not on high server load)

 

I've seen L2J servers last for 3-4 weeks without rr, and even NCSOFT has maintenance downtimes every week.

There have been some tries to make new L2 server on C++ but I have no idea if anyone made working version.

 

Many tried, many got bored and went to Java, although I knew of a project that went quite well. (I'd like to see a C++ emulator for that)

 

When pople say L2Retail they mean retail Lineage 2 servers. (Lineage II: The Chaotic Throne - Top Fantasy MMORPG by NCsoft)

 

When pople say L2Off they mean the stolen illegal Lineage 2 server. (Usualy it has the same performace and it works the same way but people developing L2Off usualy don't share their work and you can't get updates so easy)

 

When people say L2J they mean Lineage 2 server based on java.

(L2J is slow, it starts lagging even on powerfull server machines when there are couple hundred players online.)

 

 

So basicaly L2Off and L2Retail is allmost the same. (for example treasure chest patches will work on L2off and L2retail because they are made the same way but it will never work on L2J)

 

L2Retail and L2Off = Lineage2.com

L2Off -BASED- (Key word) servers = Servers based on the official leaked/modded files

L2J = What he said, except the lag part. Again, servers with PROPER Java devs have 2-3k server with minimum lag.

 

-My Addition-

 

L2J : Uses MySQL, runs on both Windows and *NIX machines, is split into LoginServer and GameServer.

L2Off Based: Uses MSSQL(Microsoft SQL), runs ONLY On Windows, is split into LoginServer, GameServer, WorldServer, NPCServer. (Which is the main advantage, since on high server loads you split those in 4 different hardcore machines :) )

 

-/My Addition-

 

 

If you find a mistake post here.

P.S. All I wrote here is crap. I didn't check any mistakes and... well maybe it will be usefull for someone.

 

Well, mostly, but is ok :)

 

Best Regards.

Posted
L2J servers are not as good in performance (and in general) as L2Retail, L2Off servers but they are easy to set up and they get updated more frequently.

 

Hardware has come far enough now that even on low end DEDICATED servers, L2J runs just fine. The problems start when the admin is a retard and doesn't opt for 8gb+ ram.

 

L2J is slow, it starts lagging even on powerfull server machines when there are couple hundred players online.

 

Bullshit. Want to know why a lot of servers start lagging with about 100 people on? Because of retards who decided that their shitty DSL connection and their personal computer were enough to host a server. So because of them, because there are SOOOOOOO many of these asshats running about, creating L2J servers on shitty packs, it ruins the entire community because then everyone goes "Oh! L2J! Yeah I was on an L2J server once and it SUCKED! So all L2J servers probably suck!!!"

 

Let's look at what the majority of shitty L2J servers (and there are a lot) have in common...

They don't configure SQL properly.

They don't optimize SQL to run on their specific hardware.

They use bad table types (typically myisam).

They have shitty hard drives in their "servers" (I use that term lightly).

They think they can host a server AND play from the same machine.

They think 2-4Gb of ram is enough (lol! maybe if you don't want geodata and to have mysql completely memory resident, have fun with that... lol).

They don't have a UPS installed.

They think their shitty, 3rd world DSL connection can support more than 10 players at once.

They're from... well... guess. lol

Posted

just a few corrections, l2j is not legal, people think it is cause its a another programing language which was not made by NCsoft, but who made the textures their server uses? and where the whole l2 idea come from? Ncsoft:P so basicly due to copyright it is ilegal to run an l2j server as much as an l2off. Both C1 and C4 were stolen at different times.

Posted

just a few corrections, l2j is not legal, people think it is cause its a another programing language which was not made by NCsoft, but who made the textures their server uses? and where the whole l2 idea come from? Ncsoft:P so basicly due to copyright it is ilegal to run an l2j server as much as an l2off. Both C1 and C4 were stolen at different times.

 

Textures are client side, not server side. Try again.

Posted

L2J servers are kinda stable now same as l2OFF servers But the main problem is from Developers...

There are lot of reasons...

- They doesn't know a sh*t about hosting server

- Uploading single L2J Emulator without changes

- Creating lot of random unstable customs

 

And lot of more

  • 3 weeks later...
  • 2 weeks later...
Posted

There is an opinion that nothing was stolen

NCSOFT leaked their files on intention

 

packs leaked:

1. Prelude server C0

2. Meifu C1

3. Sina C1 (all c1 privates based on it cause it more improved than Meifu)

4. C4PTS

 

 

packs stolen:

1. NASC compiler for Prelude

2. several pieces of Prelude C++ source

3. Gracia Final html pack for Russian retail servers

 

 

 

 

  • 1 month later...
Posted

1 thing its  shore...gr3 its hard  to be hacked by all newbies ...thats for shore  of course have more bugs becouse have more things implemented but it s nice

Guest
This topic is now closed to further replies.
  • Posts

    • Close that LOLserver. And change name to L2Wipe&Money.
    • Open Beta January 17th & 21:00 UTC +2 Launch Date January 24th & 21:00 UTC +2 Click Here to Explore Vanilla Gracia Final Low-Rate Server. Join our Discord Community     Following the success of our Vanilla project, we decided to launch it again as Last PlayINERA’s Server! Core Settings *Vanilla will have Strict Botting & Client Limitation Rules and Chronicle Progression from Gracia Final to Gracia Epilogue to H5 in Long term! XP: x4 SP: x4 Adena: x2 Drop: x2 Spoil: x3 Manor: x0.4 (60% reduction) - Festive sweeper enabled! Seal Stones: x2 Herbs: x1 Safe Enchant: +3 Maximum Enchant: Retail Enchant Rate: Dynamic General Settings Auto-loot Can be toggled Buffs Adventurer Guide buffs are free, retail level limit removed. Buff Slots: 20 (+ 4) Summon buffs will remain on re-summoning & on death while Noblesse blessing is applied! (Olympiad excluded) Pet buffs will be saved on relog but not during summon/unsummon. Event Buffer [NEW] Event Buffer is enabled and will spawn randomly between 18:00 ~ 23:00 in Giran for 10 minutes, it will apply Farm Only buffs that are cancelled in PvP, Siege / Epic PvP zones & while in a chaotic state! Duration: 1-hour! Territory Wars every two weeks on Saturday. Castle sieges every two weeks on Sunday Class Transfer 1st Class Transfer: Available for purchase with either Adena or iCoin 2nd Class Transfer: Available for purchase with either Adena or iCoin 3rd Class Transfer: Quest or iCoin (the 3rd class transfer will become available for purchase with iCoin as soon as someone has entered the Hall of Fame for completing the 3rd class transfer quest for the class in question) Hellbound Hellbound Lv. 0-6: ATOD x1 Hellbound Lv. 7-12: ATOD x2 Tiat & Ekimus will become available at Stage 12 Hellbound can only be leveled up by killing monsters. No quests or raids are needed To open Hellbound, a party must kill Baylor in the Crystal Caverns The following items are now tradable: Ancient Tome of the Demon  Hidden First Page  Hidden Second Page  Demon Contract Fragment INERA Hub Library Clan Recruitment System Options Services Milestone Rewards Earn rewards for reaching various daily/one-time goals Client Limit: 1 (+1 with Standard Premium) Shift + Click Information on Monsters SP are required to learn new skills Offline shops Lasts for 15 days Olympiad Olympiad period: 1st and 15th day of the month (14th & Last day of month is the last day) 3 Vs. 3 match disabled Class-based matches will be held over the weekends One registration per HWID (PC) Minimum participants: 9 Party Matching System Earn bonuses for finding a group via the Party Matching system Vote Reward System World Chat No limits for first day! Available from level 20 Raid Bosses Epic Raid Boss zones will turn into a PvP zone while the Epic Raid Boss is alive ( + means Random) Server will start with all grand raids dead. Normal Raids: 12h (+6 hours random). Subclass raids, respawn 12h (+6 hours random). Noblesse Barakiel 12h (+6 hours random, PvP zone). Anakim & Lilith are static 24 hours respawn. Queen Ant: 24 hours (+2 hours random). Core: 40 hours (+2 hours random). Orfen: 32 hours (+2 hours random). Antharas Respawn: 8 Days. Randomly spawns at 19:00 ~ 21:00 Boosted to level 83 on Hellbound stage 7. Valakas Respawn: 10 Days. Randomly spawns at 19:00 ~ 21:00 Baium Respawn: 5 Days. Randomly spawns at 21:00 ~ 23:00 Boosted to level 83 on Hellbound stage 7. Frintezza Respawn: 2 Days. Randomly spawns at 21:00 ~ 23:00 Instanced Zaken Zaken (Day): Monday, Wednesday, Friday at 6:30. Zaken (Day): 9 players, LvL 55-65, 1hr max. Zaken (Night): Wednesday at 6:30 Zaken (Night): 18-45 players, LvL 55-65, 6hr max. Tiat: Saturday at 6:30, 18-36 players, 2 hrs max. Boosted to level 85. Ekimus: 24h at 6:30, 18-27 players, 1hr max. Tully’s Workshop (Darion & Tully): 24h +-1h. Tower of Naia (Beleth): 5 days, 18 min. & 36 max.
  • Topics

×
×
  • Create New...