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this came out just today on l2j

 

<skill id="922" levels="1" name="Hide">

 <set name="target" val="TARGET_SELF" />

 <set name="skillType" val="BUFF" />

 <set name="reuseDelay" val="180000" />

 <set name="operateType" val="OP_ACTIVE" />

- <for>

- <effect count="1" name="Hide" time="30" val="0">

 <mul order="0x30" stat="runSpd" val="0.7" />

 </effect>

 </for>

 

just do an update ,or just copy this code (should work)

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this came out just today on l2j

 

<skill id="922" levels="1" name="Hide">

 <set name="target" val="TARGET_SELF" />

 <set name="skillType" val="BUFF" />

 <set name="reuseDelay" val="180000" />

 <set name="operateType" val="OP_ACTIVE" />

- <for>

- <effect count="1" name="Hide" time="30" val="0">

 <mul order="0x30" stat="runSpd" val="0.7" />

 </effect>

 </for>

 

just do an update ,or just copy this code

where is core??? It is need and the core support to work...

Yes for Final only

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it makes you invisible for 30 seconds, like //invis. i dont think it needs core support :s

yes it needs..

I used to see l2j forum....

Core:

### Eclipse Workspace Patch 1.0
#P Clean_Core
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 3057)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -313,18 +313,28 @@
			L2PcInstance.this.doInteract(target);
		}

-		@Override
+		@SuppressWarnings("synthetic-access")
+        @Override
		public void doAttack(L2Character target)
         {
+			if(!isGM() && _appearance.getInvisible())
+			{
+				stopEffects(L2EffectType.HIDE);
+			}
			super.doAttack(target);

			// cancel the recent fake-death protection instantly if the player attacks or casts spells
			getPlayer().setRecentFakeDeath(false);
		}

-		@Override
+		@SuppressWarnings("synthetic-access")
+        @Override
		public void doCast(L2Skill skill)
         {
+			if(!isGM() && _appearance.getInvisible())
+			{
+				stopEffects(L2EffectType.HIDE);
+			}
			super.doCast(skill);

			// cancel the recent fake-death protection instantly if the player attacks or casts spells
@@ -1240,6 +1250,7 @@
				destroyItem("CombatFlag", getInventory().getItemByItemId(9819), null, true);
			}
		}
+		if(isHiding()) stopEffects(L2EffectType.HIDE); // Stops hiding to avoid duplicate character on login
		closeNetConnection();
	}

@@ -13349,4 +13360,16 @@
			try { con.close(); } catch (Exception e) {}
		}
     }
+    
+    boolean _isHiding = false;
+	
+	public void justHiding(boolean isHide)
+	{
+		_isHiding = true;
+	}
+	
+	public boolean isHiding()
+	{
+		return _isHiding;
+	}
}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/skills/effects/EffectHide.java
===================================================================
--- java/net/sf/l2j/gameserver/skills/effects/EffectHide.java	(revision 0)
+++ java/net/sf/l2j/gameserver/skills/effects/EffectHide.java	(revision 0)
@@ -0,0 +1,81 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.skills.effects;
+
+import net.sf.l2j.gameserver.model.L2Effect;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
+import net.sf.l2j.gameserver.templates.skills.L2EffectType;
+
+public class EffectHide extends L2Effect
+{
+	public EffectHide(Env env, EffectTemplate template)
+	{
+		super(env, template);
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
+	 */
+	@Override
+	public L2EffectType getEffectType()
+	{
+		return L2EffectType.HIDE;
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
+	 */
+	@Override
+	public boolean onStart()
+	{
+		L2PcInstance activeChar = (L2PcInstance)getEffected();
+		activeChar.justHiding(true);
+		getEffected().startAbnormalEffect(0x100000); // effect stealth, just animation
+		activeChar.getAppearance().setInvisible();
+		activeChar.broadcastUserInfo();
+		activeChar.decayMe();
+		activeChar.spawnMe();
+		return true;
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
+	 */
+	@Override
+	public boolean onActionTime()
+	{
+		// Simply stop the effect
+		return false;
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
+	 */
+	@Override
+	public void onExit()
+	{
+		L2PcInstance activeChar = (L2PcInstance)getEffected();
+		getEffected().stopAbnormalEffect(0x100000);
+		activeChar.getAppearance().setVisible();
+		activeChar.broadcastUserInfo();
+		activeChar.justHiding(false);
+	}
+}
Index: java/net/sf/l2j/gameserver/model/actor/L2Character.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/L2Character.java	(revision 3057)
+++ java/net/sf/l2j/gameserver/model/actor/L2Character.java	(working copy)
@@ -1978,6 +1978,10 @@
         		return false;
         	}
         }
+        if(skill.isPotion() && ((L2PcInstance)this).getAppearance().getInvisible() && !isGM())
+    	{
+    		stopEffects(L2EffectType.HIDE);
+    	}
		return true;
	}

@@ -5228,7 +5232,14 @@

				// reduce targets HP
				target.reduceCurrentHp(damage, this, null);
-				
+				if(target instanceof L2PcInstance)
+				{
+					L2PcInstance targetChar = (L2PcInstance)target;
+					if(targetChar.isHiding())
+					{
+						targetChar.stopEffects(L2EffectType.HIDE);
+					}
+				}
				if (reflectedDamage > 0)
				{
					reduceCurrentHp(reflectedDamage, target, true, false, null);
Index: java/net/sf/l2j/gameserver/templates/skills/L2EffectType.java
===================================================================
--- java/net/sf/l2j/gameserver/templates/skills/L2EffectType.java	(revision 3057)
+++ java/net/sf/l2j/gameserver/templates/skills/L2EffectType.java	(working copy)
@@ -66,5 +66,6 @@
	PROTECTION_BLESSING,
	AFROHAIR,
	FUSION,
-	CHANCE_SKILL_TRIGGER
+	CHANCE_SKILL_TRIGGER,
+	HIDE
}
Index: java/net/sf/l2j/gameserver/model/L2World.java
===================================================================
--- java/net/sf/l2j/gameserver/model/L2World.java	(revision 3057)
+++ java/net/sf/l2j/gameserver/model/L2World.java	(working copy)
@@ -28,6 +28,7 @@
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
+import net.sf.l2j.gameserver.templates.skills.L2EffectType;
import net.sf.l2j.util.Point3D;

/**
@@ -330,6 +331,11 @@
         {
             L2PcInstance player = (L2PcInstance) object;

+            if(!player.isGM() && player.getAppearance().getInvisible() && !player.isHiding()) // check if player is invisible and if is NOT hiding (variable starts in false)
+            {
+            	player.stopEffects(L2EffectType.HIDE); //stops effect to avoid duplicate character (?)
+            }
+            
             if (!player.isTeleporting())
             {
             	L2PcInstance tmp = _allPlayers.get(player.getName().toLowerCase());

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Ok This skill working 100% But It isnt full....

L2j fixed...

Look:

After the code that I have up, add this Updated:

Index: trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 3432)
+++ trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 3442)
@@ -4052,7 +4052,10 @@
	protected void doAttack(L2Character target)
	{
-		L2Effect eInvisible = getFirstEffect(L2EffectType.HIDE);
-		if (eInvisible != null)
-			eInvisible.exit();
+		if (getAppearance().getInvisible())
+		{
+			L2Effect eInvisible = getFirstEffect(L2EffectType.HIDE);
+			if (eInvisible != null)
+				eInvisible.exit();
+		}

		super.doAttack(target);
@@ -4066,7 +4069,10 @@
	public void doCast(L2Skill skill)
	{
-		L2Effect eInvisible = getFirstEffect(L2EffectType.HIDE);
-		if (eInvisible != null)
-			eInvisible.exit();
+		if (getAppearance().getInvisible())
+		{
+			L2Effect eInvisible = getFirstEffect(L2EffectType.HIDE);
+			if (eInvisible != null)
+				eInvisible.exit();
+		}

		super.doCast(skill);
Index: trunk/L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectHide.java
===================================================================
--- trunk/L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectHide.java (revision 3428)
+++ trunk/L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectHide.java (revision 3442)
@@ -15,13 +15,13 @@
package net.sf.l2j.gameserver.skills.effects;

+import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.DeleteObject;
+import net.sf.l2j.gameserver.network.serverpackets.L2GameServerPacket;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
import net.sf.l2j.gameserver.templates.skills.L2EffectType;
-import net.sf.l2j.gameserver.util.Broadcast;
-

/**
@@ -31,16 +31,15 @@
 */
public class EffectHide extends L2Effect
-{
-	
+{	
	public EffectHide(Env env, EffectTemplate template)
	{
		super(env, template);
	}
-	
+
	public EffectHide(Env env, L2Effect effect)
	{
		super(env, effect);
	}
-	
+
	/**
	 * 
@@ -52,5 +51,5 @@
		return L2EffectType.HIDE;
	}
-	
+
	/**
	 * 
@@ -64,11 +63,30 @@
			L2PcInstance activeChar = ((L2PcInstance) getEffected());
			activeChar.getAppearance().setInvisible();
-			activeChar.broadcastUserInfo();
			activeChar.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_STEALTH);
-			Broadcast.toKnownPlayers(activeChar, new DeleteObject(activeChar));
+
+			L2GameServerPacket del = new DeleteObject(activeChar);
+			for (L2Character target : activeChar.getKnownList().getKnownCharacters())
+			{
+				try
+				{
+					if (target.getTarget() == activeChar)
+					{
+						target.setTarget(null);
+						target.abortAttack();
+						target.abortCast();
+						target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
+					}
+
+					if (target instanceof L2PcInstance)
+						target.sendPacket(del);
+				}
+				catch (NullPointerException e)
+				{
+				}
+			}
		}
		return true;
	}
-  
+
	/**
	 * 
@@ -82,9 +100,8 @@
			L2PcInstance activeChar = ((L2PcInstance) getEffected());
			activeChar.getAppearance().setVisible();
-			activeChar.broadcastUserInfo();
			activeChar.stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_STEALTH);
		}
	}
-	
+
	/**
	 * 

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yeap but none server had it implement on the skills..it was like stealth

well i was playing on pvp spanish server like 3 weeks ago and was working right.

rly funny skill BTW.

and u cant target it when its activated.

 

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  • 1 year later...

But i see the problem, if you just hiting player and he get invisible i still hitting him, but target dissapear.. any idea?

 

I think need add effect like "anti target" to HIDE effect. ;s

 

BTW I added it to Interlude.

Everything works good. Only this problem.. :)

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