I have been trying to make an AIO npc for some time now and as far i have embeded the gm shop,gatekeeper,Augmenter,Symbol maker,warehouse. the buffer i have a problem,When i press on buffer i get its html but when i press on buffs nothing happens its propably the bypass is wrong can someone pls help me out, I"d greatly apreciate it
Ps Ihave searched and what i found was not much of a help or it was for IL(old posts)and i want it for gracia
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Use whatever template you want—but don’t be mad if people call you out for trying to make money while using something that isn’t yours in your product.
Especially if the creator asked you nicely to take it down before making the issue public.
I removed the Lokagamers template (even though the client who bought it would’ve let me use it for the demo).
Right now, I’m using my own default template for the CMS.
And who the hell are you to tell me what template I can or can’t use, you no-avatar clown?
If I wanted to, I could rip any template from L2oops — no problem.
And clients use their own templates for the main page!
The client panel runs on my custom template — and if they want, they’re free to customize it however they like.
Question
=Legend=
I have been trying to make an AIO npc for some time now and as far i have embeded the gm shop,gatekeeper,Augmenter,Symbol maker,warehouse. the buffer i have a problem,When i press on buffer i get its html but when i press on buffs nothing happens its propably the bypass is wrong can someone pls help me out, I"d greatly apreciate it
Ps Ihave searched and what i found was not much of a help or it was for IL(old posts)and i want it for gracia
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.