Jump to content

Recommended Posts

Posted

*Note* In parenthesis A=aggressive, P=passive, and the number represents the monster's level.

 

*Note* 'Greater' versions of crystal-levelling mobs in the hunting grounds marked with RED can NOT level crystals.

 

The stages and associated mobs listed below show what you need for getting your crystal to a particular stage. So if you need a Stage 9 crystal, simply look under the 'Stage 9' heading. Certain crystal level ranges can be leveled a couple times off of the same mobs/bosses. Hope this helps.

 

-------------------------------------------

 

Stage 1-2

 

Garden of Eva:

 

Nos (A:40)

Light Worm (A:41)

Blade Stakato (P:41)

Blade Stakato Worker (P:42)

Blade Stakato Warrior (A:43)

 

Timak Outpost:

 

Timak Orc (P:40)

Timak Orc Archer (P:41)

Timak Orc Troop Archer (P:41)

Timak Orc Soldier (A:42)

Timak Orc Warrior (P:43)

Timak Orc Troop Warrior (P:43)

 

-------------------------------------------

 

Stage 3

 

Devil's Isle:

 

Unpleasant Humming (A:46)

Light Bringer (A:46)

 

Forest of Mirrors:

 

Forest of Mirrors Ghost (A:46)

 

Garden of Eva:

 

Blade Stakato Drone (P:44)

Water Giant (A:45)

Queen Undine Lad (P:46)

 

Timak Outpost:

 

Timak Orc Shaman (P:44)

Timak Orc Troop Shaman (P:44)

Timak Orc Overlord (A:45)

Timak Orc Troop Leader (P:45)

 

-------------------------------------------

 

Stage 4

 

Devil's Isle:

 

Death Flyer (P:47)

Fiend Archer (A:48)

Musveren (P:49)

 

Forest of Mirrors:

 

Forest of Mirrors Ghost (A:47-48)

Mirror (P:49)

 

Garden of Eva:

 

Eva's Seeker (P:47)

Theeder Piker (A:48)

Garden Guard (P:48)

Theeder Mage (P:49)

 

-------------------------------------------

 

Stage 5

 

Devil's Isle:

 

Zaken's Guard (A:50)

Zaken's Royal Guard (A:50)

Kaim vanul (P:51)

Pirate Zombie Captain (A:52-60)

 

Forest of Mirrors:

 

Harit Lizardman (P:50)

Harit Lizardman Grunt (P:51)

Harit Lizardman Archer (A:52)

 

Garden of Eva:

 

Doll Master (A:50)

Garden Guard Leader (A:50)

 

-------------------------------------------

 

Stage 6

 

 

Devil's Isle:

 

Doll Blader (P:53)

Sairon's Doll (P:53)

Sairon's Puppet (P:53)

Sairon (A:54)

Vale Master (A:54)

 

Giant's Cave:

 

Halingka (P:55)

Yintzu (A:56)

 

-------------------------------------------

 

Stage 7

 

Giant's Cave:

 

Paliote (P:57)

Hamrut (A:58)

 

-------------------------------------------

 

Stage 8

 

Giant's Cave:

 

Kranrot (A:59)

 

Devastated Castle:

 

Doom Servant (A:60)

 

-------------------------------------------

 

Stage 9

 

Devastated Castle:

 

Doom Guard (P:61-66)

Doom Archer (A:62)

Doom Archer (P:67)

 

-------------------------------------------

 

Stage 10

 

Devastated Castle:

 

Doom Trooper (P:63)

Doom Warrior (P:64)

Doom Knight (A:65)

 

Tower of Insolence:

 

Erin Ediunce (A:66)

Platinum Series (Tribe, Guardian) (A:67-75)

Angel Series (Messenger, Guardian, Archangel, Seal) (A:70-75)

 

Antharas' Lair (DVC):

 

Malruk Knight (A:66)

Malruk Beserker (A:67)

Malruk Lord (A:68)

Limal Karinness (A:69)

Pytan Knight (P:68)

Pytan (A:69)

Karik (A:70)

 

-------------------------------------------

 

Stage 11-12 (Raid Bosses)

 

Raid Bosses:

 

Zaken (60)

Beast Lord Behemoth (70)

Meanas Anor (70)

Roaring Skylancer (70)

Eilhalder Von Hellmann (71)

Antharas Priest Cloe (74)

Krokain Padisha Sobekk (74)

Baium (75)

Anakim (80)

Lilith (80)

Sailren (80)

Tyrannosaurus (80)

 

-------------------------------------------

 

Stage 13-16 (Raid Bosses)*

 

Updated 4-17-2009

 

Raid Bosses:

 

Anakazel (78)

Antharas (79) Gracia Final

Ember (80)

Frintezza (85) Gracia Final

Valakas (85) Gracia Final

 

-------------------------------------------

 

Stage 15-16 (Raid Bosses)*

 

At a constant Rate.

 

Updated 4-17-2009

 

Raid Bosses:

 

Beleth (?)

Tiat (?) Gracia Final Boss

Ekimus (?) Gracia Final Boss

 

hope it helps guys

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • sell adena l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO Also on sale are Epic jewelry, Clothes at a very good price
    • Hello Sorry, my Discord is: ave7309
    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock