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Posted

Man what u mean

 

"then look in the patch and find those :

 

+        {

+           case L2Item.CRYSTAL_S:

+              KillsNeededForEnchant = 5;

+              break;

+            case L2Item.CRYSTAL_A:

+               KillsNeededForEnchant = 4;

+                break;

+            case L2Item.CRYSTAL_B:

+               KillsNeededForEnchant = 3;

+                break;

+            case L2Item.CRYSTAL_C:

+               KillsNeededForEnchant = 2;

+                break;

+            case L2Item.CRYSTAL_D:

+               KillsNeededForEnchant = 1;

+                break;

+        }

"

 

 

We change it when we put it in L2PcInstance.java directly ??

 

 

what role if it has changed?

Posted

Interesting share. But i guess its encouraging the players to kill their buffers or smth like this. The idea is great but i must think if i will implement this on my server.

  • 4 weeks later...
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