loipon o server m exei ena bug, me to alt+h nomizo to kseretai, p apto trade pairneis me 2 char ta pragmata p evale o allos meta to confirm... opios kserei, kai an kserei as m pei pos mporo na to vgalo, ksero oti einai apo core, mono p to pack einai premium kai dn exo ta SVN, eixa skeftei kai mia lish p otan patas to alt+h sto game na s klinei to client i kati telos panton, opios kserei pos na to kanoume as m pei..
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Hello everyone,
I'm currently working on a project and experimenting with different elements inside the game.
Right now, I'm using UnrealEd 2.0 on Windows 11, along with other tools to work with .utx, .unr, and .t3d files. However, I’m facing some serious compatibility issues.
I’m well aware that Windows 11 isn’t ideal for running such old software, and UnrealEd 2.0 is struggling to function properly. For example:
The editor crashes whenever I try to add a new object to the level.
Converting .UNR to .T3D often results in a crash or disconnection.
I assume that running UnrealEd 2.0 on Windows 11 is part of the problem, but I’d really appreciate any advice on improving compatibility or making the editor more stable.
Would switching to a different Windows version help? Are there any tweaks, patches, or emulators that could make UnrealEd 2.0 run better? Any guidance would be greatly appreciated!
Thanks in advance!
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MrMario
loipon o server m exei ena bug, me to alt+h nomizo to kseretai, p apto trade pairneis me 2 char ta pragmata p evale o allos meta to confirm... opios kserei, kai an kserei as m pei pos mporo na to vgalo, ksero oti einai apo core, mono p to pack einai premium kai dn exo ta SVN, eixa skeftei kai mia lish p otan patas to alt+h sto game na s klinei to client i kati telos panton, opios kserei pos na to kanoume as m pei..
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