Jump to content

[Tutorial]How to Create a Platform Environment


Recommended Posts

Step 1


The first step is to browse stock sites or take photographs to gain a basis for the finished piece. After browsing, pick out a few images that have potential to turn into a manipulation. After doing so, create enough thumbnails to further establish the theme and composition of the piece. This are small rough sketches that allow you to explore concepts and layouts quickly. The first thumbnail out of the set below was chosen for further development.




Step 2


Now, open the the base image and set it to 300 pixels per inch.




Step 3


Next, go to Image > Adjustments > Brightness/Contrast. Set the contrast to +55. Also, erase the unwanted elements of the photograph.




Step 4


Now it’s time to add more elements into the picture. A glass dome is added to give the image a purpose. You don’t want an image that people are going to have to guess what they are looking at. The dome adds to the believability that people could live and work on this platform. When making concept art, believability is essential.




Step 5


The perspective of the dome doesn't exactly match the perspective of the initial image. To fix this, go to Filter > Liquify and warp the image until it matches. Make sure to use a fairly large brush since the whole image is being edited and not just sections. Warping the dome gives the platform a futuristic and fantastic feel by giving it some unusual curves.




Step 6


Next, clean up the bottom edges of the dome. Then paint a connecting border between the dome and platform to join the two.




Step 7


Next, cut out the image of a tree and paste it multiple times. After pasting the tree, erase the edges with a speckled brush to decrease repetition.




Step 8


First, roughly paint in the area you erased with blue. You can work on blending that into to the image as you work through the tutorial. Next, create a new layer and start painting over the trees you just placed. The best type of brush to paint foliage with is a speckled brush.


When painting the leaves, start with darker values first and then build up to a highlight. You also want to remember the light source of the rest of the image. Making everything consistent leads to a believable finished illustration.




Step 9


The next step is to create a plane for the runway. Start off with creating a random shape with the Lasso Tool (L).




Step 10


Then select the Fill Tool (F) and fill in the shape with white.




Step 11


Then paint in the detailing and basic shading for the plane.




Step 12


Next, place the plane into the environment. Erase the firing touch on the platform and replace it with a beacon light. Also, start adding in some brighter colors to your trees to add some visual interest.




Step 13


To give the image more depth it is a good technique to add structures behind the foreground image. Create a new layer and place the new dome below the main structure’s layer. Adding another dome reinforces the structure of the platform. Also, continue to work on the sky in the background.




Step 14


Continue painting more leaves and details of the foliage.


Step 15


Next, create a new layer. Set the layer to multiply and select the color black. Paint the left side of the image to add a deep shadow. The Opacity of that layer should be 69%. Also, add a plane in flight to reinforce the purpose and use of the platform.






To finish off the illustration, create a new layer, add some random spatter over the illustration, add some highlights, and the final image has a painted feel. You can view the final image below or view a larger version here.




Credits: Justice Von Brandt

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Posts

    • Our pack is based on - latest - acis rev with our own updates. What you're describing is old, garbage outdated acis revs that were indeed as bad as you're describing. Our formulas are 100% retail and yes, that means the classes you mentioned are strong, but at the same time you're forgetting that the same goes for all classes. Welcome to Interlude where all classes are very strong unlike H5 where all classes couldn't solo kill anyone in mass pvp unless the target was massively cancelled.   Skill spam is based on skill re-use formulas and atk speed which are also retail on our files. Also skill cooltime which is something only people who bother with skilldata are aware of. The files you're talking about are extremely outdated.   You completely forgot about mages and their retail MC rate and multiplier on Interlude which was indeed the most broken class on the client. You could google L2 Teon interlude forum archives and people talking about that sph "progamer" (from ITT side) who once obtained valakas + passive wild magic he was nearly 100% mcriting (x4) and solo-ing parties by himself with a single support behind him. I'm pretty sure if you youtube search "progamer l2" or "progamer lineage" you will find a few ridiculous videos of him.   Ah forgot to mention that the OBT is live and available for you to run your own tests. If you test something and think it's not retail like, THEN you can come to me and report it. Right now you're assuming based on information from 5 years ago.     His post would make sense back in 2016-17 probably
    • hello can some1 help me to instal sql files?  i have thisproblem and i cant find where to put batch of mysql  https://ibb.co/tZ8Ccp2
    • I was sitting here, thinking long and hard about where to begin or how to properly adress this post, but the only thing I can say is... "?"
    • not mentioning about gameplay but trying to have retail balance on acis gonna be a big problem. im 100% sure that the server gonna fail for this delusional idea. even in best scenario, if everything goes well, l2 itself designed without mana potions and limited buff times. so in general; with full buffs and unlimited mana potions, most of the classes will be over powered e.g duelist, grand khavatari. imagine a tyrant/glad goes aoe fight in full retail balance. a single glad can take over a party without its cp been decreased. there was a reason that those classes being nerfed in servers where you have access on mana potions and full buffs. not even talking about dagger classes' full retail formulas in l2j acis. you cant even compare l2off's and acis' movement system. that means in l2off, lets say in 5 seconds you can use 5 skills, in acis you can bypass the limit with its bad optimized movement system and possibly can spam 10 skills in that timeline. both, retail values and having to work on acis is a bad idea.
    • Hidden Content. You need to become Premium Member in order to view this.
  • Topics

  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disbaled AdBlock