Kabamaru® Posted August 10, 2009 Posted August 10, 2009 Hello all again, because i am bored for this thing here is the way to enable the Flame Icon Skill on your server on L2J pack in stats of the skills flame icon is : <skill id="785" levels="1" name="Flame Icon"> <set name="hitTime" val="1800"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="15000"/> <set name="skillType" val="BUFF"/> <set name="skillRadius" val="1000"/> <set name="target" val="TARGET_PARTY"/> <cond msgId="113" addName="1"> <target active_effect_id_lvl="5562,3"/> </cond> <for> <effect name="Buff" time="60" val="0" stackOrder="1" stackType="icon_buff"> <mul order="0x30" stat="debuffVuln" val="0.6"/> <mul order="0x30" stat="pDef" val="1.5"/> <mul order="0x30" stat="mDef" val="1.5"/> <add order="0x40" stat="accCombat" val="6"> <using kind="Sword,Big Sword,Blunt,Big Blunt"/> </add> <add order="0x40" stat="runSpd" val="30"/> <mul order="0x30" stat="pAtkSpd" val="1.3"> <using kind="Sword,Big Sword,Blunt,Big Blunt"/> </mul> <add order="0x40" stat="rCrit" val="33"> <using kind="Sword,Big Sword"/> </add> <mul order="0x30" stat="cAtk" val="1.33"> <using kind="Blunt,Big Blunt"/> </mul> <mul order="0x30" stat="cancelVuln" val="0.6"/> <mul order="0x30" stat="gainHp" val="0.2"/> </effect> </for> </skill> MAKE IT : <skill id="785" levels="1" name="Flame Icon"> <set name="hitTime" val="1800"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="15000"/> <set name="skillType" val="BUFF"/> <set name="skillRadius" val="1000"/> <set name="target" val="TARGET_PARTY"/> <for> <effect name="Buff" time="60" val="0" stackOrder="1" stackType="icon_buff"> <mul order="0x30" stat="debuffVuln" val="0.6"/> <mul order="0x30" stat="pDef" val="1.5"/> <mul order="0x30" stat="mDef" val="1.5"/> <add order="0x40" stat="accCombat" val="6"> </add> <add order="0x40" stat="runSpd" val="30"/> <mul order="0x30" stat="pAtkSpd" val="1.3"> </mul> <add order="0x40" stat="rCrit" val="33"> <using kind="Sword,Big Sword"/> </add> <mul order="0x30" stat="cAtk" val="1.33"> </mul> <mul order="0x30" stat="cancelVuln" val="0.6"/> <mul order="0x30" stat="gainHp" val="0.2"/> </effect> </for> </skill> hf Quote
DěåthWålkěя Posted August 10, 2009 Posted August 10, 2009 thanks for this guide m8 i search a lot of days a way to enable this skill on my server!! Quote
neptun444 Posted August 10, 2009 Posted August 10, 2009 thx a lot for that i was looking for that too hehe Quote
Kabamaru® Posted August 10, 2009 Author Posted August 10, 2009 thx a lot for that i was looking for that too hehe it was so easy for real anyway no problem Quote
Kabamaru® Posted August 10, 2009 Author Posted August 10, 2009 np my friends i am here to help people Quote
Kabamaru® Posted August 10, 2009 Author Posted August 10, 2009 i was searching for this// thanks man no problem i will not wait the L2J dev's to fix thoose skills XD Quote
ZumbuL Posted August 10, 2009 Posted August 10, 2009 Enable this and HF with OP parties of Phoenix Knights... That skill is not supposed to work that way... I'll create a share to get you the real deal... Quote
Kabamaru® Posted August 10, 2009 Author Posted August 10, 2009 Enable this and HF with OP parties of Phoenix Knights... That skill is not supposed to work that way... I'll create a share to get you the real deal... are you kidding me? in my server work's well and i dont ask for your opinion or smth else *And i wait for your share BUHHAHAHAH "PRO DEV" Quote
Sуѕтємƒяєαк Posted August 10, 2009 Posted August 10, 2009 That's wrong. You removed the weapons needed for each effect. Check the description of the skill dude. Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute, increases resistance to de-buff attacks by 40%, P. Def. by 50%, M. Def. by 50%, accuracy by 6 when a sword/blunt weapon is equipped, moving speed by 10, Atk. Spd. by 10% when a sword/blunt weapon is equipped, critical rate by 33 when a sword is equipped, critical damage by 33% when a blunt weapon is equipped, and resistance to buff canceling attacks by 40%. Decreases the effect of recovery magic by 80%. PS: Okay now you re-added some of them, the skill is like before without the cond message :D Quote
Kabamaru® Posted August 10, 2009 Author Posted August 10, 2009 That's wrong. You removed the weapons needed for each effect. Check the description of the skill dude. PS: Okay now you re-added some of them, the skill is like before without the cond message :D First of all L2J developers doesn't fix this skill yet i tryed a lot of times to use the skill with a sword or a blund and i couldn't btw i dont care nothing about the description of this skill i just share a guide to can use this skill until L2J dev fix that and at last it works. Quote
Ethen Posted August 10, 2009 Posted August 10, 2009 People been asking me about this for a while. Thanks man. Quote
ExTrEmEDwarf Posted August 10, 2009 Posted August 10, 2009 so the bug was this? <cond msgId="113" addName="1"> <target active_effect_id_lvl="5562,3"/> </cond> Quote
Intrepid Posted August 11, 2009 Posted August 11, 2009 so the bug was this? <cond msgId="113" addName="1"> <target active_effect_id_lvl="5562,3"/> </cond> lol no.... the bug was triggered effect lvl dont want to grow that means it stuck on lvl1 but the skill need lvl3 set it to lvl1 and voila fixed in 2sec but not retail like anyway this flame icon is totally custom Quote
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