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(sKILLS PROB)


Tifε
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<skill id="1068" levels="3" name="Might" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time">

  1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

  1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

  2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

  </table>

  <table name="#ench2MpConsume">

  27 27 26 26 25 25 24 24 23 23

  22 22 21 21 21 20 20 19 19 18

  18 17 17 16 16 15 15 14 14 14

  </table>

  <table name="#ench2MpConsume_Init">

  6 6 6 6 6 6 6 6 5 5

  5 5 5 5 5 5 5 4 4 4

  4 4 4 4 4 3 3 3 3 3

  </table>

  <table name="#mpConsume_Init"> 2 4 7 </table>

  <table name="#mpConsume"> 8 16 28 </table>

  <table name="#rate"> 1.08 1.12 1.15 </table>

  <table name="#aggro"> 121 204 379 </table>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="reuseDelay" val="6000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/>

  <set name="aggroPoints" val="#aggro"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

  <for>

    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pAtk">

      <mul order="0x30" stat="pAtk" val="#rate"/>

    </effect> 

 

alazis o buff time eki pou grafi kato kato 1200 eki vazis oso theli xrono gia ta buff ke gia ta skilsou

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