Jump to content
  • 0

[ MASS HELP ] MASS HELP !


Question

Posted

I have problem with frenzy .. frenzy and guts work LIKE FRENZY + GUTS help fastly please ...

 

Searching 1 Hour buffs for Interlude please post here fast

 

Teleport problem - I cant go Baium Lair ... Oren Area TOI Baium's Lair dont work help please post here.

 

Searching Dragon Fire Armor with normal stats post here please realy need fastly..

 

Teleport problem again - How can i make Spawn Areas like spawn 1 spawn 2 please post here fastly.

 

 

7 answers to this question

Recommended Posts

  • 0
Posted

1 Problem You Can Go Gameserver/data/stats/skills And Find Frenzy With Id

And Change The Stats

2Use "Search" And You Find 1 Hour Buffs Or You Can Change Alone The Time Its Easy

3-5Check The Html  For Name Locations And Go In Navicat/Teleport Table(i'm not sure for this)

4 Gameserver/data/stats/armors Fine Armor And Change Stats

  • 0
Posted

There change stat down work omg !!

see this only

 

<?xml version="1.0" encoding="utf-8" ?>

- <list>

- <item id="9800" name="Epic Dark Knight Heavy Armor">

- <for>

  <add val="425" order="0x10" stat="pDef" />

- <add val="4" order="0x40" stat="CON">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

- <add val="1.20" order="0x40" stat="pDef">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

- <add val="3" order="0x40" stat="DEX">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

- <add val="4" order="0x40" stat="STR">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9801" name="Epic Dark Knight Heavy Gloves">

- <for>

  <add val="65" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9802" name="Epic Dark Knight Heavy Boots">

- <for>

  <add val="65" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9803" name="Epic Dark Knight Heavy Helmet">

- <for>

  <add val="93" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9804" name="Epic Dark Knight Leather Armor">

- <for>

  <add val="325" order="0x10" stat="pDef" />

- <add val="4" order="0x40" stat="STR">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

- <add val="4" order="0x40" stat="DEX">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

- <add val="3" order="0x40" stat="CON">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

- <add val="1.14" order="0x50" stat="pDef">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9805" name="Epic Dark Knight Leather Gloves">

- <for>

  <add val="60" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9806" name="Epic Dark Knight Leather Boots">

- <for>

  <add val="60" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9807" name="Epic Dark Knight Leather Helmet">

- <for>

  <add val="85" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9808" name="Epic Dark Knight Tunic">

- <for>

  <add val="140" order="0x10" stat="pDef" />

  <add val="500" order="0x40" stat="maxMp" />

- <add val="4" order="0x40" stat="WIT">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

- <add val="4" order="0x50" stat="INT">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

- <add val="3" order="0x40" stat="MEN">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

- <add val="1000" order="0x40" stat="maxMp">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9809" name="Epic Dark Knight Stockings">

- <for>

  <add val="90" order="0x10" stat="pDef" />

  <add val="50" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9810" name="Epic Dark Knight Gloves Robe">

- <for>

  <add val="55" order="0x10" stat="pDef" />

  <add val="25" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9811" name="Epic Dark Knight Boots Robe">

- <for>

  <add val="55" order="0x10" stat="pDef" />

  <add val="25" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9812" name="Epic Dark Knight Helmet Robe">

- <for>

  <add val="75" order="0x10" stat="pDef" />

  <add val="25" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

  </list>

  • 0
Posted

Look i find buy you say me what i need to make

 

here

 

Time going 1.30 minutes

:(

 

<skill id="176" levels="3" name="Frenzy">

 <!-- Fix by D1emond and completed by NewDay -->

 <table name="#swordblunt"> 2.0 2.5 3.0 </table>

 <table name="#twohands"> 2.5 3.0 4.0 </table>

 <table name="#polearm">2.0 2.5 3.5</table>

 <table name="#other"> 1.15 1.20 1.25 </table>

 <table name="#Tab-accCombat"> 4 4 4 </table>

 <table name="#mpConsume"> 14 21 25 </table>

 <table name="#aggro"> 303 438 523 </table>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="condition" val="32"/>

 <set name="reuseDelay" val="600000"/>

 <set name="hitTime" val="1500"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <set name="aggroPoints" val="#aggro"/>

 <cond msg="Can be only used when HP is 30% or lower">

   <player hp="30"/>

 </cond>

 <for>

  • 0
Posted

it is better frenzy :

 

<skill id="176" levels="3" name="Frenzy">

  <table name="#swordbluntpole"> 1.5 1.75 2.25 </table>

  <table name="#sbp-under30"> 1.33 1.43 1.55 </table>

  <table name="#twohand"> 1.75 2.0 2.5 </table>

  <table name="#twohand-under30"> 1.43 1.5 1.6 </table>

  <table name="#other"> 1.30 1.30 1.50 </table>

  <table name="#accCombat"> 4 4 6 </table>

  <table name="#mpConsume"> 14 21 25 </table>

  <table name="#aggro"> 303 438 523 </table>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="condition" val="32"/>

  <set name="reuseDelay" val="600000"/>

  <set name="hitTime" val="1500"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="#aggro"/>

  <cond msg="Usable only when HP are 30 percent or lower.">

    <player hp="30"/>

  </cond>

  <for>

    <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="pinch">

      <add order="0x40" stat="accCombat" val="#accCombat">

        <using kind="Big Sword,Big Blunt"/>

      </add>

      <mul order="0x30" stat="pAtk" val="#swordbluntpole">

        <using kind="Sword,Blunt,Pole"/>

      </mul>

      <mul order="0x30" stat="pAtk" val="#sbp-under30">

        <and>

          <player hp="30"/>

          <using kind="Sword,Blunt,Pole"/>

        </and>

      </mul>

      <mul order="0x30" stat="pAtk" val="#twohand">

        <using kind="Big Sword,Big Blunt"/>

      </mul>

      <mul order="0x30" stat="pAtk" val="#twohand-under30">

        <and>

          <player hp="30"/>

          <using kind="Big Sword,Big Blunt"/>

        </and>

      </mul>

      <mul order="0x30" stat="pAtk" val="#other">

        <using kind="Dual Fist,Dual Sword,Etc,Bow,Dagger"/>

      </mul>

    </effect>

  </for>

</skill>

 

ok here is 1h buff config:

 

# ---------------------------------------------------------------------------

# Skills & Effects

# ---------------------------------------------------------------------------

# When this is enabled it will read the "SkillDurationList" option.

# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.

# Skill duration list:

# Format: skillid,newtime;skillid2,newtime2

# Example:

#  This enable 1h(3600) duration for songs, the "\"indicates new line,

#  and is only set for formating purposes.

#  SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

#  269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

#  363,3600;364,3600

# Default: False

EnableModifySkillDuration = True

SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

  269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

  363,3600;364,3600;529,3600;271,3600;272,3600;273,3600;274,3600;\

  275,3600;276,3600;277,3600;307,3600;309,3600;310,3600;311,3600;\

  366,3600;530,3600;765,3600;1035,3600;1043,3600;1044,3600;1062,3600;\

  1077,3600;1078,3600;1085,3600;1204,3600;1036,3600;1045,3600;1048,3600;\

  1086,3600;1240,3600;1242,3600;1243,3600;1388,3600;1389,3600;336,3600;\

  1356,3600;1007,3600;1006,3600;1009,3600;1251,3600;1252,3600;1253,3600;\

  1284,3600;1308,3600;1309,3600;1310,3600;1390,3600;1391,3600;1362,3600;\

  1363,3600;1413,3600;1355,3600;1303,3600;1087,3600;1259,3600;1059,3600;\

  305,3600;1268,3600;1040,3600;\

 

thx Vicer for config

 

[Guide]How to add your own teleports : http://www.maxcheaters.com/forum/index.php?topic=18067.0

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • someone ban again this piece of shit this guy is a virus we should make an antikara or karabytes
    • 🍂 The cost on Vibe-sms is dropping, like autumn leaves falling from the trees.     It’s a little sad to watch the last days of summer fade away with its warmth, but that’s how the world works  every season has its own rules. The same goes for our prices: they are gradually but steadily going down, opening up new opportunities and great deals. 💸   🌍 USA is already at the minimum, and Europe, Asia, and dozens of other countries will follow soon. Don’t miss out  fresh rates are waiting for you!   Website link — https://vibe-sms.net/ Our Telegram channel — https://t.me/vibe_sms
    • You didn't tell me anywhere that you wanted core.jar as proof, I have everything ready for an independent developer to review. All the conversations, all your edits. I won't settle anything with you, so you can threaten me again and damage my name.
    • So what? Did i say anything wrong? You have no idea what source/compile is. I still wait for your .jar or source to be posted since you say i destroyed the compiled version of yours. Why you don't post it? Are you afraid that people will just see few addon lines and you did not even know that your source and compiled had different things? I should not even waste 2 minute to fix your raidboss_spawnlist thing.    Your mentally ill. What you posted is our primary deal nothing against me.  Because all he does is post whatever i write as if i hide and i did not say any mod to join and check my discord. i want him actual post something against me or any offenses i did. I also requested him several hours ago to post his .jar where my code "HACKED" his server but he wont post.    Nobody should allow open a random topic and cause issues to other's life without proofs. I demand punishment and soon unless he post evidence that i hurt his server or left him or did not make what he asked. 
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock