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Ghouls

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I have problem with frenzy .. frenzy and guts work LIKE FRENZY + GUTS help fastly please ...

 

Searching 1 Hour buffs for Interlude please post here fast

 

Teleport problem - I cant go Baium Lair ... Oren Area TOI Baium's Lair dont work help please post here.

 

Searching Dragon Fire Armor with normal stats post here please realy need fastly..

 

Teleport problem again - How can i make Spawn Areas like spawn 1 spawn 2 please post here fastly.

 

 

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1 Problem You Can Go Gameserver/data/stats/skills And Find Frenzy With Id

And Change The Stats

2Use "Search" And You Find 1 Hour Buffs Or You Can Change Alone The Time Its Easy

3-5Check The Html  For Name Locations And Go In Navicat/Teleport Table(i'm not sure for this)

4 Gameserver/data/stats/armors Fine Armor And Change Stats

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There change stat down work omg !!

see this only

 

<?xml version="1.0" encoding="utf-8" ?>

- <list>

- <item id="9800" name="Epic Dark Knight Heavy Armor">

- <for>

  <add val="425" order="0x10" stat="pDef" />

- <add val="4" order="0x40" stat="CON">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

- <add val="1.20" order="0x40" stat="pDef">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

- <add val="3" order="0x40" stat="DEX">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

- <add val="4" order="0x40" stat="STR">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9801" name="Epic Dark Knight Heavy Gloves">

- <for>

  <add val="65" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9802" name="Epic Dark Knight Heavy Boots">

- <for>

  <add val="65" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9803" name="Epic Dark Knight Heavy Helmet">

- <for>

  <add val="93" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9804" name="Epic Dark Knight Leather Armor">

- <for>

  <add val="325" order="0x10" stat="pDef" />

- <add val="4" order="0x40" stat="STR">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

- <add val="4" order="0x40" stat="DEX">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

- <add val="3" order="0x40" stat="CON">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

- <add val="1.14" order="0x50" stat="pDef">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9805" name="Epic Dark Knight Leather Gloves">

- <for>

  <add val="60" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9806" name="Epic Dark Knight Leather Boots">

- <for>

  <add val="60" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9807" name="Epic Dark Knight Leather Helmet">

- <for>

  <add val="85" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9808" name="Epic Dark Knight Tunic">

- <for>

  <add val="140" order="0x10" stat="pDef" />

  <add val="500" order="0x40" stat="maxMp" />

- <add val="4" order="0x40" stat="WIT">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

- <add val="4" order="0x50" stat="INT">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

- <add val="3" order="0x40" stat="MEN">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

- <add val="1000" order="0x40" stat="maxMp">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9809" name="Epic Dark Knight Stockings">

- <for>

  <add val="90" order="0x10" stat="pDef" />

  <add val="50" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9810" name="Epic Dark Knight Gloves Robe">

- <for>

  <add val="55" order="0x10" stat="pDef" />

  <add val="25" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9811" name="Epic Dark Knight Boots Robe">

- <for>

  <add val="55" order="0x10" stat="pDef" />

  <add val="25" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9812" name="Epic Dark Knight Helmet Robe">

- <for>

  <add val="75" order="0x10" stat="pDef" />

  <add val="25" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

  </list>

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Look i find buy you say me what i need to make

 

here

 

Time going 1.30 minutes

:(

 

<skill id="176" levels="3" name="Frenzy">

 <!-- Fix by D1emond and completed by NewDay -->

 <table name="#swordblunt"> 2.0 2.5 3.0 </table>

 <table name="#twohands"> 2.5 3.0 4.0 </table>

 <table name="#polearm">2.0 2.5 3.5</table>

 <table name="#other"> 1.15 1.20 1.25 </table>

 <table name="#Tab-accCombat"> 4 4 4 </table>

 <table name="#mpConsume"> 14 21 25 </table>

 <table name="#aggro"> 303 438 523 </table>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="condition" val="32"/>

 <set name="reuseDelay" val="600000"/>

 <set name="hitTime" val="1500"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <set name="aggroPoints" val="#aggro"/>

 <cond msg="Can be only used when HP is 30% or lower">

   <player hp="30"/>

 </cond>

 <for>

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it is better frenzy :

 

<skill id="176" levels="3" name="Frenzy">

  <table name="#swordbluntpole"> 1.5 1.75 2.25 </table>

  <table name="#sbp-under30"> 1.33 1.43 1.55 </table>

  <table name="#twohand"> 1.75 2.0 2.5 </table>

  <table name="#twohand-under30"> 1.43 1.5 1.6 </table>

  <table name="#other"> 1.30 1.30 1.50 </table>

  <table name="#accCombat"> 4 4 6 </table>

  <table name="#mpConsume"> 14 21 25 </table>

  <table name="#aggro"> 303 438 523 </table>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="condition" val="32"/>

  <set name="reuseDelay" val="600000"/>

  <set name="hitTime" val="1500"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="#aggro"/>

  <cond msg="Usable only when HP are 30 percent or lower.">

    <player hp="30"/>

  </cond>

  <for>

    <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="pinch">

      <add order="0x40" stat="accCombat" val="#accCombat">

        <using kind="Big Sword,Big Blunt"/>

      </add>

      <mul order="0x30" stat="pAtk" val="#swordbluntpole">

        <using kind="Sword,Blunt,Pole"/>

      </mul>

      <mul order="0x30" stat="pAtk" val="#sbp-under30">

        <and>

          <player hp="30"/>

          <using kind="Sword,Blunt,Pole"/>

        </and>

      </mul>

      <mul order="0x30" stat="pAtk" val="#twohand">

        <using kind="Big Sword,Big Blunt"/>

      </mul>

      <mul order="0x30" stat="pAtk" val="#twohand-under30">

        <and>

          <player hp="30"/>

          <using kind="Big Sword,Big Blunt"/>

        </and>

      </mul>

      <mul order="0x30" stat="pAtk" val="#other">

        <using kind="Dual Fist,Dual Sword,Etc,Bow,Dagger"/>

      </mul>

    </effect>

  </for>

</skill>

 

ok here is 1h buff config:

 

# ---------------------------------------------------------------------------

# Skills & Effects

# ---------------------------------------------------------------------------

# When this is enabled it will read the "SkillDurationList" option.

# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.

# Skill duration list:

# Format: skillid,newtime;skillid2,newtime2

# Example:

#  This enable 1h(3600) duration for songs, the "\"indicates new line,

#  and is only set for formating purposes.

#  SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

#  269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

#  363,3600;364,3600

# Default: False

EnableModifySkillDuration = True

SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

  269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

  363,3600;364,3600;529,3600;271,3600;272,3600;273,3600;274,3600;\

  275,3600;276,3600;277,3600;307,3600;309,3600;310,3600;311,3600;\

  366,3600;530,3600;765,3600;1035,3600;1043,3600;1044,3600;1062,3600;\

  1077,3600;1078,3600;1085,3600;1204,3600;1036,3600;1045,3600;1048,3600;\

  1086,3600;1240,3600;1242,3600;1243,3600;1388,3600;1389,3600;336,3600;\

  1356,3600;1007,3600;1006,3600;1009,3600;1251,3600;1252,3600;1253,3600;\

  1284,3600;1308,3600;1309,3600;1310,3600;1390,3600;1391,3600;1362,3600;\

  1363,3600;1413,3600;1355,3600;1303,3600;1087,3600;1259,3600;1059,3600;\

  305,3600;1268,3600;1040,3600;\

 

thx Vicer for config

 

[Guide]How to add your own teleports : http://www.maxcheaters.com/forum/index.php?topic=18067.0

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