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Posted

Hello everyone, just wanted to say make sure ya register on the L2OS forums! Gotta keep up with newsletters & forum activity.

Posted

This announcement was made on the L2OldSkool board.

 

BETA Closing on 07/08/09, 9PM GMT+2 (05/08/09)

 

Hey everyone,

This is it! Our beta is finally over! I wanna take the time and thank all the beta testers who helped us make the server as perfect as it is right now. As i said previously, those who helped a lot WILL get rewarded, you know who you guys are. I will pm you ingame once we go live. The server will stay offline for about a week, maybe more, maybe less (hopefully less), and after we re-organize everything, we will go live. Take the time to go ingame and break all your items, or do whatever the heck you wanna do, in those final few moments. If you find me online i'll give out some +25 weapons for fun. Okay, so here's how it will go: On Friday around afternoon (GMT+2), the server will go offline and there will be an immediate wipe.

After that, the databases will be re-installed and re-configured, but registrations will remain CLOSED. (Accounts will be deleted too during wipe, but forum accounts will remain as they are)

Then, we (the team) will launch the server and run the very very final tests, and then the registrations will open up.

I will post an ETA for Live launching on friday, when the server goes offline. (It will be close to Friday 14th of August 2009).

Thanks again everybody and cya on IRC.

Silentz0r

 

P.S. Stay tuned on the forums and on irc (irc.deltaanime.net #l2oldskool) for updates on the server status.

 

Kind Regards,

 

Silentz0r

Posted

hi heiser ^^ im AlemanDMS in the forum of OldSkool

 

too bad that i cant test more the server before server go live, i need some hints of c3 :P

 

maybe i will play BladeDancer, Bounty Hunter or Prophet, dont know yet, what you recomend? first time on C3, so i really dont know anything about classes (wich is better, etc)

Posted

Read up on this site about what was new in c3.  

 

http://l2vault.ign.com/View.php?view=Translations.Detail&id=41

 

Archers shine in c3, however, daggers are decent but their critical skills will not ignore defense like pre c3.  Also, mages are great, SpellSingers are always great.. & with the lack of A/S grade jewls in the beginning mages will do good.  But everyone needs buffs so make a support character as well!

 

We have thought about adding passive skills, IE. dual weapon mastery to prophets, to make them more playable. With the custom Tatoos (IE. tatoo of soul : +33% attack speed) every class will be a great class!

Posted

Server will go LIVE next week, the server is GREAT.  99% bug free, the only c3 server that will bring back your old memories is here!  Stay tuned & register on the forum for more information on the exact date we are going live.  It will grow quick so go ahead & get a head start on launch day.

Posted

posted by Silentz0r on forum!!!!!!!!!!!!!!

 

Hello everyone

I just wanted to make it official, our LIVE launching date will be Friday 14/08/09 , and everything's going as planned for now. Stay tuned on IRC and on our forums for any changes/updates.

See you soon

Posted

Glad to know were going to have a large community when we go live!  Please register on the forums & idle in our IRC channel (info on website) to get updated information about the server & interact with the community.

 

www.l2oldskool.org

Posted

heiser thank you honestly for providing this server, you've got really courage to provite c3 server but is it good for you. I can't join you at the moment cause of vocation I'm on but I will totally try your server because of memories and nostalgy. I've been playing l2 since c1 and I will gladly play c3 again, I hope the server is c3 and there are no features from later updates.

 

Thank you again and you've got my full support.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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