# ==================================================
#
# Enchant System by Darelius
# Mail: Lmm@gmx.net
# For L2j Development
#
# ==================================================
#
# This Enchant System can used to change the Enchant System
# of Lineage 2
#
# General Description of Enchantment:
# An item has a Chance to be successfully enchanted.
# This Chance is being modified by Options below.
# On Failure of Enchant there are Options, what happen to the Item
# The maximum Enchant Bonus can vary
# ========== Enchantment Chance Modification ==========
# == Enchantment Base Chance by Scroll type
# If set to False, all Scrolls have the same Enchant Chance
# (The Chance of the Normal Scroll)
# Retail: True, 52, 52, 52
EnchantOptionChanceScroll = True
EnchantChanceScrollNormal = 52
EnchantChanceScrollCrystal = 52
EnchantChanceScrollBlessed = 52
# == Enchantment Chance by Item Type
# if set to true, this will be added to the normal chance of enchant
# if set to false, all item types have the same chance
# Retail: True, 16, 16, 0, 0, 0, 2
EnchantOptionChanceType = True
EnchantChanceTypeWeapon = 14
EnchantChanceTypeWeaponBoth = 14
EnchantChanceTypeArmor = 0
EnchantChanceTypeArmorFull = 0
EnchantChanceTypeArmorShield = 0
EnchantChanceTypeJewelry = 2
# == Enchantment Chance by Item Grade
# If set to True, different Item Grades add these to the
# Enchant Chance.
# Retail = False, 25, 20, 15, 10, 5, 0
EnchantOptionChanceGrade = false
EnchantChanceGradeD = 25
EnchantChanceGradeC = 25
EnchantChanceGradeB = 25
EnchantChanceGradeA = 25
EnchantChanceGradeS = 25
EnchantChanceGradeSX = 25
# == Enchantment Chance by Character Class
# If set to True, Crafter (Artisan, Warsmith and Maestro)
# Gains a Bonus on enchanting
# Retail = False, 10, 20, 30
EnchantOptionChanceClass = false
EnchantChanceClassArtisan = 10
EnchantChanceClassWarsmith = 20
EnchantChanceClassMaestro = 30
# ========== Enchantment Maximum Modification ==========
# == Enchantment Maximum by Scroll Type
# If set to true, different Scroll types have different
# Maximum Enchantment
# Note:
# This will override all other Maximum Enchantment Settings!
# On Maximum Zero, there is no Limit
# Retail: False, 0, 0, 0
EnchantOptionMaxScroll = false
EnchantMaxScrollNormal = 0
EnchantMaxScrollCrystal = 0
EnchantMaxScrollBlessed = 0
# == Enchantment Maximum by Item Type
# If set to True, different Item Types have different
# Maximum Enchant
# Retail: False, 25, 25, 25, 25, 25, 25
EnchantOptionMaxType = false
EnchantMaxTypeWeapon = 25
EnchantMaxTypeWeaponBoth = 25
EnchantMaxTypeArmor = 25
EnchantMaxTypeArmorFull = 25
EnchantMaxTypeArmorShield = 25
EnchantMaxTypeJewelry = 25
# == Enchantment Maximum by Item Grade
# If set to True, different Item Grades have different Maximum Enchants
# Retail: false, 0, 0, 0, 0, 0, 0
EnchantOptionMaxGrade = false
EnchantMaxGradeD = 0
EnchantMaxGradeC = 0
EnchantMaxGradeB = 0
EnchantMaxGradeA = 0
EnchantMaxGradeS = 0
EnchantMaxGradeSX = 0
# ========== Enchantment Safe Options ==========
# == Enchantment Safe by Scroll Type
# This set the Safe Enchant Level for Items.
# Safe Enchant up to this Grade means No Failure Chance
# If set to false, all Scrolls have the same (normal) Safe Enchant
# Reatail: False, 0, 1, 2
EnchantOptionSafeScroll = false
EnchantSafeScrollNormal = 0
EnchantSafeScrollCrystal = 0
EnchantSafeScrollBlessed = 0
# == Enchantment Safe by Item Type
# If set to True, different Item Types have different
# Retail: True, 3, 3, 3, 4, 3, 3
EnchantOptionSafeType = True
EnchantSafeTypeWeapon = 3
EnchantSafeTypeWeaponBoth = 3
EnchantSafeTypeArmor = 3
EnchantSafeTypeArmorFull = 4
EnchantSafeTypeArmorShield = 3
EnchantSafeTypeJewelry = 3
# == Enchantment Safe by Item Grade
# If set to True, Safe Enchant were different from Item grades
# Retail: false, 0, 0, 0, 0, 0, 0
EnchantOptionSafeGrade = false
EnchantSafeGradeD = 0
EnchantSafeGradeC = 0
EnchantSafeGradeB = 0
EnchantSafeGradeA = 0
EnchantSafeGradeS = 0
EnchantSafeGradeSX = 0
# ========== Enchantment Failure Options ==========
# This set what happen on failure during enchanting
# Possible options:
# 1 - crystal -> the item breakes into crystals
# 2 - none - nothing happen, the scroll is lost, item stay as before
# 3 - zero - item enchantment reduces to zero
# 4 - lose - Item loses one enchantment level
# Retail: 1, 1, 3
EnchantOptionFail = 1
EnchantOptionFailCrystal = 1
EnchantOptionFailBlessed = 3
# ==================================================
#
# Special Note:
#
# All Values of Chances are in Percent and added together!
# So if you change something, calculate carefully!
# All other Values are cumulative, too, but not in percent
# Standard Options are set to Standard Enchant System!
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utchiha_market
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https://utchihamkt.mysellix.io/
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areadata 파일은 없지만 PVP zone 스크립트 폴더는 있습니다.
PVP 존 폴더의 arena zone 명령어로 arena 모드를 활성화 할 수 있습니다.
하지만 ID를 자동으로 보라색으로 바꾸는 명령이 무엇인지 알고 싶습니다.
The areadata file is not in my server pack
I can activate arena mode with the arena zone command in the PVP zone folder,
but I would like to know which command to use to automatically change the ID to purple.
Question
hazif39
i use A-stayle Pack and i have a server with all NPC and all work great but bug with Enchant its Unlimit i can Enchant how Every i want
and i want to make it limit
if have bug Enchant in Pack please tell me and or how fix it
plz some 1 can help me to fix it (if u can change it and give me here back plz)
my rate for Enchant is:
78% with regular scroll
87% with Blassed scroll
safe :7
max :
Weapon max : 25
Armor max : 15
Jewlary max : 15
ty very much
this is file:
http://rapidshare.de/files/47827614/enchant.properties.html
or if u want here is:
thank u have a good day
3 answers to this question
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