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  • 4 weeks later...
Posted

i want create interlude loading screen, and when i open l2font-e.utx with urealed, No Label

 

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel PentiumPro-class processor @ 2009 MHz with 1022MB RAM

Video: NVIDIA GeForce 8500 GT (6218)

 

Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

 

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -1179180568 FArray <- FArray::Realloc <- 2000086077*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="D:\DAVITIANI\OoO\systextures\L2Font-e.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="D:\DAVITIANI\OoO\systextures\L2Font-e.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="D:\DAVITIANI\OoO\systextures\L2Font-e.utx") <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

write this, plz help me

  • 5 weeks later...
Posted

I installed .DDS plug-in and when i try to open .DDS with photoshop it says to me "Could not complete your request because it is not right kind of document." any help please?

======================

Ok i fix that problem with DDS, now i make everything right, when i start l2.exe shows me "Files are Corrupted!!!!! Please, full chek...[../SysTextures/L2font-e.utx]

Posted

No matter how i save the file still getting this error, for example when i open untouched L2font-e.utx and import my dds file which i example writed only some words and i can see the diferent in UnrealEd but when i save it and put it into my game systextures and lauch the game "Files are Corrupted!!!!! Please, full chek...[../SysTextures/L2font-e.utx]" plz help guys

  • 2 months later...
Posted

as far as I remember changing the textures of the l2font-e file always turned up in errors. To do that I think I used one already shared "cracked-like" L2font-e file and changed it, can't remember who had posted it though. Sorry for the inconvinience I caused to some of you via not replying... Maybe I'll pick up l2 moding again sometime who knows!

  • 4 weeks later...
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    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
    • Convert package formats from Old to New in one click Create new packages of any format Lineage2Ver121 encryption (included in the package) Safe editing: work in a copy, full undo history (Ctrl+Z / Ctrl+Shift+Z), single "Save" button System integration Open .utx / .ugx files with a single click in Explorer (associations are registered during installation) One example: open a file and add its tab to an existing window Multilingual interface (EN, RU, UK, ES, PT, EL, KO, VI, ZH) — the language is picked up from the system Supported formats Packages: UTX, UGX Textures: RGBA8, DXT1, DXT3, DXT5, G16, P8 Resources: GFX (Scaleform) Requirements Windows. Java is not required—it's included in the build. Installation Run La2Tools-3.0.2.exe—the installer will create shortcuts and register related files. Alternatively, use the portable version. https://la2.tools/files/La2Tools_3.0.3_setup.exe   https://la2.tools/files/La2Tools_3.0.3_portable.zip  - Portable version  
    • WHEN SAYING “YES” IS A MISTAKE Not every project is worth taking on, even if the client is ready to pay. Sometimes refusing isn’t about losing money — it’s about protecting your reputation and time. Over the years, we’ve learned to quickly spot the cases that are almost guaranteed to turn into problems. Here are the most common situations where we turn down work: ▪ The client wants it “like everyone else’s,” but with lots of custom changes and on a minimal budget ▪ There are no proper source materials, yet the deadlines are already burning and everything is needed “yesterday” ▪ Constant changes to requirements after the work has already started ▪ A task with a very low chance of success, but very high expectations ▪ The client isn’t willing to discuss the process and sees us as just an executor - A good result almost always starts when both sides have an honest understanding of the risks and real possibilities of the project. If you’re currently discussing a project and unsure whether to move forward — write to us. We’ll honestly and directly tell you whether it’s worth taking on or if it’s better to look for another solution. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #drawing #photoshop #refuse #cases
    • The price reflects the value of the project, not just the source files. This is a complete, production-ready server that has already proven itself over the course of a full year, with a loyal player base and no major issues requiring ongoing development. To put it into perspective, the asking price is approximately what the server generated in one year. You're not buying an unfinished pack that still needs months of work, you're buying a polished, fully tested, revenue-proven project that's ready to go online. Considering that, I believe €35000 is a fair price.
    • How we can explain the amount? Is something special there in?
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