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Posted

pooo lol th na kanw stn deathwhisper bika gia ligo kairo kai oi misoi ekei einai donators kai buggers th simasia exei na pao na pai3w se enan server p me exoun oloi kai 3ero oti dn tha ts exw pote egw

Posted

Mporei na einai kai i 1000000000sti fora pou to leme.Epeidi 8eleis na gineis esi gm prepei na ftia3eis server gia tous mxc?Ftia3e enan kai onomase ton opws 8es...

Yparxei section gia na ton diafimiseis.

[Nomizw oti argei to louketaki]

Posted

pooo lol th na kanw stn deathwhisper bika gia ligo kairo kai oi misoi ekei einai donators kai buggers th simasia exei na pao na pai3w se enan server p me exoun oloi kai 3ero oti dn tha ts exw pote egw

 

e kl min mpaineis ftiaxe enan diko alla s lew diskola 8a valeis atoma mesa...

 

Posted

file m oi donators ston DW dn einai overpowered opos s pollous alous server kai episis dn iparxoun tosa bug oso esi les gt oti bug briskoun oi admins to diorthonoun me ti mia kai etsi liga einai ta bugs ala kai pali ta diorthonoun!

Και χωρίς να έχω παίξει καθόλου... πάω στοίχημα ότι σχεδόν όλα τα skill του daggera είναι bugged...

Posted

Και χωρίς να έχω παίξει καθόλου... πάω στοίχημα ότι σχεδόν όλα τα skill του daggera είναι bugged...

apo p to ebgales afto to simperasma?? ego epeksa 2-3 meres me enos paidiou ton char m kala items kai ta eida ola balanced
Posted

Paidia na leme kai tis ali8ies, den einai DW ballanced stis classes. daggeras/Archer/Necro., peraste mia bolta apo giran na deite.Mono aftes tis treis class 8a deite, tipota allo,ade kai kana newbie pou dokimazei to server.

 

Posted

Και χωρίς να έχω παίξει καθόλου... πάω στοίχημα ότι σχεδόν όλα τα skill του daggera είναι bugged...

 

ME TOO

100% bugged kai oxi mono o daggeras

Posted

apo p to ebgales afto to simperasma?? ego epeksa 2-3 meres me enos paidiou ton char m kala items kai ta eida ola balanced

 

Έτσι είναι σε όλα τα Interlude l2j. Trick/switch δε δουλεύουν καθόλου, bluff έχει πολύ χαμηλό success rate και δουλεύει και λάθος, τα blows κάνουν άκυρα damage, το backstab πιάνει από μπροστά και μπορεί και να τρώει CP...

Posted

Έτσι είναι σε όλα τα Interlude l2j. Trick/switch δε δουλεύουν καθόλου, bluff έχει πολύ χαμηλό success rate και δουλεύει και λάθος, τα blows κάνουν άκυρα damage, το backstab πιάνει από μπροστά και μπορεί και να τρώει CP...

to rate se trick/sqitch/bluff to kanei o kathe mod otan kanei ton server

 

ala xoris na exeis peksei ena server mn les akira pragmata dokimase ton kai meta pes

 

ektos kai an exeis peksei kai les tin gnomi s tote ok dexto!

Posted

filos mou pou paizi dw mou eipe ta skills tou dagera einai poly dinata

 

on topic : an boreis na anixeis enan server vres enan dev kai ena oraio name gia ton server kai oxi na ton onomaseis mxc vale kai ligo donate,kiniga na ginete sinexeia vote kai eisai gg

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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