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[Help]Stuck in first page of gracia final

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Hello guys.....

Well i decided to work with a gracia final l2j pack....

The problem is that when open startlogin.bat and startgameserver.bat and then i open l2.exe,

I put a username and psw and then it says me "You are currently log in,please wait" and stuck there...Nothing else.....

 

What the problem???or what need to change?

 

 

 

Server.properties :

# ---------------------------------------------------------------------------

# Game Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

 

 

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# ---------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ---------------------------------------------------------------------------

# Default: *

ExternalHostname=*

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# If this IP is resolvable by the Login Server, just leave *.

# ---------------------------------------------------------------------------

# Default: *

InternalHostname=*

# Default: 127.0.0.1

LoginHost=127.0.0.1

 

# Default: 9014

LoginPort=9014

 

# Default: *

GameserverHostname=*

 

# Default: 7777

GameserverPort=7777

 

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com

Driver = com.mysql.jdbc.Driver

#Driver = org.hsqldb.jdbcDriver

#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

URL = jdbc:mysql://localhost/l2jdb

#URL = jdbc:hsqldb:hsql://localhost/l2jdb

#URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =

#Database user info (using root user is not recommended)

Login=root

Password=

 

# Default: 100

MaximumDbConnections= 100

 

 

# ---------------------------------------------------------------------------

# Misc Server Settings

# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 1

 

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = True

 

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

#DatapackRoot = C:/Work/tmp/DataPack

 

# Define how many players are allowed to play simultaneously on your server.

# Default: 100

MaximumOnlineUsers=100

 

# Minimum and maximum protocol revision that server allow to connect.

# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.

# Default: 12

MinProtocolRevision= 1

 

# Default: 17

MaxProtocolRevision= 999

 

 

# ---------------------------------------------------------------------------

# Misc Player Settings

# ---------------------------------------------------------------------------

# Character name template.

# Example: CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

# The above setting will allow names with first capital letter, next three small letters, and any (capital or not) letter or number, like OmfgWTF1

# Most rational to have CnameTemplate = [A-Z][a-z]*

# The above setting will allow names only of letters with first one capital, like Omfgwtf

# Default .* (as many of any symbols)

CnameTemplate = .*

PetNameTemplate = .*

 

# Maximum number of characters per account.

# Default: 7 (client limit)

CharMaxNumber = 7

 

 

 

 

 

 

 

 

Login server.properties :

# ---------------------------------------------------------------------------

# Login Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

 

 

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# ---------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

ExternalHostname =127.0.0.1

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

InternalHostname=127.0.0.1

 

# Bind ip of the LoginServer, use * to bind on all available IPs

# Default: *

LoginserverHostname=*

 

# Default: 2106

LoginserverPort=2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: *

LoginHostname=*

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort=9014

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# Default: 15

IpUpdateTime = 15

 

 

# ---------------------------------------------------------------------------

# Security

# ---------------------------------------------------------------------------

# Default: True

LogLoginController=True

 

# How many times you can provide an invalid account/pass before the IP gets banned.

# Default: 10

LoginTryBeforeBan = 10

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.

# Default: 600 (10 minutes)

LoginBlockAfterBan = 600

 

# If set to True any GameServer can register on your login's free slots

# Default: False

AcceptNewGameServer = False

 

# Enforce GameGuard authorization from client?

# If True, login server will kick client if the client bypassed GameGuard authentication.

# Default: True

ForceGGAuth = True

 

# Flood Protection. All values are in MILISECONDS.

# Default: True

EnableFloodProtection = True

 

# Default: 15

FastConnectionLimit = 15

 

# Default: 700

NormalConnectionTime = 700

 

# Default: 350

FastConnectionTime = 350

 

# Default: 50

MaxConnectionPerIP = 50

 

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com

Driver = com.mysql.jdbc.Driver

#Driver = org.hsqldb.jdbcDriver

#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

URL = jdbc:mysql://localhost/l2jdb

#URL = jdbc:hsqldb:hsql://localhost/l2jdb

#URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =

#Database user info (using root user is not recommended)

Login = root

Password =

 

# Default: 10

MaximumDbConnections = 10

 

# Default: 0

MaximumDbIdleTime = 0

 

 

# ---------------------------------------------------------------------------

# Misc.

# ---------------------------------------------------------------------------

# If False, the license (after the login) will not be shown.

# Default: True

ShowLicence = True

 

# Default: True

AutoCreateAccounts = True

 

 

# ---------------------------------------------------------------------------

# Developer Settings

# ---------------------------------------------------------------------------

# Default: False

Debug = False

 

# Default: False

Assert = False

 

# Default: False

Developer = False

1)In your server properties file replace the * with your external ip.

 

2)Check your l2.ini file inside your system folder if it has the same ip like your external.

2)Check your l2.ini file inside your system folder if it has the same ip like your external.

Wrong. Do it through the hosts file, editing Client Files is ALWAYS a bad idea.

  • Author

Ok problem solved.

Thread Closed.

Reason:

Solution has been Provided;

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