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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
jezuz
How can i fix lvl 81-83 skills? coz when players reach lvl 81-83 they dont get any new skills ?
for example this skills
</skill>
<skill id="918" levels="1" name="Maximum Focus Force">
<set name="mpConsume" val="20"/>
<set name="hpConsume" val="20"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="numCharges" val="8"/>
<set name="maxCharges" val="8"/>
<set name="hitTime" val="900"/>
<set name="reuseDelay" val="75000"/>
or this one
</skill>
<skill id="2529" levels="1" name="Shadow Step">
<set name="itemConsumeId" val="12771"/>
<set name="itemConsumeCount" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LEARN_SKILL"/>
<set name="learnSkillId" val="821"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="hitTime" val="1500"/>
<set name="staticHitTime" val="true"/>
<cond msgId="113" addName="1">
<and>
<player class_id_restriction="8, 93, 23, 101, 36, 108"/>
<player level="72"/>
</and>
</cond>
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