For the odbc you have to run the Instalador.exe and click crear dsn, but you have to rename them so the lin2clancomm.dsn for example becomes l2c4_lin2clancomm but also check if the file inside has as database value the correct file name, about the client i also wanted a clean client because i had a problem with the monsters because the character didn't have collision with the monsters and he was running through them but i fixed it with files from a normal interlude client, also my client is now c3 😛 i changed the maps, staticmeshes, systextures so now i do not have the fortresses at antharas lair for example but i also have the c3 sounds and login screen. Where is @GX-Ext
I really wonder if they launched the server without testing it even once. All players are creating new characters and transferring the level 20 reward to their main ones. It seems banning people is much easier than sending them a direct message in-game. If you can’t do your job properly, get in touch with people who can help you. I made 17 million in 10 minutes on a 1x Adena rate server and got an Icarus weapon. My suggestion to you — as it's written on the character you banned — is to wipe the server and run a proper OBT. Good luck with your time as administrators; although it doesn't look like it will last very long.
Question
Noble®
why this critikal occurs to me all the time?this gets on my nervers 3H now!!!can anyone have an answer for this?this is my critikal
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2402 MHz with 510MB RAM
Video: ASUS Extreme AX600XT-TD (6683)
Bad name index -44/422
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad243 68641)) <- TagName <- FPropertyTag<< <- (After VClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Texture crest.crest_1_271147710) <- UTexture::Serialize <- LoadObject <- (Texture crest.crest_1_271147710 68641==68641/113365 68640 132) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture crest.crest_1_271147710 NULL) <- UNetworkHandler::Tick <- Function Name=CharInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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