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WTF duelist skills miss?


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Posted

I have defaults

<skill id="261" levels="22" name="Triple Sonic Slash" enchantLevels1="30" enchantLevels2="30">
 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
 <table name="#mpConsume"> 103 105 108 1110 113 115 118 120 121 123 125 128 130 132 134 136 139 141 143 145 146 148 </table>
 <table name="#ench2MpConsume"> 147 145 142 140 137 135 133 130 128 125 123 120 118 115 113 111 108 106 103 101 98 96 94 91 89 86 84 81 79 76 </table>
 <table name="#magicLvl"> 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 <table name="#power"> 1948 2042 2138 2236 2337 2439 2544 2651 2760 2870 2982 3095 3210 3325 3442 3559 3676 3794 3911 4029 4146 4262 </table>
 <table name="#ench1Power"> 4299 4338 4376 4415 4453 4491 4530 4568 4607 4645 4683 4722 4760 4799 4837 4875 4914 4952 4991 5029 5067 5106 5144 5183 5221 5259 5298 5336 5375 5413 </table>
 <set name="weaponsAllowed" val="512"/> <!-- Dual Sword -->
 <set name="mpConsume" val="#mpConsume"/>
 <set name="magicLvl" val="#magicLvl"/>
 <set name="power" val="#power"/>
 <set name="target" val="TARGET_ONE"/>
 <set name="ignoreShld" val="true"/>
 <set name="SSBoost" val="2.0"/>
 <set name="condition" val="128"/>
 <set name="reuseDelay" val="5000"/>
 <set name="hitTime" val="1670"/>
 <set name="overHit" val="true"/>
 <set name="coolTime" val="133"/>
 <set name="skillType" val="CHARGEDAM"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="40"/>
 <set name="effectRange" val="400"/>
 <set name="baseCritRate" val="15"/>
 <!-- charge values -->
 <set name="numCharges" val="4"/>
 <enchant1 name="power" val="#ench1Power"/>
 <enchant2 name="mpConsume" val="#ench2MpConsume"/>
</skill>

  • 0
Posted

take mine..may it work

 

 

<skill id="261" levels="22" name="Triple Sonic Slash" enchantLevels1="30" enchantLevels2="30">

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#mpConsume"> 103 105 108 1110 113 115 118 120 121 123 125 128 130 132 134 136 139 141 143 145 146 148 </table>

  <table name="#ench2MpConsume"> 147 145 142 140 137 135 133 130 128 125 123 120 118 115 113 111 108 106 103 101 98 96 94 91 89 86 84 81 79 76 </table>

  <table name="#magicLvl"> 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

  <table name="#power"> 1948 2042 2138 2236 2337 2439 2544 2651 2760 2870 2982 3095 3210 3325 3442 3559 3676 3794 3911 4029 4146 4262 </table>

  <table name="#ench1Power"> 4299 4338 4376 4415 4453 4491 4530 4568 4607 4645 4683 4722 4760 4799 4837 4875 4914 4952 4991 5029 5067 5106 5144 5183 5221 5259 5298 5336 5375 5413 </table>

  <set name="weaponsAllowed" val="512"/> <!-- Dual Sword -->

  <set name="mpConsume" val="#mpConsume"/>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="power" val="#power"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="ignoreShld" val="true"/>

  <set name="SSBoost" val="2.0"/>

  <set name="condition" val="128"/>

  <set name="reuseDelay" val="5000"/>

  <set name="hitTime" val="1670"/>

  <set name="overHit" val="true"/>

  <set name="coolTime" val="133"/>

  <set name="skillType" val="CHARGEDAM"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="40"/>

  <set name="effectRange" val="400"/>

  <set name="baseCritRate" val="15"/>

  <!-- charge values -->

  <set name="numCharges" val="4"/>

  <enchant1 name="power" val="#ench1Power"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

</skill>

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