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Here I Find Some CS Plugins For CS Servers.

Colorfull granate Photo:Granate.jpg

Cvars:

grenade_tr: default 2

0 - None

1 - Random Colors

2 - Nade Specific

3 - Team Specific

 

grenade_he "255000000" set the trail color of Hegrenade

grenade_fb "000000255" set the trail color of Flashbang

grenade_sg "000255000" set the trail color of Smokegrenade

 

require module: csx

 

Link Of Colorfull Grenade.

 

Last Round Photo:LastRound.jpg

 

Link of Last Round.

 

Reload Status Photo:ReloadStatus.jpg

 

Reload Status Link

 

 

GHW Connect Messages Photo: Connected.jpg

 

   * This plugin shows connection messages when a player connects/disconnects.

 

 

Features:

 

   * Colored Text

   * Customizable

   * Connect/Disconnect Sounds

 

 

CVARs:

 

   * cm_connect_string - String that is displayed when a player connects

         o Default: "[AMXX] %name (%steamid) has connected (%country)."

   * cm_disconnect_string - String that is displayed when a player disconnects

         o Default: "[AMXX] %name (%steamid) has disconnected (%country)."

   * cm_flags - Flags for Customizing (Add the numbers up)

         o 1 - SHOW_COLOR (green)

         o 2 - SHOW_CONNECT

         o 4 - SHOW_DISCONNECT

         o 8 - PLAY_SOUND_CONNECT

         o 16 - PLAY_SOUND_DISCONNECT

         o Default: 31 (All)

   * cm_connect_sound - Sound file that is played on connect

         o Default: "buttons/bell1.wav" (Half-Life Sound)

   * cm_disconnect_sound - Sound file that is played on disconnect

         o Default: "fvox/blip.wav" (Half-Life Sound)

 

 

String Replace Characters:

 

   * %name - replaced with (dis)connecting player's name

   * %country - replaced with (dis)connecting player's country

   * %steamid - replaced with (dis)connecting player's steamid

   * %ip - replaced with (dis)connecting player's ip

 

GHW Connect Link

 

 

I Don't Know Who Create Them.

 

A Little Update

 

Awp -> Lightning Gun

   * This plugin changes the AWP into a Lightning Gun (No Model).

   * [iMHO] Makes AWP no longer an over-powered noob-cannon but still useful enough to buy.

   * Lightning Gun does the following:

         o Large amount of damage if you get a direct headshot

         o If you shoot and the lightning-rail is close to an enemy the lightning strikes them

               + This means you no longer need a direct hit to deal damage

         o Affects multiple targets (however many targets are within distance of the lightning-rail)

         o Has no recoil (like Unreal Tournament lightning gun)

 

 

CVARs:

 

   * lg_awp_enabled - Enable / Disable the plugin (1=on 0=off) (Default: 1)

   * lg_awp_damage - Damage the gun does to targets near the lightning-rail (Default: 20.0)

   * lg_awp_hs_damage - Damage the gun does to targets who receive a direct hit in the face from this weapon (Default: 400.0)

   * lg_awp_reload - Amount of time between shots (seconds) (Default: 1.0)

   * lg_awp_distance - Distance from the rail target has to be within in order to be struck by the lightning (Default: 40.0)

 

Link here.

 

 

Bouncing Nades

   * No longer do nades explode after 4 seconds. This plugin allows your nades, once thrown, to bounce untill they get within a certain distance of an enemy (or friendly depending on settings) before they explode. This replaces all 3 of the CS nades with this. The nades dissappear once the round is over. However they do not reset upon death, so if you die your nade still has a chance of killing another player.

 

 

CVARs:

 

   * BN_flash - Determines whether flash nades become these special grenades.

         o Default: 1 (1=On | 0=Off)

   * BN_he - Determines whether HE nades become these special grenades.

         o Default: 1 (1=On | 0=Off)

   * BN_smoke - Determines whether smoke nades become these special grenades.

         o Default: 1 (1=On | 0=Off)

   * BN_distance - How close a player must get to a nade in order for it to explode.

         o Default: 60.0 (Distance in HL Units)

   * BN_ff - Determines friendly fire settings.

         o Default: 0

         o 0 = Friendlys not at all affected

         o 1 = Friendlys affected by flash + explosion

         o 2 = Nades explode when near friendlys & affected by flash + explosion

   * BN_self - If you are affected by your own nades.

         o Default: 0 (1=Yes | 0=Not)

 

 

Recommendation:

 

   * Get an anti-nade spamming plugin or you will have a lot of nades bouncing around.

 

Link here

 

 

Bullets Go Through All Walls

   * This plugin allows players to deal damage through any wall. This was created so that you can shoot through the walls that you think that you should be able to shoot through. There are commands to change CVARs that detemine whether you can shoot through walls, shoot through walls with pistols, and how far a person can shoot through a wall.

 

 

Commands:

 

   *

         o amx_wallbullets_toggle - Toggles Bullets Through All Walls Plugin

         o amx_wallbullets_distance - Change Distance Bullets Can Go Through Walls <meters>

         o amx_wallbullets_pistols - Pistols Can Shoot Through Wall < 0=No 1=Yes >

 

 

CVARs:

 

   *

         o extensionson

               + Toggles plugin on/off (1=on 0=off) (Default: 1)

         o extensions_pistols_on

               + Pistols can shoot through walls (1=yes 0=no) (Default:0)

         o max_bullet_distance

               + Distance bullet travels in units. (meters*32 = units) (Default: 800)

 

 

Code Link Here

 

 

 

Link here

 

 

CS Bank

   *

         o You can only have $16,000 max in cs normally. However this plugin adds a little bank hud that is right there in the bottom right hand corner.

         o You now can only hold $10,000

         o Bank can hold infinate

         o If you go below $10,000 the money from your bank will fill it back up to $10,000 (Provided you have enough $ to fill it back up)

         o If you have $20 in bank, and u spend $30, you will have $0 in bank and $9,990 in normal Hud.

 

 

CVARs:

 

   * bank_save - determines whether or not the bank saves into a config file or just resets itself on new map / client disconnect

         o 1=save 0=don't save (Default: 1)

 

Link Here

Second Link Here

 

 

Damage Money

   * This plugin gets rid of the old CS system of $300 for killing a person. Instead now, you get $X for every damage that you do to the player (set by CVAR) and $X for killing the player (set by CVAR). You can also choose if they get a bonus for the kill and for every headshot.

 

 

CVARs:

 

   * money_per_damage - $ per each damage dealt to a target (Default: 3)

   * money_kill_bonus - Bonus $ you get for killing the target (Default: 100)

         o This plugin automatically takes away the $300 you get for killing a player and gives them whatever this CVAR is set to.

   * money_hs_bonus - Bonus $ for every HS you make (Default: 50)

   * money_after_death - 1=Money after enemy dies | 0=instant (Default: 1)

 

Link here

 

Nade Em'

 

   * This plugin spawns a nade behind a player and then throws it infront of the player so that it appears as if you, the admin, threw the nade at the player. You can throw ALL 3 types of grenades: Flash, HE, and Smoke. This plugin will not effect ONLY him but all of his teammates around him (if there are any teammates around him). This plugin as best as possible replicates you being behind the player throwing (a) nade(s) at him.

 

 

Command:

 

   * amx_nade <nick> <1/nade 2/flash 3/smoke>

 

 

CVARs:

 

   * nade_show_name - Toggles showing your name to all your teammates on the radio (NAME (RADIO): Fire in the hole!) (Default 1)

         o (If you spawn 50 nades and you don't want it to say your name 50 times, just disable this CVAR)

 

Link Here

 

 

Only Admin Spectators

 

 

   * That one kid told me his clan leader was afraid of ghosters in spec mode but still wanted admins to be able to go into spec mode. So this plugin does just that. If an admin has the right flag, set by CVAR, he can join the spec team. Anyone else will be forced onto the least-populated team upon attempting to join the spec team.

 

 

 

CVAR:

 

   * spec_admin - cvar sets what flag (from users.ini) that the admin needs to join spec.

         o any number of flags allowed (example: "abcd")

         o Default: "a"

 

First Link

Second Link

 

 

Credits Of This Update To crazyeffect

 

As I Said I Will Keep The Topic Updated.

-FiX

 

 

Posted

-FiX(This Is The Correct Section? ;D)

 

No, :P

 

Topic moved to right section.

 

Thank you very good share, I like the Colorfull granate! :P

 

  • 7 months later...

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