I wrote a code (java in the core) to increase the summons Decay time so a char summoner can ress your own summon, but any scroll of ress and skill the resurrection (id:1016) can ress the summon.
i tried subst <set name="target" val="TARGET_CORPSE_PLAYER" />
for <set name="target" val="TARGET_SUMMON" />
but dont work.
the xml below contain the setup for skill Resurrection...
In com.l2jfree.gameserver.handler.ISkillHandler i tried write a code to allow ress summon but dont work, i dont know if Im working on correct class or package.
and wrote this code but does not happen nothing, no erros, no exceptions just dont work...
// -- added this block else if for test skill resurrection on summon
else if (cha instanceof L2SummonInstance)
{
if (((L2PetInstance) cha).getOwner() == activeChar)
cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar.getStat().getWIT()));
}
// --
How can allow the skil resurrection lvl 1 ress summons and in which class i must start work?
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UPDATE 1:
My bad! I didn't notice that this is published in the L2OFF section. The statement below is only relevant for L2J.
(Yes, there is another, very simple, efficient, and quite elegant, way to do this.
What you need is:
- create one Config of type Boolean, lets call it MOB_DROP_ONLY_ADENA, which will act as the trigger point for this feature.
- locate the method which is responsible for parsing the drops of the monsters from XML.
- in this method, there should be a loop for each of the parsed items and there we add a simple check:
if (Config.MOB_DROP_ONLY_ADENA && item.getItemId() != 57)
{
continue;
}
And we are done.
Now, every time the server tries to parse a drop item, it will check if the ID of the item is 57 (adena) and skip it if it isnt.
You should add a further check to make sure that the NPC you are parsing the drop for is of type Monster and not of type RaidBoss or GrandBoss (or any other custom type you might have).
The easiest way is with with a lookup into the NPC/Monster Template, if there is one on your assembly of choice. What these templates do, usually, is to provide some lookup options for certain features of theirs, such as level, type, etc.)
Hello, good morning everyone. I would like to know some way so that the mobs only drop adena, the only way I know is to go to each mob's line and delete the materials. Would there be any other way?
Question
everest-rj
Hi.
I wrote a code (java in the core) to increase the summons Decay time so a char summoner can ress your own summon, but any scroll of ress and skill the resurrection (id:1016) can ress the summon.
i tried subst <set name="target" val="TARGET_CORPSE_PLAYER" />
for <set name="target" val="TARGET_SUMMON" />
but dont work.
the xml below contain the setup for skill Resurrection...
In com.l2jfree.gameserver.handler.ISkillHandler i tried write a code to allow ress summon but dont work, i dont know if Im working on correct class or package.
I imported ...
import com.l2jfree.gameserver.model.actor.instance.L2SummonInstance;
and wrote this code but does not happen nothing, no erros, no exceptions just dont work...
How can allow the skil resurrection lvl 1 ress summons and in which class i must start work?
Cheers,
Everest.
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