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{HEEEEEEEEELP!!}
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By Meissgenry · Posted
I’ve worked with teams spread across a few regions, and having a group that actually connects tech, security, and digital assets made things smoother for us, especially during cross‑city projects. I liked how straightforward their setup was, and tapping into their digital assets side helped us speed up a couple of integrations. If you’re scaling across different markets, it might be a handy option to look into. -
Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side; we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
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Darth_Maul_GR
re paides sas parakalo poly prin aftoktonhso apo ta nevra giati efkola 3-4 mhnes to prospa8o anigo ton server me IP 127.0.0.1 kai eine ola gg otan vazo to l2maxbastard.no-ip.biz m vgazei afto to error sto logingameserver
Starting L2Dot Game Server - Thanks for using our software.
loading gameserver config
Chat Filter: Loaded 0 words
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1hge14y81bvu3bm1d9r11u|e39a3e, debugUnreturnedConnectionStackTraces -
> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClass
Location -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1
hge14y81bvu3bm1d9r11u|e39a3e, idleConnectionTestPeriod -> 3600, initialPoolSize
-> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0,
maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxP
oolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSiz
e -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pref
erredTestQuery -> null, properties -> {user=******, password=******}, propertyCy
cle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, u
nreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
Updated characters online status.
Cleaned 0 elements from database.
IDFactory: 102912 id's available.
SkillTreeTable: Loaded 35565 skills.
FishingSkillTreeTable: Loaded 109 general skills.
DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills.
EnchantSkillTreeTable: Loaded 13200 enchant skills.
PledgeSkillTreeTable: Loaded 64 pledge skills
ItemTable: Loaded 1014 Armors.
ItemTable: Loaded 6880 Items.
ItemTable: Loaded 1313 Weapons.
Extractable items data: Loaded 333 extractable items!
Summon items data: Loaded 14 summon items.
TradeController: Loaded 563 Buylists.
TradeController: Loaded 120 Limited Buylists.
Initializing Walkers Routes Table.
WalkerRoutesTable: Loaded 167 Npc Walker Routes.
RecipeController: Loaded 871 Recipes.
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You Are Running a L2Dot ServerPack Interlude Version
Copyright 2009-2010
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|. |___ / ___/|. | |_____`-|. |-'
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L2Dot Server Version: 512
L2Dot Datapack Version: 512
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ArmorSetsTable: Loaded 51 armor sets.
FishTable: Loaded 270 Fishes.
SkillSpellbookTable: Loaded 334 Spellbooks.
CharTemplateTable: Loaded 89 Character Templates.
Cache
Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)
Restored 1 clans from the database.
NpcTable: Loaded 6519 custom NPC templates.
NpcTable: Loaded 6524 custom NPC templates.
NpcTable: Loaded 5 Custom Npc Templates.
CustomDropList: Added 0 custom droplist.
NpcTable: Loaded 439 Minions.
HennaTable: Loaded 180 Templates.
HennaTreeTable: Loaded 7128 Henna Tree Templates.
Helper Buff Table: Loaded 15 Templates.
Geodata Engine: Disabled.
Initializing ClanHallManager
Loaded: 0 clan halls
Loaded: 44 free clan halls
Initializing CastleManager
L2World: Setting up World Regions
L2World: (87 by 128) World Region Grid set up.
Loaded: 9 castles
Initializing SiegeManager
TeleportLocationTable: Loaded 794 Teleport Location Templates.
TeleportLocationTable: Loaded 174 Custom Teleport Location Templates.
LevelUpData: Loaded 89 Character Level Up Templates.
Loading zones...
Initializing ArenaManager
Initializing TownManager
Initializing OlympiadStadiaManager
Initializing FishingZoneManager
Done: loaded 111 zones.
Siege of Oren: Sun May 24 16:00:00 EEST 2009
Siege of Giran: Sun May 24 16:00:00 EEST 2009
Siege of Gludio: Sat May 16 20:00:00 EEST 2009
Siege of Dion: Sat May 16 20:00:00 EEST 2009
Siege of Innadril: Sun May 24 16:00:00 EEST 2009
Siege of Aden: Sat May 16 20:00:00 EEST 2009
SpawnTable: Data missing in NPC table for ID: 30003.
Siege of Goddard: Sun May 24 16:00:00 EEST 2009
DayNightSpawnManager: Day/Night handler initialised
Siege of Rune: Sat May 16 20:00:00 EEST 2009
Siege of Schuttgart: Sat May 16 20:00:00 EEST 2009
SpawnTable: Loaded 39013 Npc Spawn Locations.
RaidBossSpawnManager: Loaded 179 Instances
RaidBossSpawnManager: Scheduled 0 Instances
DayNightSpawnManager: Deleted 0 night creatures
DayNightSpawnManager: Spawning 232 day creatures
DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
Announcements: Loaded 8 Announcements.
ManorManager: Loaded 256 seeds
Initializing AuctionManager
Loaded: 38 auction(s)
Initializing BoatManager
Initializing CastleManorManager
Manor System: Manor refresh updated
Manor System: Manor period approve updated
Manor System: New Schedule for period approve @ Mon May 11 06:00:55 EEST 2009
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
Initializing PetitionManager
Initializing QuestManager
importing quests ...
... done
importing custom data ...
importing custom: 9999: NPCBuffer
... done
importing teleport data ...
... done
importing village master data ...
... done
importing scriptable AI ...
... done
Loaded: 350 quests
Initializing AugmentationData.
AugmentationData: Loaded: 52 augmentation stats.
AugmentationData: Loaded: 80 active, 21 passive and 70 chance skills
Initializing ItemsAutoDestroy.
Searching clan halls doors:
DoorTable: Loaded 548 Door Templates.
StaticObject: Loaded 29 StaticObject Templates.
SevenSigns: Currently in the Competition (Quest Event) period!
SevenSigns: The Seal of Avarice remains unclaimed.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The competition, if the current trend continues, will end in a tie t
his week.
SevenSigns: Next period begins in 1 days, 0 hours and 57 mins.
SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: Period Ends....
Olympiad System: In 21 days, 18 hours and 56 mins.
Olympiad System: Next Weekly Change is in....
Olympiad System: 6 days, 5 hours and 45 mins.
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 0 hours and 57 mins.
Olympiad System: Event starts/started : Sun May 10 18:00:15 EEST 2009
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
Event ID: (Valentines Event) has passed... Ignored.
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
AutoChatHandler: Loaded 32 handlers in total.
AutoSpawnHandler: Loaded 129 handlers in total.
AdminCommandHandler: Loaded 370 handlers.
ItemHandler: Loaded 2010 handlers.
SkillHandler: Loaded 71 handlers.
VoicedCommandHandler: Loaded 3 handlers.
GameServer: Loaded 0 Auto Announcements.
IdFactory: Free ObjectID's remaining: 1879004930
Initializing FloodProtector
TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.
Away System
AwayManager: initialized.
GameServer Started, free memory 227 Mb of 508 Mb
Connecting to login on l2maxsbastard.no-ip.info:9014
Selector Started
Maximum Numbers of Connected Players: 1000
Telnet server is currently disabled.
Deconnected from Login, Trying to reconnect:
java.net.ConnectException: Connection timed out: connect
Connecting to login on l2maxsbastard.no-ip.info:9014
Deconnected from Login, Trying to reconnect:
java.net.ConnectException: Connection timed out: connect
Connecting to login on l2maxsbastard.no-ip.info:9014
Deconnected from Login, Trying to reconnect:
java.net.ConnectException: Connection timed out: connect
Connecting to login on l2maxsbastard.no-ip.info:9014
sto telos p leei connecting desconnect klp.. wpote m dixnei afto to login dn mpenei:(
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