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re paides sas parakalo poly prin aftoktonhso apo ta nevra giati efkola 3-4 mhnes to prospa8o anigo ton server me IP 127.0.0.1 kai eine ola gg otan vazo to l2maxbastard.no-ip.biz m vgazei afto to error sto logingameserver

 

 

 

Starting L2Dot Game Server - Thanks for using our software.

 

loading gameserver config

Chat Filter: Loaded 0 words

MLog clients using java 1.4+ standard logging.

Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]

Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc

rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl

ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu

re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec

tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou

rceName -> 1hge14y81bvu3bm1d9r11u|e39a3e, debugUnreturnedConnectionStackTraces -

> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClass

Location -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1

hge14y81bvu3bm1d9r11u|e39a3e, idleConnectionTestPeriod -> 3600, initialPoolSize

-> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0,

maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxP

oolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSiz

e -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pref

erredTestQuery -> null, properties -> {user=******, password=******}, propertyCy

cle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, u

nreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]

Updated characters online status.

Cleaned 0 elements from database.

IDFactory: 102912 id's available.

SkillTreeTable: Loaded 35565 skills.

FishingSkillTreeTable: Loaded 109 general skills.

DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills.

EnchantSkillTreeTable: Loaded 13200 enchant skills.

PledgeSkillTreeTable: Loaded 64 pledge skills

ItemTable: Loaded 1014 Armors.

ItemTable: Loaded 6880 Items.

ItemTable: Loaded 1313 Weapons.

Extractable items data: Loaded 333 extractable items!

Summon items data: Loaded 14 summon items.

TradeController: Loaded 563 Buylists.

TradeController: Loaded 120 Limited Buylists.

Initializing Walkers Routes Table.

WalkerRoutesTable: Loaded 167 Npc Walker Routes.

RecipeController: Loaded 871 Recipes.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

            You Are Running a L2Dot ServerPack Interlude Version

                    Copyright 2009-2010

                ___    _______ ______        _______

              |  |  |      |  _  | .-----|      |

              |.  |  |___|  |.  |  ||  _  |.|  | |

              |.  |___ /  ___/|.  |    |_____`-|.  |-'

              |:  |  |:  |  |:  |    /      |:  |

              |::.. . |::.. . |::..  ./        |::.|

              `-------`-------`------'        `---'

            L2Dot Server Version: 512

            L2Dot Datapack Version: 512

 

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ArmorSetsTable: Loaded 51 armor sets.

FishTable: Loaded 270 Fishes.

SkillSpellbookTable: Loaded 334 Spellbooks.

CharTemplateTable: Loaded 89 Character Templates.

Cache

: Running lazy cache

Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)

Restored 1 clans from the database.

NpcTable: Loaded 6519 custom NPC templates.

NpcTable: Loaded 6524 custom NPC templates.

NpcTable: Loaded 5 Custom Npc Templates.

CustomDropList: Added 0 custom droplist.

NpcTable: Loaded 439 Minions.

HennaTable: Loaded 180 Templates.

HennaTreeTable: Loaded 7128 Henna Tree Templates.

Helper Buff Table: Loaded 15 Templates.

Geodata Engine: Disabled.

Initializing ClanHallManager

Loaded: 0 clan halls

Loaded: 44 free clan halls

Initializing CastleManager

L2World: Setting up World Regions

L2World: (87 by 128) World Region Grid set up.

Loaded: 9 castles

Initializing SiegeManager

TeleportLocationTable: Loaded 794 Teleport Location Templates.

TeleportLocationTable: Loaded 174 Custom Teleport Location Templates.

LevelUpData: Loaded 89 Character Level Up Templates.

Loading zones...

Initializing ArenaManager

Initializing TownManager

Initializing OlympiadStadiaManager

Initializing FishingZoneManager

Done: loaded 111 zones.

Siege of Oren: Sun May 24 16:00:00 EEST 2009

Siege of Giran: Sun May 24 16:00:00 EEST 2009

Siege of Gludio: Sat May 16 20:00:00 EEST 2009

Siege of Dion: Sat May 16 20:00:00 EEST 2009

Siege of Innadril: Sun May 24 16:00:00 EEST 2009

Siege of Aden: Sat May 16 20:00:00 EEST 2009

SpawnTable: Data missing in NPC table for ID: 30003.

Siege of Goddard: Sun May 24 16:00:00 EEST 2009

DayNightSpawnManager: Day/Night handler initialised

Siege of Rune: Sat May 16 20:00:00 EEST 2009

Siege of Schuttgart: Sat May 16 20:00:00 EEST 2009

SpawnTable: Loaded 39013 Npc Spawn Locations.

RaidBossSpawnManager: Loaded 179 Instances

RaidBossSpawnManager: Scheduled 0 Instances

DayNightSpawnManager: Deleted 0 night creatures

DayNightSpawnManager: Spawning 232 day creatures

DimensionalRiftManager: Loaded 7 room types with 56 rooms.

DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.

Announcements: Loaded 8 Announcements.

ManorManager: Loaded 256 seeds

Initializing AuctionManager

Loaded: 38 auction(s)

Initializing BoatManager

Initializing CastleManorManager

Manor System: Manor refresh updated

Manor System: Manor period approve updated

Manor System: New Schedule for period approve @ Mon May 11 06:00:55 EEST 2009

Initializing MercTicketManager

Loaded: 0 Mercenary Tickets

Initializing PetitionManager

Initializing QuestManager

 

importing quests ...

... done

 

importing custom data ...

importing custom: 9999: NPCBuffer

... done

 

 

importing teleport data ...

... done

 

 

importing village master data ...

... done

 

 

importing scriptable AI ...

... done

 

Loaded: 350 quests

Initializing AugmentationData.

AugmentationData: Loaded: 52 augmentation stats.

AugmentationData: Loaded: 80 active, 21 passive and 70 chance skills

Initializing ItemsAutoDestroy.

Searching clan halls doors:

DoorTable: Loaded 548 Door Templates.

StaticObject: Loaded 29 StaticObject Templates.

SevenSigns: Currently in the Competition (Quest Event) period!

SevenSigns: The Seal of Avarice remains unclaimed.

SevenSigns: The Seal of Gnosis remains unclaimed.

SevenSigns: The Seal of Strife remains unclaimed.

SevenSigns: The competition, if the current trend continues, will end in a tie t

his week.

SevenSigns: Next period begins in 1 days, 0 hours and 57 mins.

SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).

Olympiad System: Loading Olympiad System....

Olympiad System: Currently in Olympiad Period

Olympiad System: Period Ends....

Olympiad System: In 21 days, 18 hours and 56 mins.

Olympiad System: Next Weekly Change is in....

Olympiad System: 6 days, 5 hours and 45 mins.

Olympiad System: Loaded 0 Nobles

Olympiad System: Competition Period Starts in 0 days, 0 hours and 57 mins.

Olympiad System: Event starts/started : Sun May 10 18:00:15 EEST 2009

Hero System: Loaded 0 Heroes.

Hero System: Loaded 0 all time Heroes.

Event ID: (Valentines Event) has passed... Ignored.

Initializing CursedWeaponsManager

Loaded : 2 cursed weapon(s).

AutoChatHandler: Loaded 32 handlers in total.

AutoSpawnHandler: Loaded 129 handlers in total.

AdminCommandHandler: Loaded 370 handlers.

ItemHandler: Loaded 2010 handlers.

SkillHandler: Loaded 71 handlers.

VoicedCommandHandler: Loaded 3 handlers.

GameServer: Loaded 0 Auto Announcements.

IdFactory: Free ObjectID's remaining: 1879004930

Initializing FloodProtector

TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.

Away System

AwayManager: initialized.

GameServer Started, free memory 227 Mb of 508 Mb

Connecting to login on l2maxsbastard.no-ip.info:9014

Selector Started

Maximum Numbers of Connected Players: 1000

Telnet server is currently disabled.

Deconnected from Login, Trying to reconnect:

java.net.ConnectException: Connection timed out: connect

Connecting to login on l2maxsbastard.no-ip.info:9014

Deconnected from Login, Trying to reconnect:

java.net.ConnectException: Connection timed out: connect

Connecting to login on l2maxsbastard.no-ip.info:9014

Deconnected from Login, Trying to reconnect:

java.net.ConnectException: Connection timed out: connect

Connecting to login on l2maxsbastard.no-ip.info:9014

 

 

sto telos p leei connecting desconnect klp.. wpote m dixnei afto to login dn mpenei:(

3 answers to this question

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    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
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