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I need this system at my server - coins


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Posted

Hi to everyone . I use Gracia ct 2 server with l2j files . I'm looking for this system :

at normal mobs drop : 5-40 beleth dragons (or bronze coins)

at champions mobs drop : 3-7 silver coins

at raid boss drop : 6-200 gold coins...

 

and at gm shop can buy with gold coins : luxury items like wings (which increase m.def , p.def) , epic armors , jwls and weapons and another custom weapons

 

and at trader

100 bronze coins = 1 silver coin

50 silver coins = 1 gold coin

anyone can help me to implement this system... I need to edit mob drops , gm shop and items... pls help

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Posted

I want to change GM shop unique weapons and armors price from adena to coin and I don't know how...

any ideea ? I have using this gm shop : Gracia_Part_2_GM_Shop_By_Stefoulis15.rar

 

edit : I finding for a gm shop to make it a gm shop for gracia ct2 l2j with XML items (not sql) coz xml is easiest to modify what price I want...xD anyone know a good gm shop for ct 2 with xml files ?

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Posted

Lol go and read some guides  :-\

 

This is simple samle :

 

	<item id="4">
	<ingredient id="57" count="45000"/>
	<production id="952" count="1"/>
</item>

 

<ingredient id="57" - here you define Item ID with you need to buy item ( 57 this is adena ID , so simple change id for ID your coins ant this is it.. )

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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