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Na Kanw ton Server mou Public


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8elo na mou Peite ti lathos exw , dioti 8elo na kanw ton server mou online , dld na mpenoune kai apo allou.

 

Edo to Config tou GameServer

 

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jfree.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting!!! REQUIRED to configure to everyone!!!

# ================================================================

 

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname = 0.0.0.0

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = ostrogothakos.no-ip.org

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = ostrogothakos.no-ip.org

# Note: You can define server hostname for each network in subnets.properties

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 0.0.0.0

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other ID to the server if the requested ID is allready reserved

AcceptAlternateID = True

 

# Database info

Driver = com.mysql.jdbc.Driver

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

URL = jdbc:mysql://localhost/l2jdb

# URL = jdbc:hsqldb:hsql://localhost/l2jdb

# URL = jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login = root

Password = root

MaximumDbConnections = 50

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = H:/workEclipse/L2J Free/trunk/L2_DataPack_CT2

 

# Define character name template

# These ones are regular expressions, visit http://www.regular-expressions.info for details

# Note: Checking lengths are done server side, but keep it in pattern for future purposes

# Character name ( Default [A-Za-z0-9\-]{3,16} )

CnameTemplate = [A-Za-z0-9\-]{3,16}

# Pet name ( Default [A-Za-z0-9\-]{3,16} )

PetNameTemplate = [A-Za-z0-9\-]{3,16}

# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )

ClanAllyNameTemplate = [A-Za-z0-9 \-]{3,16}

# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )

TitleTemplate = [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

 

# Maximum number of chars per account - 0 = illimited - default = 7

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers = 32

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

# ---------------------------------------------

# Safe Reboot configuration

# ---------------------------------------------

# This will prevent some exploit during restart/shutdown process

SafeReboot = True

# To use following options, SafeReboot must be set to True

# Time in seconds before server complete shutdown/reboot, when

# following striction take effect

SafeRebootTime = 10

# Disable item enchant

SafeRebootDisableEnchant = True

# Disable players teleportations

SafeRebootDisableTeleport = False

# Disable craft and crystallize

SafeRebootDisableCreateItem = False

# Disable trades and shops

SafeRebootDisableTransaction = False

# Disable actions between players

SafeRebootDisablePcIteraction = False

# Disable actions on NPC

SafeRebootDisableNpcIteraction = False

 

# Flood Protection

# If enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked

FloodProtection = False

PacketLimit = 500

PacketTimeLimit = 1100

 

# ================================================================

# CT1 Legacy

# ================================================================

CT1LegacyMode = False

 

 

kai edo 8elo na mou pite Sto LoginServer ti allazo,

 

# ================================================================

# General login server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostname=0.0.0.0

LoginServerPort=2106

GMMinLevel=100

 

# The port, ip on which login will listen for GameServers

LoginHostname=0.0.0.0

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = true

 

# If false, the licence (after the login) will not be shown

ShowLicence = False

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=root

 

# Useable values: "True" - "False", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# (0 = disable)

IpUpdateTime=5

 

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=False

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

 

#Ban management

# number of attempt before a user is banned when he fails his login

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

 

 

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