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NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
Those files that he sells are mine sold to a "good person" like 4 to 5 years ago, they are java, lucera.. ancient rev, i doubt he updated them so many exploits will work since last time i checked lucera timeline.. major stuff got fixed.. the server itself was badly made and rushy so... dont worry let them do what they wanna do.
Question
ostrogothsr
8elo na mou Peite ti lathos exw , dioti 8elo na kanw ton server mou online , dld na mpenoune kai apo allou.
Edo to Config tou GameServer
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfree.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting!!! REQUIRED to configure to everyone!!!
# ================================================================
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 0.0.0.0
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = ostrogothakos.no-ip.org
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = ostrogothakos.no-ip.org
# Note: You can define server hostname for each network in subnets.properties
# The Loginserver host and port
LoginPort = 9014
LoginHost = 0.0.0.0
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other ID to the server if the requested ID is allready reserved
AcceptAlternateID = True
# Database info
Driver = com.mysql.jdbc.Driver
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/l2jdb
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = root
MaximumDbConnections = 50
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = H:/workEclipse/L2J Free/trunk/L2_DataPack_CT2
# Define character name template
# These ones are regular expressions, visit http://www.regular-expressions.info for details
# Note: Checking lengths are done server side, but keep it in pattern for future purposes
# Character name ( Default [A-Za-z0-9\-]{3,16} )
CnameTemplate = [A-Za-z0-9\-]{3,16}
# Pet name ( Default [A-Za-z0-9\-]{3,16} )
PetNameTemplate = [A-Za-z0-9\-]{3,16}
# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )
ClanAllyNameTemplate = [A-Za-z0-9 \-]{3,16}
# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )
TitleTemplate = [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}
# Maximum number of chars per account - 0 = illimited - default = 7
CharMaxNumber = 7
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 32
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999
# ---------------------------------------------
# Safe Reboot configuration
# ---------------------------------------------
# This will prevent some exploit during restart/shutdown process
SafeReboot = True
# To use following options, SafeReboot must be set to True
# Time in seconds before server complete shutdown/reboot, when
# following striction take effect
SafeRebootTime = 10
# Disable item enchant
SafeRebootDisableEnchant = True
# Disable players teleportations
SafeRebootDisableTeleport = False
# Disable craft and crystallize
SafeRebootDisableCreateItem = False
# Disable trades and shops
SafeRebootDisableTransaction = False
# Disable actions between players
SafeRebootDisablePcIteraction = False
# Disable actions on NPC
SafeRebootDisableNpcIteraction = False
# Flood Protection
# If enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
FloodProtection = False
PacketLimit = 500
PacketTimeLimit = 1100
# ================================================================
# CT1 Legacy
# ================================================================
CT1LegacyMode = False
kai edo 8elo na mou pite Sto LoginServer ti allazo,
# ================================================================
# General login server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostname=0.0.0.0
LoginServerPort=2106
GMMinLevel=100
# The port, ip on which login will listen for GameServers
LoginHostname=0.0.0.0
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = true
# If false, the licence (after the login) will not be shown
ShowLicence = False
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
# Useable values: "True" - "False", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=True
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=5
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=False
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
#Ban management
# number of attempt before a user is banned when he fails his login
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
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