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With the increase in the popularity of AJAX web applications, we have seen similar animated GIFs around the web used when an AJAX process is pending to let the user know that it's working on something. In this tutorial, you will learn how to create these professional-looking animated GIFs.

 

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This example was created with Adobe PhotoShop CS3, which has animation features built-in, unlike older versions where PhotoShop is packaged with ImageReady.

 

We start with a blank canvas of around 200x100px. We will create a new layer and select the Marquee tool, and on the toolbar for the marquee, set Style to Fixed Size, Width: 4px and Height: 20px:

 

img01.gif

 

Now we can just click on the canvas and a selection of these dimensions will be made:

 

img02.gif

 

In our new layer, paint the selection with black:

 

img03.gif

 

Now right-click the layer and Duplicate Layer. Select the Move tool, hold Shift and press the down arrow key four or five times - shift will move the layer in increments. We should now have two layers like so:

 

img04.gif

 

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With the top layer active, press Ctrl+E to merge down - combining the two line layers together. Now right-click the layer and Duplicate. Goto Edit > Transform > Rotate, and holding down the Shift key, rotate the duplicated layer clock-wise a quarter of a turn:

 

img05.gif

 

Holding Shift will rotate at increments. Choose the Move tool to accept the changes. Now repeat this process (duplicate then rotate) to fill in all the gaps like so: (it may be wise to number the layers as you duplicate, so that you can keep track of which is which)

 

img06.gif

 

Now we should have 12 separate layers for each of our 'spokes'. Next, we will color them.

Starting with the first, open up the layer styles and add a color overlay of light gray. You may want to zoom in for a better look.

 

img07.gif

 

Now right-click the layer you just added a style to and choose Copy Layer Style, then proceed to Paste Layer Style on each of the other, so we have this:

 

img08.gif

 

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Now let's open up the Animation Window by going to Window > Animation. You should see something like this:

 

img09.gif

 

This is a timeline of our animation. Each frame shown in here will play in order for a set number of seconds. We want to create different frames with different 'spokes' colored, in sequence.

So let's start by changing the colors of the first three spokes. Let's change the color of the first three like so, fading from light gray to dark. The colors we used were #BABABA for the first; #999999 for the second; and #444444 for the third:

 

img10.gif

 

Ok, we have our first frame. Now let's click on the New Frame button (img11.gif) and our frame will be duplicated. Making sure our second frame is selected, let's change the colors again - we can copy the layer styles if we want to move the colors along one spoke:

 

img12.gif

 

You should notice that frame one remains the same and frame two will accept our changes. Now we only need to repeat this a few more time - one frame per spoke. Make sure you click on the New/Duplicate Frame button before changing the layer styles again!

 

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Once we're done, we should have a timeline that looks like this:

 

img13.gif

 

We can click the Play button at the bottom of the Animation window to see a preview. If the animation is too slow, we can change the duration in the bottom right corner of each frame. This specifies the duration for each frame to be visible. Let's try 0.1sec. Hold Shift and select all the frames in the window, then choose 0.1 seconds (or choose Other and try 0.05 - or whatever you want) on one of them. This will change all of them, because they're all selected.

 

img14.gif

 

To export, goto File > Save for Web & Devices. Choose GIF from the DropDown menu - 128 being the best quality. And you can also preview it here as well, using the controls buttons near the bottom:

 

img15.gif

 

Finally, this is what our Animated loading GIF looks like:

 

img16.gif

 

Credits ~~> Jooria

 

 

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sub_node_end sub_node_begin paramType=109 unk=0 nodeName=[LevelDesc] array_params={{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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