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html or _init__.py????
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This update resaves 25_25 from the original (with sounds) (without the cave below) Some emitter fixes (removed waterfalls with high-poly meshes) The geodata is old, but it works Everything else is unchanged Download P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
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GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
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Question
PWNANI
kinda i need help...
i dunno whats wrong with my buffer
when i hit the buttom to buff it shows me a msg instead of buffing me...
_init__.py:
#Mage Buffs Category
if event == "93":
st.takeItems(ADENA_ID,500000)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) #Wind Walk
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) #Acumen
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) #Concentration
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) #Greater Empower
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) #Wild Magic
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Body
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Soul
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) #Berseker Spirit
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) #Shield
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) #Mental Shield
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Magic Barrier
SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Shield
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Resist Shock
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Wind
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Earth
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Vitality
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Life
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Warding
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Water
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Meditation
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance of Mystic
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance of Concentration
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance of Light
return "1.htm"
st.setState(COMPLETE)
#Fighter Buffs Category
if event == "94"
st.takeItems(ADENA_ID,500000)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) #Wind Walk
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) #Berseker Spirit
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Body
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed SOul
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) #Might
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) #Haste
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) #Focus
SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) #Death Whisper
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) #Vampiric Rage
SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) #Guidance
SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) #Agility
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) #Shield
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Magic Barrier
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) #Mental Shield
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Resist Shock
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Wind
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Earth
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Vitality
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Life
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Warding
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Water
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Hunter
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Warrior
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Inspiration
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Fire
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Fury
return "1.htm"
st.setState(COMPLETE)
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
html:
<tr>
<td><button value="Mages" action="bypass -h Quest 9999_NPCBuffer 93" width=82 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<center><td><button value="Chants" action="bypass -h Quest 9999_NPCBuffer 5.htm" width=82 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Fighters" action="bypass -h Quest 9999_NPCBuffer 94" width=82 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table>
<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left>
</body>
</center>
</html>
and when ingame shows me a msg saying the number of that skill (the one i created in init) in the system msg box...
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