yeah ok, if you say what is fuctional 100% i can't say something different 😛
but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.
I have access to modify everything even to make the clock to stop show how many time users play in server.
1) so maybe keep some personal info more hide.
2) i dont use ogg.dll
3) i create it and give it ready + support to install it.
Plus what is mine can working with what ever .exe you want not just l2 with same simple method.
And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too
thats my source
Question
PWNANI
kinda i need help...
i dunno whats wrong with my buffer
when i hit the buttom to buff it shows me a msg instead of buffing me...
_init__.py:
#Mage Buffs Category
if event == "93":
st.takeItems(ADENA_ID,500000)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) #Wind Walk
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) #Acumen
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) #Concentration
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) #Greater Empower
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) #Wild Magic
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Body
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Soul
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) #Berseker Spirit
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) #Shield
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) #Mental Shield
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Magic Barrier
SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Shield
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Resist Shock
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Wind
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Earth
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Vitality
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Life
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Warding
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Water
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Meditation
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance of Mystic
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance of Concentration
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance of Light
return "1.htm"
st.setState(COMPLETE)
#Fighter Buffs Category
if event == "94"
st.takeItems(ADENA_ID,500000)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) #Wind Walk
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) #Berseker Spirit
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed Body
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) #Blessed SOul
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) #Might
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) #Haste
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) #Focus
SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) #Death Whisper
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) #Vampiric Rage
SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) #Guidance
SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) #Agility
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) #Shield
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Magic Barrier
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) #Mental Shield
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) #Resist Shock
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Wind
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Earth
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Vitality
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Life
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Warding
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) #Song of Water
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) #Song Of Hunter
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Warrior
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Inspiration
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Fire
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) #Dance Of Fury
return "1.htm"
st.setState(COMPLETE)
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
html:
<tr>
<td><button value="Mages" action="bypass -h Quest 9999_NPCBuffer 93" width=82 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<center><td><button value="Chants" action="bypass -h Quest 9999_NPCBuffer 5.htm" width=82 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Fighters" action="bypass -h Quest 9999_NPCBuffer 94" width=82 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table>
<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left>
</body>
</center>
</html>
and when ingame shows me a msg saying the number of that skill (the one i created in init) in the system msg box...
4 answers to this question
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