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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
discord
wiz0642_81242
Question
AnubisGod
Ti prepei na kanw gia na exw sto 65535 to diko m enchant color
ekana tis alages parakato ala tpt gia rikste ena help re pedi...
[EnvSetup]
IsClock=true
StartTime=12
TimeRatio=6
SKYBOX=SkybackgroundColor
;HazeRingΐΗ °ΉΌφΈ¦ Α¤ΗΌφ ΐΦΐ½
;NumHazeringColor=°ΉΌφ
;Hazering1=ΕΨ½ΊΓΔΐΜΈ§
;->
HAZERING=HazeRing_Final
;CloudΐΗ °ΉΌφΈ¦ Α¤ΗΌφ ΐΦΐ½
;NumCloudColor=°ΉΌφ
;Cloud1=ΕΨ½ΊΓΔΐΜΈ§
;Cloud2=ΕΨ½ΊΓΔΐΜΈ§....
;->
NumCloudColor=3
CLOUD1=Cloud_Final
Cloud2=StarField_Final01
Cloud3=StarField_Final02
ShadowTick=0.1
StaticLightingAdjust=4
SlopeSunAngle=30
SubLightNum=0
TimeEnvFileNum=4
TimeEnvFileName0=TimeEnv0.INT
TimeEnvFileName1=TimeEnv1.INT
TimeEnvFileName2=TimeEnv2.INT
TimeEnvFileName3=TimeEnv3.INT
[TerrainShadowMap]
Num=8
AutoTimeGeneration=true
[ActorStaticLight]
Num=8
[bSPSunLight]
Num=8
[WIND]
DefaultWind=true
Area=(X1=0,Y1=0,X2=0,Y2=0)
Direction=(X=0,Y=1)
Speed=48
Accel=4
[FOG]
;1.0=2000unit
StartRange1=1.0
StartRange2=1.5
StartRange3=2.0
StartRange4=2.5
StartRange5=4.0
EndRange1=4.0
EndRange2=5.0
EndRange3=6.0
EndRange4=7.0
EndRange5=10.0
FogSpeed=1
[WaterVolume]
WaterVolumeFogColor=(R=39,G=87,B=126)
WaterVolumeFogStart=200
WaterVolumeFogEnd=3000
WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117)
;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147)
[EnchantEffect]
CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01
;HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01
;HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00
;HeroAuraMesh=LineageWeapons.rangesample
EnchantMeshShow=4
EnchantEffectShow=7
Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant4=(R1=30,G1=30,B1=40,R2=20,G2=20,B2=30,Opacity=1,Num=0.1)
Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=1,Num=0.1)
Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=1,Num=0.1)
Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=1,Num=0.3)
Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=1,Num=0.6)
Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=1,Num=0.7)
Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=1,Num=0.8)
Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=1,Num=0.9)
Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=1,Num=1)
Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1)
Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)
Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)
Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)
Enchant65535=(R1=0,G1=0,B1=0,R2=65,G2=0,B2=65,Opacity=1,Num=1)
Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)
[Variation]
Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)
Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opacity=1,Num=1)
Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opacity=1,Num=1)
Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opacity=1,Num=1)
Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Opacity=1,Num=1)
Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Opacity=1,Num=1)
Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Opacity=1,Num=1)
Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opacity=1,Num=1)
Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,Opacity=1,Num=1)
Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,Opacity=1,Num=1)
Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,Opacity=1,Num=1)
Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,Opacity=1,Num=1)
Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)
Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)
Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)
Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)
Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)
Enchant65535=(R1=0,G1=0,B1=0,R2=65,G2=0,B2=65,Opacity=1,Num=1)
Enchant=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)
;[s0] means postprocessing off
; Shader0: glow A
[s1]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=4
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.6
FinalCoef=3.5
ExpBase=0.98
ExpCoef=30
ClampMin=0.25
ClampMax=0.75
; Shader1: glow B
[s2]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=6
FinalBlendOpacity=96
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8
; Shader2: HDR A
[s3]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.995
BloomScale=5
FinalBlendOpacity=32
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8
; Shader3: HDR B
[s4]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.994
BloomScale=5
FinalBlendOpacity=48
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=3.7
ExpBase=0.96
ExpCoef=30
ClampMin=0.20
ClampMax=0.8
; Shader4: HDR C
[s5]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=5
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=4
ExpBase=0.96
ExpCoef=30
ClampMin=0.18
ClampMax=0.8
;dofΘΏ°ϊΏ΅Ό »ηΏλµΗ΄Β Δ«Έή¶σ ΖχΔΏ½Ί (0.0 ~ 1.0) 1Ώ΅ °΅±ξΏο Όφ·Ο ΈΥ °χΏ΅ ΖχΔΏ½ΊΈ¦ µ but Α¤ΉΠµµ Ή®Α¦·Ξ 1Ώ΅ °΅±ξΏο Όφ·Ο ΐόΓΌ ΖχΔΏ½Ί°΅ ΈΤΐ½
[CameraFocus]
;ΕΈΐΜΖ² ΘΈι
Title=0.98
;Δ³Έ―ΕΝ Ό±ΕΓ ΘΈι
Lobby=0.95
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