Jump to content

Recommended Posts

Posted

We are pleased to announce the first 100x Stacksub PVP server exist, I hope some are attracted to it.  ;-)

The Server will go live on 10.04.2009 !

Special things about it are:

 

# GM Shops to S grade

# NPC Buffers till 72

# Buffs/Dances: 1h

# Prophecies/COV/Cat: 5 minutes

# Free Class changes up to 3rd class

# Auto learn skills

# Custom Zones

# 2 week Olympiad

# Boosted Hero Weapons

# Daily events

# Mana potions are available [instant pots]

 

I hope you will join and enjoy it ;)

Website: www.l2reign.com

Posted

100x server? I am logged and it says its a 15x. So whats truth?

 

EDIT: Now i noticed its still not open, so you have a 15x as well , waiting for the 100x .

Posted

General Server Features

 

    * Lineage 2 Interlude [C6]

    * L2Walker/L2Phx protection & detection

    * Fully working augmentation system

    * Flawless Geodata

    * Level 80 function fixed, % works as well

    * Shadow weapons obtainable

    * Siege system working as designed

    * Original Interlude NPCs with original locations and stats

    * Olympiad system working correctly with stack sub

    * All Interlude skills 100% functional

    * Enchant system working with original % success chance

    * Appropriate shop boundaries applied

    * Clan privileges working as intended

    * Clan war system working as intended

    * Entire Interlude knight clan system & halls working

 

    * 100x Fusion GM Shops to S grade

    * NPC Buffers till 72

    * Buffs/Dances: 1h

    * Prophecies/COV/Cat: 5 minutes

    * Free Class changes up to 3rd class

    * Custom Zones

    * 2 week Olympiad

    * Boosted Hero Weapons

    * Daily events

    * Mana potions are available [instant pots]

    * Auto learn skills

    * Dualboxing allowed

 

Posted

stacksub - sucks

So probably server wont have more than 100 + players or so...

 

Im waiting with my friends for some cool server without Customs and Stacksub but that will never happend ...

 

Bloody l2 :S

Posted

General Server Features

 

    * Fully working augmentation system

    * Flawless Geodata

    * Level 80 function fixed, % works as well

    * Shadow weapons obtainable

    * Siege system working as designed

    * Original Interlude NPCs with original locations and stats

    * All Interlude skills 100% functional

    * Enchant system working with original % success chance

    * Clan privileges working as intended

    * Clan war system working as intended

    * Entire Interlude knight clan system & halls working

 

I don't want to be rude but all those worked always,also this information will not impress anyone to join do something if you want people to join.Anyway good luck with your server.

Posted

Server works like a charm i was GM on the beta x15 i have tested everything ..

 

im already on the forum from the January The team looks good tho...at this time there isnt any official-stack sub PvP server ,i will it will not be a lolwtfl2 server

 

i will kick asses with my big brother DreaM ^^

Posted

We are pleased to announce the first 100x Stacksub PVP server exist, I hope some are attracted to it.  ;-)

The Server will go live on 10.04.2009 !

Special things about it are:

 

# GM Shops to S grade

# NPC Buffers till 72

# Buffs/Dances: 1h

# Prophecies/COV/Cat: 5 minutes

# Free Class changes up to 3rd class

# Auto learn skills

# Custom Zones

# 2 week Olympiad

# Boosted Hero Weapons

# Daily events

# Mana potions are available [instant pots]

 

I hope you will join and enjoy it ;)

Website: www.l2reign.com

 

plz fix the xp rate... x100 = 15x ? ppl join for nothing

Posted

1 more thing is base class +1 subclass or 2 subclass please say me its very important :(

 

One Class+One Class ( 1+1 ,base+one sub :P )

And Orcs can sub only to Orcs

Elfs only to Elfz

D.Elfz to D.Elfs

Humans to Humans

Dwarfs to everything ? im not sure about dwarfs ;)

 

have fun lol

Posted

Probably half of us know who wanted to make same server and then FAIL... They were too from Pl... was something like u want too with Stacksub...

Never mind... Good luck dudes with ur Server...

Posted

cannot get l2off sub stacking, thats l2jfree feature

your wrong lol and how the Dragon network got x5+ server with stack sub ?

and many other l2off servers...

anyway i have test the server files i was close-beta tester with GM access its L2off and its kewl..

Posted

Probably half of us know who wanted to make same server and then FAIL... They were too from Pl... was something like u want too with Stacksub...

Never mind... Good luck dudes with ur Server...

 

It's not my server I only avertise it. Admin is from New Zealand.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Really nice work and another great idea from you Nick. Fermata keeps getting more impressive with every release. The latest work with lighting, world objects, effects and overall scene customization shows how much potential this project really has. It’s not just about making Interlude look better, but about giving an old client modern possibilities while still keeping the original Lineage 2 feeling.   Great work once again, definitely an exciting project to follow!
    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..